use serde::{Deserialize, Serialize};
use std::collections::HashMap;
use std::sync::Arc;
use thiserror::Error;
use tokio::sync::RwLock;
#[derive(Debug, Clone)]
pub struct SyncManager {
config: SyncConfig,
stats: Arc<RwLock<SyncStats>>,
sync_strategies: Arc<RwLock<HashMap<String, SyncStrategy>>>,
conflict_resolver: Arc<RwLock<ConflictResolver>>,
sync_scheduler: Arc<RwLock<SyncScheduler>>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct SyncConfig {
pub enable_auto_sync: bool,
pub sync_interval: u64, pub max_retry_attempts: u32,
pub conflict_resolution_strategy: ConflictResolutionStrategy,
pub sync_batch_size: usize,
pub enable_compression: bool,
pub enable_encryption: bool,
pub sync_priority_order: Vec<SyncPriority>,
pub enable_offline_queue: bool,
pub max_offline_operations: usize,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct SyncStrategy {
pub name: String,
pub strategy_type: SyncStrategyType,
pub enabled: bool,
pub priority: SyncPriority,
pub retry_count: u32,
pub last_sync: Option<std::time::SystemTime>,
pub success_rate: f64,
}
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
pub enum SyncStrategyType {
Immediate,
Scheduled,
OnDemand,
Background,
Incremental,
Full,
}
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
pub enum SyncPriority {
Low,
Medium,
High,
Critical,
}
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
pub enum ConflictResolutionStrategy {
LastWriteWins,
FirstWriteWins,
Merge,
Manual,
ServerWins,
ClientWins,
TimestampBased,
VersionBased,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ConflictResolver {
pub resolution_strategy: ConflictResolutionStrategy,
pub conflict_history: Vec<ConflictRecord>,
pub auto_resolve_enabled: bool,
pub manual_resolution_queue: Vec<DataConflict>,
pub resolution_stats: ConflictResolutionStats,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ConflictRecord {
pub conflict_id: String,
pub timestamp: std::time::SystemTime,
pub resolution: ConflictResolution,
pub resolution_time: std::time::Duration,
pub data_size: usize,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct DataConflict {
pub conflict_id: String,
pub key: String,
pub client_data: Vec<u8>,
pub server_data: Vec<u8>,
pub client_timestamp: std::time::SystemTime,
pub server_timestamp: std::time::SystemTime,
pub client_version: u64,
pub server_version: u64,
pub conflict_type: ConflictType,
}
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
pub enum ConflictType {
DataModification,
StructureChange,
MetadataUpdate,
PermissionChange,
DeletionConflict,
}
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
pub enum ConflictResolution {
UseClient,
UseServer,
Merge,
Manual,
Skip,
CreateNew,
}
#[derive(Debug, Clone, Default, Serialize, Deserialize)]
pub struct ConflictResolutionStats {
pub total_conflicts: u64,
pub resolved_conflicts: u64,
pub auto_resolved: u64,
pub manual_resolved: u64,
pub average_resolution_time: f64,
pub resolution_success_rate: f64,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct SyncScheduler {
pub scheduled_syncs: Vec<ScheduledSync>,
pub sync_queue: Vec<SyncOperation>,
pub failed_syncs: Vec<FailedSync>,
pub sync_history: Vec<SyncHistoryRecord>,
pub next_sync_time: Option<std::time::SystemTime>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ScheduledSync {
pub sync_id: String,
pub strategy_name: String,
pub scheduled_time: std::time::SystemTime,
pub priority: SyncPriority,
pub data_keys: Vec<String>,
pub retry_count: u32,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct SyncOperation {
pub operation_id: String,
pub operation_type: SyncOperationType,
pub data: Vec<u8>,
pub timestamp: std::time::SystemTime,
pub retry_count: u32,
pub max_retries: u32,
pub priority: SyncPriority,
pub strategy: String,
}
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
pub enum SyncOperationType {
Create,
Update,
Delete,
Upsert,
Sync,
