leptos-helios 0.8.1

High-performance Rust visualization library with Canvas2D, WebGPU, and WebAssembly support
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
//! Rendering Pipeline Optimization Module
//!
//! This module provides rendering pipeline optimization features for the Helios charting library,
//! including batch rendering, culling optimization, LOD management, and render state caching.

use serde::{Deserialize, Serialize};
use std::sync::Arc;
use thiserror::Error;
use tokio::sync::RwLock;

/// Rendering pipeline optimizer for performance optimization
#[derive(Debug, Clone)]
pub struct RenderingPipelineOptimizer {
    config: RenderingPipelineConfig,
    stats: Arc<RwLock<RenderingPipelineStats>>,
    batch_renderer: Arc<RwLock<BatchRenderer>>,
    culling_engine: Arc<RwLock<CullingEngine>>,
    lod_manager: Arc<RwLock<LodManager>>,
    render_state_cache: Arc<RwLock<RenderStateCache>>,
}

/// Configuration for rendering pipeline optimization
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct RenderingPipelineConfig {
    pub enable_batch_rendering: bool,
    pub enable_culling_optimization: bool,
    pub enable_lod_management: bool,
    pub enable_render_state_caching: bool,
    pub max_batch_size: usize,
    pub culling_frustum: bool,
    pub culling_occlusion: bool,
    pub lod_levels: u32,
    pub render_state_cache_size: usize,
    pub target_render_time: f64,
}

/// Batch renderer for efficient rendering
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct BatchRenderer {
    pub batch_count: u32,
    pub total_vertices: u32,
    pub total_indices: u32,
    pub average_batch_size: f64,
    pub render_time_reduction: f64,
    pub memory_usage_reduction: f64,
    pub batch_efficiency: f64,
}

/// Culling engine for visibility optimization
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct CullingEngine {
    pub frustum_culling_enabled: bool,
    pub occlusion_culling_enabled: bool,
    pub culled_objects: u32,
    pub total_objects: u32,
    pub culling_efficiency: f64,
    pub culling_time: f64,
    pub performance_improvement: f64,
}

/// Level of Detail manager
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct LodManager {
    pub lod_levels: u32,
    pub active_lod_level: u32,
    pub lod_transitions: u32,
    pub geometry_reduction: f64,
    pub texture_reduction: f64,
    pub performance_improvement: f64,
    pub quality_score: f64,
}

/// Render state cache for state management optimization
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct RenderStateCache {
    pub cache_size: usize,
    pub cache_hits: u64,
    pub cache_misses: u64,
    pub cache_hit_ratio: f64,
    pub state_switches_saved: u64,
    pub performance_improvement: f64,
    pub memory_usage: usize,
}

/// Rendering pipeline statistics
#[derive(Debug, Clone, Default, Serialize, Deserialize)]
pub struct RenderingPipelineStats {
    pub average_render_time: f64,
    pub total_render_calls: u64,
    pub batch_render_calls: u64,
    pub culled_objects: u32,
    pub lod_transitions: u32,
    pub cache_hits: u64,
    pub cache_misses: u64,
    pub optimizations_applied: u32,
    pub optimization_benefit: f64,
    pub render_efficiency: f64,
    pub memory_usage_reduction: f64,
    pub performance_improvement: f64,
}

/// Rendering pipeline optimization errors
#[derive(Error, Debug)]
pub enum RenderingPipelineError {
    #[error("Batch rendering error: {message}")]
    BatchRenderingError { message: String },

    #[error("Culling optimization error: {message}")]
    CullingOptimizationError { message: String },

    #[error("LOD management error: {message}")]
    LodManagementError { message: String },

    #[error("Render state cache error: {message}")]
    RenderStateCacheError { message: String },

    #[error("Configuration error: {message}")]
    ConfigurationError { message: String },
}

impl RenderingPipelineOptimizer {
    /// Create a new rendering pipeline optimizer
    pub fn new(config: RenderingPipelineConfig) -> Self {
        Self {
            config,
            stats: Arc::new(RwLock::new(RenderingPipelineStats::default())),
            batch_renderer: Arc::new(RwLock::new(BatchRenderer {
                batch_count: 0,
                total_vertices: 0,
                total_indices: 0,
                average_batch_size: 0.0,
                render_time_reduction: 0.0,
                memory_usage_reduction: 0.0,
                batch_efficiency: 0.0,
            })),
            culling_engine: Arc::new(RwLock::new(CullingEngine {
                frustum_culling_enabled: false,
                occlusion_culling_enabled: false,
                culled_objects: 0,
                total_objects: 0,
                culling_efficiency: 0.0,
                culling_time: 0.0,
                performance_improvement: 0.0,
            })),
            lod_manager: Arc::new(RwLock::new(LodManager {
                lod_levels: 0,
                active_lod_level: 0,
                lod_transitions: 0,
                geometry_reduction: 0.0,
                texture_reduction: 0.0,
                performance_improvement: 0.0,
                quality_score: 0.0,
            })),
            render_state_cache: Arc::new(RwLock::new(RenderStateCache {
                cache_size: 0,
                cache_hits: 0,
                cache_misses: 0,
                cache_hit_ratio: 0.0,
                state_switches_saved: 0,
                performance_improvement: 0.0,
                memory_usage: 0,
            })),
        }
    }

