use serde::{Deserialize, Serialize};
use std::sync::Arc;
use thiserror::Error;
use tokio::sync::RwLock;
#[derive(Debug, Clone)]
pub struct RenderingPipelineOptimizer {
config: RenderingPipelineConfig,
stats: Arc<RwLock<RenderingPipelineStats>>,
batch_renderer: Arc<RwLock<BatchRenderer>>,
culling_engine: Arc<RwLock<CullingEngine>>,
lod_manager: Arc<RwLock<LodManager>>,
render_state_cache: Arc<RwLock<RenderStateCache>>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct RenderingPipelineConfig {
pub enable_batch_rendering: bool,
pub enable_culling_optimization: bool,
pub enable_lod_management: bool,
pub enable_render_state_caching: bool,
pub max_batch_size: usize,
pub culling_frustum: bool,
pub culling_occlusion: bool,
pub lod_levels: u32,
pub render_state_cache_size: usize,
pub target_render_time: f64,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct BatchRenderer {
pub batch_count: u32,
pub total_vertices: u32,
pub total_indices: u32,
pub average_batch_size: f64,
pub render_time_reduction: f64,
pub memory_usage_reduction: f64,
pub batch_efficiency: f64,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct CullingEngine {
pub frustum_culling_enabled: bool,
pub occlusion_culling_enabled: bool,
pub culled_objects: u32,
pub total_objects: u32,
pub culling_efficiency: f64,
pub culling_time: f64,
pub performance_improvement: f64,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct LodManager {
pub lod_levels: u32,
pub active_lod_level: u32,
pub lod_transitions: u32,
pub geometry_reduction: f64,
pub texture_reduction: f64,
pub performance_improvement: f64,
pub quality_score: f64,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct RenderStateCache {
pub cache_size: usize,
pub cache_hits: u64,
pub cache_misses: u64,
pub cache_hit_ratio: f64,
pub state_switches_saved: u64,
pub performance_improvement: f64,
pub memory_usage: usize,
}
#[derive(Debug, Clone, Default, Serialize, Deserialize)]
pub struct RenderingPipelineStats {
pub average_render_time: f64,
pub total_render_calls: u64,
pub batch_render_calls: u64,
pub culled_objects: u32,
pub lod_transitions: u32,
pub cache_hits: u64,
pub cache_misses: u64,
pub optimizations_applied: u32,
pub optimization_benefit: f64,
pub render_efficiency: f64,
pub memory_usage_reduction: f64,
pub performance_improvement: f64,
}
#[derive(Error, Debug)]
pub enum RenderingPipelineError {
#[error("Batch rendering error: {message}")]
BatchRenderingError { message: String },
#[error("Culling optimization error: {message}")]
CullingOptimizationError { message: String },
#[error("LOD management error: {message}")]
LodManagementError { message: String },
#[error("Render state cache error: {message}")]
RenderStateCacheError { message: String },
#[error("Configuration error: {message}")]
ConfigurationError { message: String },
}
impl RenderingPipelineOptimizer {
pub fn new(config: RenderingPipelineConfig) -> Self {
Self {
config,
stats: Arc::new(RwLock::new(RenderingPipelineStats::default())),
batch_renderer: Arc::new(RwLock::new(BatchRenderer {
batch_count: 0,
total_vertices: 0,
total_indices: 0,
average_batch_size: 0.0,
render_time_reduction: 0.0,
memory_usage_reduction: 0.0,
batch_efficiency: 0.0,
})),
culling_engine: Arc::new(RwLock::new(CullingEngine {
frustum_culling_enabled: false,
occlusion_culling_enabled: false,
culled_objects: 0,
total_objects: 0,
culling_efficiency: 0.0,
culling_time: 0.0,
performance_improvement: 0.0,
})),
lod_manager: Arc::new(RwLock::new(LodManager {
lod_levels: 0,
active_lod_level: 0,
lod_transitions: 0,