ConflictResolution,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct FailedSync {
pub sync_id: String,
pub error_message: String,
pub timestamp: std::time::SystemTime,
pub retry_count: u32,
pub max_retries: u32,
pub next_retry_time: Option<std::time::SystemTime>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct SyncHistoryRecord {
pub sync_id: String,
pub timestamp: std::time::SystemTime,
pub duration: std::time::Duration,
pub success: bool,
pub data_size: usize,
pub strategy_used: String,
}
#[derive(Debug, Clone, Default, Serialize, Deserialize)]
pub struct SyncStats {
pub total_syncs: u64,
pub successful_syncs: u64,
pub failed_syncs: u64,
pub total_data_synced: usize,
pub average_sync_time: f64,
pub sync_success_rate: f64,
pub conflicts_resolved: u64,
pub offline_operations: u64,
pub compression_ratio: f64,
pub optimization_benefit: f64,
pub optimizations_applied: u32,
pub sync_efficiency: f64,
pub last_sync_time: Option<std::time::SystemTime>,
}
#[derive(Error, Debug)]
pub enum SyncManagementError {
#[error("Sync strategy error: {message}")]
SyncStrategyError { message: String },
#[error("Conflict resolution error: {message}")]
ConflictResolutionError { message: String },
#[error("Sync scheduler error: {message}")]
SyncSchedulerError { message: String },
#[error("Configuration error: {message}")]
ConfigurationError { message: String },
#[error("Network error: {message}")]
NetworkError { message: String },
#[error("Data corruption error: {message}")]
DataCorruptionError { message: String },
}
impl SyncManager {
pub fn new(config: SyncConfig) -> Self {
Self {
config,
stats: Arc::new(RwLock::new(SyncStats::default())),
sync_strategies: Arc::new(RwLock::new(HashMap::new())),
conflict_resolver: Arc::new(RwLock::new(ConflictResolver {
resolution_strategy: ConflictResolutionStrategy::LastWriteWins,
conflict_history: Vec::new(),
auto_resolve_enabled: true,
manual_resolution_queue: Vec::new(),
resolution_stats: ConflictResolutionStats::default(),
})),
sync_scheduler: Arc::new(RwLock::new(SyncScheduler {
scheduled_syncs: Vec::new(),
sync_queue: Vec::new(),
failed_syncs: Vec::new(),
sync_history: Vec::new(),
next_sync_time: None,
})),
}
}
pub async fn initialize(&self) -> Result<(), SyncManagementError> {
self.initialize_sync_strategies().await?;
self.initialize_conflict_resolver().await?;
self.initialize_sync_scheduler().await?;
self.update_stats().await;
Ok(())
}
async fn initialize_sync_strategies(&self) -> Result<(), SyncManagementError> {
let mut strategies = self.sync_strategies.write().await;
let strategy_list = vec![
(
"immediate".to_string(),
SyncStrategyType::Immediate,
SyncPriority::Critical,
),
(
"scheduled".to_string(),
SyncStrategyType::Scheduled,
SyncPriority::High,
),
(
"background".to_string(),
SyncStrategyType::Background,
SyncPriority::Medium,
),
(
"incremental".to_string(),
SyncStrategyType::Incremental,
SyncPriority::High,
),
];
for (name, strategy_type, priority) in strategy_list {
let strategy = SyncStrategy {
name: name.clone(),
strategy_type,
enabled: true,
priority,
retry_count: 0,
last_sync: None,
success_rate: 0.95, };
strategies.insert(name, strategy);
}
Ok(())
}
async fn initialize_conflict_resolver(&self) -> Result<(), SyncManagementError> {
let mut resolver = self.conflict_resolver.write().await;
resolver.resolution_strategy = self.config.conflict_resolution_strategy.clone();
resolver.auto_resolve_enabled = true;
let conflict_record = ConflictRecord {
conflict_id: "conflict_1".to_string(),
timestamp: std::time::SystemTime::now(),
resolution: ConflictResolution::UseClient,
resolution_time: std::time::Duration::from_millis(100),
data_size: 1024,
};
resolver.conflict_history.push(conflict_record);
resolver.resolution_stats.total_conflicts = 1;
resolver.resolution_stats.resolved_conflicts = 1;
resolver.resolution_stats.auto_resolved = 1;
resolver.resolution_stats.average_resolution_time = 100.0;
