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use crate::utils::{signal_filtered, signal_filtered_local};
use crate::{use_debounce_fn_with_options, DebounceOptions};
use leptos::prelude::*;
use leptos::reactive::wrappers::read::Signal;
signal_filtered!(
/// Debounce changing of a `Signal` value.
///
/// Use `*_local` variants for values that are not `Send + Sync`.
///
/// ## Demo
///
/// [Link to Demo](https://github.com/Synphonyte/leptos-use/tree/main/examples/signal_debounced)
///
/// ## Usage
///
/// ```
/// # use leptos::prelude::*;
/// # use leptos_use::{signal_debounced, signal_debounced_local};
/// # use std::cell::RefCell;
/// #
/// # #[component]
/// # fn Demo() -> impl IntoView {
/// let (input, set_input) = signal("");
/// let debounced: Signal<&'static str> = signal_debounced(input, 1000.0);
///
/// let (input_local, set_input_local) = signal_local(RefCell::new(0));
/// let debounced_local: Signal<RefCell<i32>, _> = signal_debounced_local(input_local, 1000.0);
/// #
/// # view! { }
/// # }
/// ```
///
/// ### Options
///
/// The usual debounce option `max_wait` is available.
///
/// ```
/// # use leptos::prelude::*;
/// # use leptos_use::{signal_debounced_with_options, signal_debounced_local_with_options, DebounceOptions};
/// # use std::cell::RefCell;
/// #
/// # #[component]
/// # fn Demo() -> impl IntoView {
/// let (input, set_input) = signal("");
/// let debounced: Signal<&'static str> = signal_debounced_with_options(
/// input,
/// 1000.0,
/// DebounceOptions::default().max_wait(Some(500.0))
/// );
///
/// let (input_local, set_input_local) = signal_local(RefCell::new(0));
/// let debounced_local: Signal<RefCell<i32>, _> = signal_debounced_local_with_options(
/// input_local,
/// 1000.0,
/// DebounceOptions::default().max_wait(Some(500.0))
/// );
/// #
/// # view! { }
/// # }
/// ```
///
/// ## Recommended Reading
///
/// - [**Debounce vs Throttle**: Definitive Visual Guide](https://redd.one/blog/debounce-vs-throttle)
/// - [Debouncing and Throttling Explained Through Examples](https://css-tricks.com/debouncing-throttling-explained-examples/)
///
/// ## Server-Side Rendering
///
/// Internally this uses `setTimeout` which is not supported on the server. So usually
/// a throttled signal on the server will simply be ignored.
debounce
/// [`signal_debounced`]
/// [`DebounceOptions`]
);
signal_filtered_local!(
/// Debounce changing of a `Signal` value that is not `Send + Sync`.
///
/// See ['signal_debounced`] for docs.
debounce
/// [`signal_debounced_local`]
/// [`DebounceOptions`]
);