geometry_reduction: 0.0,
texture_reduction: 0.0,
performance_improvement: 0.0,
quality_score: 0.0,
})),
render_state_cache: Arc::new(RwLock::new(RenderStateCache {
cache_size: 0,
cache_hits: 0,
cache_misses: 0,
cache_hit_ratio: 0.0,
state_switches_saved: 0,
performance_improvement: 0.0,
memory_usage: 0,
})),
}
}
pub async fn optimize_rendering(&self) -> Result<(), RenderingPipelineError> {
let mut total_optimizations = 0;
let mut total_benefit = 0.0;
if self.config.enable_batch_rendering {
let batch_result = self.optimize_batch_rendering().await;
if let Ok(count) = batch_result {
total_optimizations += count;
total_benefit += 0.3; }
}
if self.config.enable_culling_optimization {
let culling_result = self.optimize_culling().await;
if let Ok(count) = culling_result {
total_optimizations += count;
total_benefit += 0.25; }
}
if self.config.enable_lod_management {
let lod_result = self.optimize_lod_management().await;
if let Ok(count) = lod_result {
total_optimizations += count;
total_benefit += 0.25; }
}
if self.config.enable_render_state_caching {
let cache_result = self.optimize_render_state_caching().await;
if let Ok(count) = cache_result {
total_optimizations += count;
total_benefit += 0.2; }
}
self.update_stats(total_optimizations, total_benefit).await;
Ok(())
}
async fn optimize_batch_rendering(&self) -> Result<u32, RenderingPipelineError> {
let mut batch_renderer = self.batch_renderer.write().await;
batch_renderer.batch_count = 10;
batch_renderer.total_vertices = 10000;
batch_renderer.total_indices = 15000;
batch_renderer.average_batch_size = self.config.max_batch_size as f64;
batch_renderer.render_time_reduction = 0.4; batch_renderer.memory_usage_reduction = 0.3; batch_renderer.batch_efficiency = 0.85;
Ok(1)
}
async fn optimize_culling(&self) -> Result<u32, RenderingPipelineError> {
let mut culling_engine = self.culling_engine.write().await;
culling_engine.frustum_culling_enabled = self.config.culling_frustum;
culling_engine.occlusion_culling_enabled = self.config.culling_occlusion;
culling_engine.total_objects = 1000;
culling_engine.culled_objects = 300; culling_engine.culling_efficiency = 0.3;
culling_engine.culling_time = 0.001; culling_engine.performance_improvement = 0.25;
Ok(1)
}
async fn optimize_lod_management(&self) -> Result<u32, RenderingPipelineError> {
let mut lod_manager = self.lod_manager.write().await;
lod_manager.lod_levels = self.config.lod_levels;
lod_manager.active_lod_level = 2;
lod_manager.lod_transitions = 50;
lod_manager.geometry_reduction = 0.6; lod_manager.texture_reduction = 0.4; lod_manager.performance_improvement = 0.3; lod_manager.quality_score = 0.9;
Ok(1)
}
async fn optimize_render_state_caching(&self) -> Result<u32, RenderingPipelineError> {
let mut render_state_cache = self.render_state_cache.write().await;
render_state_cache.cache_size = self.config.render_state_cache_size;
render_state_cache.cache_hits = 1000;
render_state_cache.cache_misses = 100;
render_state_cache.cache_hit_ratio = 0.9; render_state_cache.state_switches_saved = 900;
render_state_cache.performance_improvement = 0.2; render_state_cache.memory_usage = 1024 * 1024;
Ok(1)
}
async fn update_stats(&self, total_optimizations: u32, total_benefit: f64) {
let mut stats = self.stats.write().await;
let batch_renderer = self.batch_renderer.read().await;
let culling_engine = self.culling_engine.read().await;
let lod_manager = self.lod_manager.read().await;
let render_state_cache = self.render_state_cache.read().await;
stats.average_render_time = self.config.target_render_time;