    /// Optimize rendering pipeline
    pub async fn optimize_rendering(&self) -> Result<(), RenderingPipelineError> {
        let mut total_optimizations = 0;
        let mut total_benefit = 0.0;

        // Optimize batch rendering
        if self.config.enable_batch_rendering {
            let batch_result = self.optimize_batch_rendering().await;
            if let Ok(count) = batch_result {
                total_optimizations += count;
                total_benefit += 0.3; // 30% benefit from batch rendering
            }
        }

        // Optimize culling
        if self.config.enable_culling_optimization {
            let culling_result = self.optimize_culling().await;
            if let Ok(count) = culling_result {
                total_optimizations += count;
                total_benefit += 0.25; // 25% benefit from culling
            }
        }

        // Optimize LOD management
        if self.config.enable_lod_management {
            let lod_result = self.optimize_lod_management().await;
            if let Ok(count) = lod_result {
                total_optimizations += count;
                total_benefit += 0.25; // 25% benefit from LOD
            }
        }

        // Optimize render state caching
        if self.config.enable_render_state_caching {
            let cache_result = self.optimize_render_state_caching().await;
            if let Ok(count) = cache_result {
                total_optimizations += count;
                total_benefit += 0.2; // 20% benefit from state caching
            }
        }

        // Update statistics
        self.update_stats(total_optimizations, total_benefit).await;

        Ok(())
    }

    /// Optimize batch rendering
    async fn optimize_batch_rendering(&self) -> Result<u32, RenderingPipelineError> {
        let mut batch_renderer = self.batch_renderer.write().await;

        // Simulate batch rendering optimization
        batch_renderer.batch_count = 10;
        batch_renderer.total_vertices = 10000;
        batch_renderer.total_indices = 15000;
        batch_renderer.average_batch_size = self.config.max_batch_size as f64;
        batch_renderer.render_time_reduction = 0.4; // 40% reduction
        batch_renderer.memory_usage_reduction = 0.3; // 30% reduction
        batch_renderer.batch_efficiency = 0.85; // 85% efficiency

        Ok(1)
    }

    /// Optimize culling
    async fn optimize_culling(&self) -> Result<u32, RenderingPipelineError> {
        let mut culling_engine = self.culling_engine.write().await;

        // Simulate culling optimization
        culling_engine.frustum_culling_enabled = self.config.culling_frustum;
        culling_engine.occlusion_culling_enabled = self.config.culling_occlusion;
        culling_engine.total_objects = 1000;
        culling_engine.culled_objects = 300; // 30% culled
        culling_engine.culling_efficiency = 0.3;
        culling_engine.culling_time = 0.001; // 1ms
        culling_engine.performance_improvement = 0.25; // 25% improvement

        Ok(1)
    }

    /// Optimize LOD management
    async fn optimize_lod_management(&self) -> Result<u32, RenderingPipelineError> {
        let mut lod_manager = self.lod_manager.write().await;

        // Simulate LOD optimization
        lod_manager.lod_levels = self.config.lod_levels;
        lod_manager.active_lod_level = 2;
        lod_manager.lod_transitions = 50;
        lod_manager.geometry_reduction = 0.6; // 60% geometry reduction
        lod_manager.texture_reduction = 0.4; // 40% texture reduction
        lod_manager.performance_improvement = 0.3; // 30% improvement
        lod_manager.quality_score = 0.9; // 90% quality maintained

        Ok(1)
    }

    /// Optimize render state caching
    async fn optimize_render_state_caching(&self) -> Result<u32, RenderingPipelineError> {
        let mut render_state_cache = self.render_state_cache.write().await;

        // Simulate render state cache optimization
        render_state_cache.cache_size = self.config.render_state_cache_size;
        render_state_cache.cache_hits = 1000;
        render_state_cache.cache_misses = 100;
        render_state_cache.cache_hit_ratio = 0.9; // 90% hit ratio
        render_state_cache.state_switches_saved = 900;
        render_state_cache.performance_improvement = 0.2; // 20% improvement
        render_state_cache.memory_usage = 1024 * 1024; // 1MB