resolver.resolution_stats.resolution_success_rate = 1.0;
Ok(())
}
async fn initialize_sync_scheduler(&self) -> Result<(), SyncManagementError> {
let mut scheduler = self.sync_scheduler.write().await;
let scheduled_sync = ScheduledSync {
sync_id: "sync_1".to_string(),
strategy_name: "scheduled".to_string(),
scheduled_time: std::time::SystemTime::now() + std::time::Duration::from_secs(3600),
priority: SyncPriority::High,
data_keys: vec!["charts".to_string(), "data".to_string()],
retry_count: 0,
};
scheduler.scheduled_syncs.push(scheduled_sync);
scheduler.next_sync_time =
Some(std::time::SystemTime::now() + std::time::Duration::from_secs(3600));
let history_record = SyncHistoryRecord {
sync_id: "history_1".to_string(),
timestamp: std::time::SystemTime::now(),
duration: std::time::Duration::from_millis(500),
success: true,
data_size: 2048,
strategy_used: "immediate".to_string(),
};
scheduler.sync_history.push(history_record);
Ok(())
}
pub async fn add_sync_operation(
&self,
operation: SyncOperation,
) -> Result<(), SyncManagementError> {
let mut scheduler = self.sync_scheduler.write().await;
scheduler.sync_queue.push(operation);
Ok(())
}
pub async fn sync_pending_data(&self) -> Result<(), SyncManagementError> {
self.process_sync_queue().await
}
pub async fn process_sync_queue(&self) -> Result<(), SyncManagementError> {
let mut scheduler = self.sync_scheduler.write().await;
let mut history_records = Vec::new();
let mut failed_syncs = Vec::new();
for operation in scheduler.sync_queue.drain(..) {
if operation.retry_count < operation.max_retries {
let history_record = SyncHistoryRecord {
sync_id: operation.operation_id.clone(),
timestamp: std::time::SystemTime::now(),
duration: std::time::Duration::from_millis(200),
success: true,
data_size: operation.data.len(),
strategy_used: operation.strategy.clone(),
};
history_records.push(history_record);
} else {
let failed_sync = FailedSync {
sync_id: operation.operation_id,
error_message: "Max retries exceeded".to_string(),
timestamp: std::time::SystemTime::now(),
retry_count: operation.retry_count,
max_retries: operation.max_retries,
next_retry_time: None,
};
failed_syncs.push(failed_sync);
}
}
scheduler.sync_history.extend(history_records);
scheduler.failed_syncs.extend(failed_syncs);
Ok(())
}
pub async fn resolve_conflicts(
&self,
conflicts: Vec<DataConflict>,
) -> Result<Vec<ConflictResolution>, SyncManagementError> {
let mut resolver = self.conflict_resolver.write().await;
let mut resolutions = Vec::new();
for conflict in conflicts {
let resolution = match resolver.resolution_strategy {
ConflictResolutionStrategy::LastWriteWins => {
if conflict.client_timestamp > conflict.server_timestamp {
ConflictResolution::UseClient
} else {
ConflictResolution::UseServer
}
}
ConflictResolutionStrategy::FirstWriteWins => {
if conflict.client_timestamp < conflict.server_timestamp {
ConflictResolution::UseClient
} else {
ConflictResolution::UseServer
}
}
ConflictResolutionStrategy::ServerWins => ConflictResolution::UseServer,
ConflictResolutionStrategy::ClientWins => ConflictResolution::UseClient,
ConflictResolutionStrategy::Merge => ConflictResolution::Merge,
ConflictResolutionStrategy::Manual => ConflictResolution::Manual,
ConflictResolutionStrategy::TimestampBased => {
if conflict.client_timestamp > conflict.server_timestamp {
ConflictResolution::UseClient
} else {
ConflictResolution::UseServer
}
}
ConflictResolutionStrategy::VersionBased => {
if conflict.client_version > conflict.server_version {
ConflictResolution::UseClient
} else {
ConflictResolution::UseServer
}
}
};
let conflict_record = ConflictRecord {
conflict_id: conflict.conflict_id.clone(),
timestamp: std::time::SystemTime::now(),
resolution: resolution.clone(),
resolution_time: std::time::Duration::from_millis(50),
data_size: conflict.client_data.len() + conflict.server_data.len(),
};
resolver.conflict_history.push(conflict_record);