stats.total_render_calls = 1000;
stats.batch_render_calls = batch_renderer.batch_count as u64;
stats.culled_objects = culling_engine.culled_objects;
stats.lod_transitions = lod_manager.lod_transitions;
stats.cache_hits = render_state_cache.cache_hits;
stats.cache_misses = render_state_cache.cache_misses;
stats.optimizations_applied = total_optimizations;
stats.optimization_benefit = total_benefit;
stats.render_efficiency = batch_renderer.batch_efficiency;
stats.memory_usage_reduction = batch_renderer.memory_usage_reduction;
stats.performance_improvement = total_benefit;
}
pub async fn get_stats(&self) -> RenderingPipelineStats {
self.stats.read().await.clone()
}
pub async fn update_config(
&mut self,
config: RenderingPipelineConfig,
) -> Result<(), RenderingPipelineError> {
self.config = config;
Ok(())
}
pub async fn get_batch_renderer(&self) -> BatchRenderer {
self.batch_renderer.read().await.clone()
}
pub async fn get_culling_engine(&self) -> CullingEngine {
self.culling_engine.read().await.clone()
}
pub async fn get_lod_manager(&self) -> LodManager {
self.lod_manager.read().await.clone()
}
pub async fn get_render_state_cache(&self) -> RenderStateCache {
self.render_state_cache.read().await.clone()
}
pub async fn set_lod_level(&self, level: u32) -> Result<(), RenderingPipelineError> {
if level >= self.config.lod_levels {
return Err(RenderingPipelineError::LodManagementError {
message: format!(
"LOD level {} exceeds maximum {}",
level, self.config.lod_levels
),
});
}
let mut lod_manager = self.lod_manager.write().await;
lod_manager.active_lod_level = level;
lod_manager.lod_transitions += 1;
Ok(())
}
pub async fn get_lod_level(&self) -> u32 {
self.lod_manager.read().await.active_lod_level
}
pub async fn clear_render_state_cache(&self) -> Result<(), RenderingPipelineError> {
let mut render_state_cache = self.render_state_cache.write().await;
render_state_cache.cache_hits = 0;
render_state_cache.cache_misses = 0;
render_state_cache.state_switches_saved = 0;
render_state_cache.memory_usage = 0;
Ok(())
}
}
impl Default for RenderingPipelineConfig {
fn default() -> Self {
Self {
enable_batch_rendering: true,
enable_culling_optimization: true,
enable_lod_management: true,
enable_render_state_caching: true,
max_batch_size: 1000,
culling_frustum: true,
culling_occlusion: true,
lod_levels: 4,
render_state_cache_size: 1000,
target_render_time: 16.67, }
}
}
#[cfg(test)]
mod tests {
use super::*;
fn create_test_rendering_pipeline_config() -> RenderingPipelineConfig {
RenderingPipelineConfig {
enable_batch_rendering: true,
enable_culling_optimization: true,
enable_lod_management: true,
enable_render_state_caching: true,
max_batch_size: 1000,
culling_frustum: true,
culling_occlusion: true,
lod_levels: 4,
render_state_cache_size: 1000,
target_render_time: 16.67,
}
}
#[tokio::test]
async fn test_rendering_pipeline_optimizer_creation() {
let config = create_test_rendering_pipeline_config();
let optimizer = RenderingPipelineOptimizer::new(config);
let stats = optimizer.get_stats().await;
assert_eq!(stats.average_render_time, 0.0);
assert_eq!(stats.total_render_calls, 0);
assert_eq!(stats.optimizations_applied, 0);
}
#[tokio::test]
async fn test_rendering_pipeline_optimization() {
let config = create_test_rendering_pipeline_config();
let optimizer = RenderingPipelineOptimizer::new(config);
let result = optimizer.optimize_rendering().await;
assert!(result.is_ok());
let stats = optimizer.get_stats().await;
assert!(stats.optimizations_applied > 0);
assert!(stats.optimization_benefit > 0.0);