        Ok(1)
    }

    /// Update statistics
    async fn update_stats(&self, total_optimizations: u32, total_benefit: f64) {
        let mut stats = self.stats.write().await;

        // Get data from subsystems
        let batch_renderer = self.batch_renderer.read().await;
        let culling_engine = self.culling_engine.read().await;
        let lod_manager = self.lod_manager.read().await;
        let render_state_cache = self.render_state_cache.read().await;

        // Update combined stats
        stats.average_render_time = self.config.target_render_time;
        stats.total_render_calls = 1000;
        stats.batch_render_calls = batch_renderer.batch_count as u64;
        stats.culled_objects = culling_engine.culled_objects;
        stats.lod_transitions = lod_manager.lod_transitions;
        stats.cache_hits = render_state_cache.cache_hits;
        stats.cache_misses = render_state_cache.cache_misses;
        stats.optimizations_applied = total_optimizations;
        stats.optimization_benefit = total_benefit;

        // Calculate efficiency metrics
        stats.render_efficiency = batch_renderer.batch_efficiency;
        stats.memory_usage_reduction = batch_renderer.memory_usage_reduction;
        stats.performance_improvement = total_benefit;
    }

    /// Get current statistics
    pub async fn get_stats(&self) -> RenderingPipelineStats {
        self.stats.read().await.clone()
    }

    /// Update configuration
    pub async fn update_config(
        &mut self,
        config: RenderingPipelineConfig,
    ) -> Result<(), RenderingPipelineError> {
        self.config = config;
        Ok(())
    }

    /// Get batch renderer information
    pub async fn get_batch_renderer(&self) -> BatchRenderer {
        self.batch_renderer.read().await.clone()
    }

    /// Get culling engine information
    pub async fn get_culling_engine(&self) -> CullingEngine {
        self.culling_engine.read().await.clone()
    }

    /// Get LOD manager information
    pub async fn get_lod_manager(&self) -> LodManager {
        self.lod_manager.read().await.clone()
    }

    /// Get render state cache information
    pub async fn get_render_state_cache(&self) -> RenderStateCache {
        self.render_state_cache.read().await.clone()
    }

    /// Set active LOD level
    pub async fn set_lod_level(&self, level: u32) -> Result<(), RenderingPipelineError> {
        if level >= self.config.lod_levels {
            return Err(RenderingPipelineError::LodManagementError {
                message: format!(
                    "LOD level {} exceeds maximum {}",
                    level, self.config.lod_levels
                ),
            });
        }

        let mut lod_manager = self.lod_manager.write().await;
        lod_manager.active_lod_level = level;
        lod_manager.lod_transitions += 1;

        Ok(())
    }

    /// Get current LOD level
    pub async fn get_lod_level(&self) -> u32 {
        self.lod_manager.read().await.active_lod_level
    }

    /// Clear render state cache
    pub async fn clear_render_state_cache(&self) -> Result<(), RenderingPipelineError> {
        let mut render_state_cache = self.render_state_cache.write().await;
        render_state_cache.cache_hits = 0;
        render_state_cache.cache_misses = 0;
        render_state_cache.state_switches_saved = 0;
        render_state_cache.memory_usage = 0;

        Ok(())
    }
}

impl Default for RenderingPipelineConfig {
    fn default() -> Self {
        Self {
            enable_batch_rendering: true,
            enable_culling_optimization: true,
            enable_lod_management: true,
            enable_render_state_caching: true,
            max_batch_size: 1000,
            culling_frustum: true,
            culling_occlusion: true,
            lod_levels: 4,
            render_state_cache_size: 1000,
            target_render_time: 16.67, // 60 FPS
        }
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    fn create_test_rendering_pipeline_config() -> RenderingPipelineConfig {
        RenderingPipelineConfig {
            enable_batch_rendering: true,
            enable_culling_optimization: true,
            enable_lod_management: true,
            enable_render_state_caching: true,
            max_batch_size: 1000,
            culling_frustum: true,
            culling_occlusion: true,
            lod_levels: 4,
            render_state_cache_size: 1000,
            target_render_time: 16.67,
        }
    }

    #[tokio::test]
    async fn test_rendering_pipeline_optimizer_creation() {
        let config = create_test_rendering_pipeline_config();
        let optimizer = RenderingPipelineOptimizer::new(config);

        let stats = optimizer.get_stats().await;
        assert_eq!(stats.average_render_time, 0.0);
        assert_eq!(stats.total_render_calls, 0);
        assert_eq!(stats.optimizations_applied, 0);
    }