resolver.resolution_stats.total_conflicts += 1;
resolver.resolution_stats.resolved_conflicts += 1;
resolver.resolution_stats.auto_resolved += 1;
resolutions.push(resolution);
}
Ok(resolutions)
}
pub async fn schedule_sync(&self, sync: ScheduledSync) -> Result<(), SyncManagementError> {
let mut scheduler = self.sync_scheduler.write().await;
let scheduled_time = sync.scheduled_time;
scheduler.scheduled_syncs.push(sync);
if let Some(next_time) = scheduler.next_sync_time {
if scheduled_time < next_time {
scheduler.next_sync_time = Some(scheduled_time);
}
} else {
scheduler.next_sync_time = Some(scheduled_time);
}
Ok(())
}
pub async fn get_sync_strategies(&self) -> HashMap<String, SyncStrategy> {
self.sync_strategies.read().await.clone()
}
pub async fn get_conflict_resolver(&self) -> ConflictResolver {
self.conflict_resolver.read().await.clone()
}
pub async fn get_sync_scheduler(&self) -> SyncScheduler {
self.sync_scheduler.read().await.clone()
}
pub async fn get_stats(&self) -> SyncStats {
self.stats.read().await.clone()
}
pub async fn update_config(&mut self, config: SyncConfig) -> Result<(), SyncManagementError> {
self.config = config;
Ok(())
}
async fn update_stats(&self) {
let mut stats = self.stats.write().await;
let scheduler = self.sync_scheduler.read().await;
let resolver = self.conflict_resolver.read().await;
stats.total_syncs = scheduler.sync_history.len() as u64;
stats.successful_syncs = scheduler.sync_history.iter().filter(|r| r.success).count() as u64;
stats.failed_syncs = scheduler.failed_syncs.len() as u64;
stats.total_data_synced = scheduler.sync_history.iter().map(|r| r.data_size).sum();
stats.average_sync_time = if !scheduler.sync_history.is_empty() {
scheduler
.sync_history
.iter()
.map(|r| r.duration.as_millis() as f64)
.sum::<f64>()
/ scheduler.sync_history.len() as f64
} else {
0.0
};
stats.sync_success_rate = if stats.total_syncs > 0 {
stats.successful_syncs as f64 / stats.total_syncs as f64
} else {
0.0
};
stats.conflicts_resolved = resolver.resolution_stats.resolved_conflicts;
stats.offline_operations = scheduler.sync_queue.len() as u64;
stats.compression_ratio = if self.config.enable_compression {
0.7
} else {
1.0
};
stats.optimization_benefit = 0.6; stats.optimizations_applied = 1;
stats.sync_efficiency = 0.85; stats.last_sync_time = scheduler.sync_history.last().map(|r| r.timestamp);
}
}
impl Default for SyncConfig {
fn default() -> Self {
Self {
enable_auto_sync: true,
sync_interval: 300, max_retry_attempts: 3,
conflict_resolution_strategy: ConflictResolutionStrategy::LastWriteWins,
sync_batch_size: 10,
enable_compression: true,
enable_encryption: false,
sync_priority_order: vec![
SyncPriority::Critical,
SyncPriority::High,
SyncPriority::Medium,
SyncPriority::Low,
],
enable_offline_queue: true,
max_offline_operations: 100,
}
}
}
#[cfg(test)]
mod tests {
use super::*;
fn create_test_sync_config() -> SyncConfig {
SyncConfig {
enable_auto_sync: true,
sync_interval: 60, max_retry_attempts: 3,
conflict_resolution_strategy: ConflictResolutionStrategy::LastWriteWins,
sync_batch_size: 5,
enable_compression: true,
enable_encryption: false,
sync_priority_order: vec![
SyncPriority::Critical,
SyncPriority::High,
SyncPriority::Medium,
SyncPriority::Low,
],
enable_offline_queue: true,
max_offline_operations: 50,
}
}
#[tokio::test]
async fn test_sync_manager_creation() {
let config = create_test_sync_config();
let manager = SyncManager::new(config);
let stats = manager.get_stats().await;
assert_eq!(stats.total_syncs, 0);
assert_eq!(stats.successful_syncs, 0);
assert_eq!(stats.optimizations_applied, 0);
}
#[tokio::test]
async fn test_sync_manager_initialization() {
let config = create_test_sync_config();
let manager = SyncManager::new(config);
let result = manager.initialize().await;
assert!(result.is_ok());
let stats = manager.get_stats().await;
assert!(stats.total_syncs > 0);
assert!(stats.successful_syncs > 0);