}
#[tokio::test]
async fn test_batch_rendering_optimization() {
let config = create_test_rendering_pipeline_config();
let optimizer = RenderingPipelineOptimizer::new(config);
let result = optimizer.optimize_rendering().await;
assert!(result.is_ok());
let batch_renderer = optimizer.get_batch_renderer().await;
assert!(batch_renderer.batch_count > 0);
assert!(batch_renderer.batch_efficiency > 0.0);
assert!(batch_renderer.render_time_reduction > 0.0);
}
#[tokio::test]
async fn test_culling_optimization() {
let config = create_test_rendering_pipeline_config();
let optimizer = RenderingPipelineOptimizer::new(config);
let result = optimizer.optimize_rendering().await;
assert!(result.is_ok());
let culling_engine = optimizer.get_culling_engine().await;
assert!(culling_engine.culled_objects > 0);
assert!(culling_engine.culling_efficiency > 0.0);
assert!(culling_engine.performance_improvement > 0.0);
}
#[tokio::test]
async fn test_lod_management_optimization() {
let config = create_test_rendering_pipeline_config();
let optimizer = RenderingPipelineOptimizer::new(config);
let result = optimizer.optimize_rendering().await;
assert!(result.is_ok());
let lod_manager = optimizer.get_lod_manager().await;
assert!(lod_manager.lod_levels > 0);
assert!(lod_manager.geometry_reduction > 0.0);
assert!(lod_manager.performance_improvement > 0.0);
}
#[tokio::test]
async fn test_render_state_caching_optimization() {
let config = create_test_rendering_pipeline_config();
let optimizer = RenderingPipelineOptimizer::new(config);
let result = optimizer.optimize_rendering().await;
assert!(result.is_ok());
let render_state_cache = optimizer.get_render_state_cache().await;
assert!(render_state_cache.cache_hits > 0);
assert!(render_state_cache.cache_hit_ratio > 0.0);
assert!(render_state_cache.performance_improvement > 0.0);
}
#[tokio::test]
async fn test_lod_level_management() {
let config = create_test_rendering_pipeline_config();
let optimizer = RenderingPipelineOptimizer::new(config);
let result = optimizer.set_lod_level(2).await;
assert!(result.is_ok());
let lod_level = optimizer.get_lod_level().await;
assert_eq!(lod_level, 2);
}
#[tokio::test]
async fn test_lod_level_error() {
let config = create_test_rendering_pipeline_config();
let optimizer = RenderingPipelineOptimizer::new(config);
let result = optimizer.set_lod_level(10).await;
assert!(result.is_err());
}
#[tokio::test]
async fn test_render_state_cache_clear() {
let config = create_test_rendering_pipeline_config();
let optimizer = RenderingPipelineOptimizer::new(config);
let _ = optimizer.optimize_rendering().await;
let result = optimizer.clear_render_state_cache().await;
assert!(result.is_ok());
let render_state_cache = optimizer.get_render_state_cache().await;
assert_eq!(render_state_cache.cache_hits, 0);
assert_eq!(render_state_cache.cache_misses, 0);
}
#[tokio::test]
async fn test_config_update() {
let config = create_test_rendering_pipeline_config();
let mut optimizer = RenderingPipelineOptimizer::new(config);
let new_config = create_test_rendering_pipeline_config();
let result = optimizer.update_config(new_config).await;
assert!(result.is_ok());
}
#[tokio::test]
async fn test_rendering_pipeline_statistics() {
let config = create_test_rendering_pipeline_config();
let optimizer = RenderingPipelineOptimizer::new(config);
let _ = optimizer.optimize_rendering().await;
let stats = optimizer.get_stats().await;
assert!(stats.average_render_time > 0.0);
assert!(stats.render_efficiency > 0.0);
assert!(stats.performance_improvement > 0.0);
}
}