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use crate::;
use component;
use ;
use Either;
/// Includes its children in the DOM if and only if `when` is `true`.
///
/// ## Example
///
/// ```
/// # use leptos::prelude::*;
/// #
/// # #[component]
/// # pub fn Example() -> impl IntoView {
/// let (value, set_value) = signal(true);
///
/// view! {
/// <Show when=value>
/// "Value is true"
/// </Show>
/// }
/// # }
/// ```
///
/// You can also specify a `fallback` view to render if `when` is `false`:
///
/// ```
/// # use leptos::prelude::*;
/// #
/// # #[component]
/// # pub fn Example() -> impl IntoView {
/// let (value, set_value) = signal(true);
///
/// view! {
/// <Show when=value fallback=|| "False">
/// "True"
/// </Show>
/// }
/// # }
/// ```
///
/// In addition to signals you can also use a closure that returns an `bool`:
///
/// ```
/// # use leptos::prelude::*;
/// #
/// # #[component]
/// # pub fn Example() -> impl IntoView {
/// let (value, set_value) = signal(3);
///
/// view! {
/// <Show when=move || { value.get() > 0 }>
/// "Value greater than zero"
/// </Show>
/// }
/// # }
/// ```