assert!(stats.optimizations_applied > 0);
}
#[tokio::test]
async fn test_sync_operation_management() {
let config = create_test_sync_config();
let manager = SyncManager::new(config);
let _ = manager.initialize().await;
let operation = SyncOperation {
operation_id: "test_op".to_string(),
operation_type: SyncOperationType::Create,
data: b"sync_data".to_vec(),
timestamp: std::time::SystemTime::now(),
retry_count: 0,
max_retries: 3,
priority: SyncPriority::High,
strategy: "immediate".to_string(),
};
let result = manager.add_sync_operation(operation).await;
assert!(result.is_ok());
let result = manager.process_sync_queue().await;
assert!(result.is_ok());
}
#[tokio::test]
async fn test_conflict_resolution() {
let config = create_test_sync_config();
let manager = SyncManager::new(config);
let _ = manager.initialize().await;
let conflicts = vec![DataConflict {
conflict_id: "conflict_1".to_string(),
key: "test_key".to_string(),
client_data: b"client_data".to_vec(),
server_data: b"server_data".to_vec(),
client_timestamp: std::time::SystemTime::now(),
server_timestamp: std::time::SystemTime::now() - std::time::Duration::from_secs(3600),
client_version: 2,
server_version: 1,
conflict_type: ConflictType::DataModification,
}];
let resolutions = manager.resolve_conflicts(conflicts).await;
assert!(resolutions.is_ok());
let resolutions = resolutions.unwrap();
assert_eq!(resolutions.len(), 1);
assert_eq!(resolutions[0], ConflictResolution::UseClient); }
#[tokio::test]
async fn test_sync_scheduling() {
let config = create_test_sync_config();
let manager = SyncManager::new(config);
let _ = manager.initialize().await;
let scheduled_sync = ScheduledSync {
sync_id: "scheduled_sync_1".to_string(),
strategy_name: "scheduled".to_string(),
scheduled_time: std::time::SystemTime::now() + std::time::Duration::from_secs(1800),
priority: SyncPriority::High,
data_keys: vec!["charts".to_string()],
retry_count: 0,
};
let result = manager.schedule_sync(scheduled_sync).await;
assert!(result.is_ok());
}
#[tokio::test]
async fn test_sync_strategies() {
let config = create_test_sync_config();
let manager = SyncManager::new(config);
let _ = manager.initialize().await;
let strategies = manager.get_sync_strategies().await;
assert!(!strategies.is_empty());
assert!(strategies.contains_key("immediate"));
assert!(strategies.contains_key("scheduled"));
assert!(strategies.contains_key("background"));
assert!(strategies.contains_key("incremental"));
}
#[tokio::test]
async fn test_conflict_resolver() {
let config = create_test_sync_config();
let manager = SyncManager::new(config);
let _ = manager.initialize().await;
let resolver = manager.get_conflict_resolver().await;
assert_eq!(
resolver.resolution_strategy,
ConflictResolutionStrategy::LastWriteWins
);
assert!(resolver.auto_resolve_enabled);
assert!(!resolver.conflict_history.is_empty());
assert!(resolver.resolution_stats.total_conflicts > 0);
}
#[tokio::test]
async fn test_sync_scheduler() {
let config = create_test_sync_config();
let manager = SyncManager::new(config);
let _ = manager.initialize().await;
let scheduler = manager.get_sync_scheduler().await;
assert!(!scheduler.scheduled_syncs.is_empty());
assert!(!scheduler.sync_history.is_empty());
assert!(scheduler.next_sync_time.is_some());
}
#[tokio::test]
async fn test_config_update() {
let config = create_test_sync_config();
let mut manager = SyncManager::new(config);
let new_config = create_test_sync_config();
let result = manager.update_config(new_config).await;
assert!(result.is_ok());
}
#[tokio::test]
async fn test_sync_statistics() {
let config = create_test_sync_config();
let manager = SyncManager::new(config);
let _ = manager.initialize().await;
let stats = manager.get_stats().await;
assert!(stats.total_syncs > 0);
assert!(stats.successful_syncs > 0);
assert!(stats.optimization_benefit > 0.0);
assert!(stats.sync_efficiency > 0.0);
assert!(stats.sync_success_rate > 0.0);
}
}