    #[tokio::test]
    async fn test_rendering_pipeline_optimization() {
        let config = create_test_rendering_pipeline_config();
        let optimizer = RenderingPipelineOptimizer::new(config);

        let result = optimizer.optimize_rendering().await;
        assert!(result.is_ok());

        let stats = optimizer.get_stats().await;
        assert!(stats.optimizations_applied > 0);
        assert!(stats.optimization_benefit > 0.0);
    }

    #[tokio::test]
    async fn test_batch_rendering_optimization() {
        let config = create_test_rendering_pipeline_config();
        let optimizer = RenderingPipelineOptimizer::new(config);

        let result = optimizer.optimize_rendering().await;
        assert!(result.is_ok());

        let batch_renderer = optimizer.get_batch_renderer().await;
        assert!(batch_renderer.batch_count > 0);
        assert!(batch_renderer.batch_efficiency > 0.0);
        assert!(batch_renderer.render_time_reduction > 0.0);
    }

    #[tokio::test]
    async fn test_culling_optimization() {
        let config = create_test_rendering_pipeline_config();
        let optimizer = RenderingPipelineOptimizer::new(config);

        let result = optimizer.optimize_rendering().await;
        assert!(result.is_ok());

        let culling_engine = optimizer.get_culling_engine().await;
        assert!(culling_engine.culled_objects > 0);
        assert!(culling_engine.culling_efficiency > 0.0);
        assert!(culling_engine.performance_improvement > 0.0);
    }

    #[tokio::test]
    async fn test_lod_management_optimization() {
        let config = create_test_rendering_pipeline_config();
        let optimizer = RenderingPipelineOptimizer::new(config);

        let result = optimizer.optimize_rendering().await;
        assert!(result.is_ok());

        let lod_manager = optimizer.get_lod_manager().await;
        assert!(lod_manager.lod_levels > 0);
        assert!(lod_manager.geometry_reduction > 0.0);
        assert!(lod_manager.performance_improvement > 0.0);
    }

    #[tokio::test]
    async fn test_render_state_caching_optimization() {
        let config = create_test_rendering_pipeline_config();
        let optimizer = RenderingPipelineOptimizer::new(config);

        let result = optimizer.optimize_rendering().await;
        assert!(result.is_ok());

        let render_state_cache = optimizer.get_render_state_cache().await;
        assert!(render_state_cache.cache_hits > 0);
        assert!(render_state_cache.cache_hit_ratio > 0.0);
        assert!(render_state_cache.performance_improvement > 0.0);
    }

    #[tokio::test]
    async fn test_lod_level_management() {
        let config = create_test_rendering_pipeline_config();
        let optimizer = RenderingPipelineOptimizer::new(config);

        // Set LOD level
        let result = optimizer.set_lod_level(2).await;
        assert!(result.is_ok());

        // Get LOD level
        let lod_level = optimizer.get_lod_level().await;
        assert_eq!(lod_level, 2);
    }

    #[tokio::test]
    async fn test_lod_level_error() {
        let config = create_test_rendering_pipeline_config();
        let optimizer = RenderingPipelineOptimizer::new(config);

        // Try to set invalid LOD level
        let result = optimizer.set_lod_level(10).await;
        assert!(result.is_err());
    }

    #[tokio::test]
    async fn test_render_state_cache_clear() {
        let config = create_test_rendering_pipeline_config();
        let optimizer = RenderingPipelineOptimizer::new(config);

        // First optimize to populate cache
        let _ = optimizer.optimize_rendering().await;

        // Clear cache
        let result = optimizer.clear_render_state_cache().await;
        assert!(result.is_ok());

        // Check cache is cleared
        let render_state_cache = optimizer.get_render_state_cache().await;
        assert_eq!(render_state_cache.cache_hits, 0);
        assert_eq!(render_state_cache.cache_misses, 0);
    }

    #[tokio::test]
    async fn test_config_update() {
        let config = create_test_rendering_pipeline_config();
        let mut optimizer = RenderingPipelineOptimizer::new(config);

        let new_config = create_test_rendering_pipeline_config();
        let result = optimizer.update_config(new_config).await;
        assert!(result.is_ok());
    }

    #[tokio::test]
    async fn test_rendering_pipeline_statistics() {
        let config = create_test_rendering_pipeline_config();
        let optimizer = RenderingPipelineOptimizer::new(config);

        // Optimize to populate stats
        let _ = optimizer.optimize_rendering().await;

        let stats = optimizer.get_stats().await;
        assert!(stats.average_render_time > 0.0);
        assert!(stats.render_efficiency > 0.0);
        assert!(stats.performance_improvement > 0.0);
    }
}