lemon 0.2.0-alpha.15

A reactive UI toolkit for Rust
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
use std::rc::Rc;

use crate::element::{
    content::TextContent,
    style::{Color, ColorSource, CornerRadii, Edges, Overflow, PaintProps, StyleProps, TextStyle},
    types::{BoxElement, ComponentElement, ComponentFn, Key, TextElement},
    Element,
};

// ── Macro to generate container builders (Column, Row, View) ──────────────

macro_rules! container_builder {
    ($name:ident, $variant:ident, $doc:expr) => {
        #[doc = $doc]
        pub struct $name(BoxElement);

        impl $name {
            /// Creates an empty container; add children with [`.child`](Self::child).
            pub fn new() -> Self {
                $name(BoxElement::default())
            }

            /// Uniform gap between flex children, in logical points (both row and column axes).
            pub fn gap(mut self, v: f32) -> Self {
                self.0.style.gap = Some(v);
                self
            }
            /// Gap between columns (Taffy `gap.width`), overriding the uniform [`gap`](Self::gap)
            /// for this axis.
            ///
            /// In a `Column` container this is the cross-axis gap; in a `Row` it is the main-axis
            /// gap between children.
            pub fn column_gap(mut self, v: f32) -> Self {
                self.0.style.column_gap = Some(v);
                self
            }
            /// Gap between rows (Taffy `gap.height`), overriding the uniform [`gap`](Self::gap)
            /// for this axis.
            ///
            /// In a `Column` container this is the main-axis gap between children; in a `Row` it
            /// is the cross-axis gap.
            pub fn row_gap(mut self, v: f32) -> Self {
                self.0.style.row_gap = Some(v);
                self
            }
            /// Uniform padding on all sides, in logical points.
            pub fn padding(mut self, v: f32) -> Self {
                self.0.style.padding = Some(Edges::all(v));
                self
            }
            /// Padding on the left and right sides, in logical points.
            pub fn padding_x(mut self, v: f32) -> Self {
                let mut edges = self.0.style.padding.take().unwrap_or_default();
                edges.left = v;
                edges.right = v;
                self.0.style.padding = Some(edges);
                self
            }
            /// Padding on the top and bottom sides, in logical points.
            pub fn padding_y(mut self, v: f32) -> Self {
                let mut edges = self.0.style.padding.take().unwrap_or_default();
                edges.top = v;
                edges.bottom = v;
                self.0.style.padding = Some(edges);
                self
            }
            /// Padding on the top side only, in logical points.
            pub fn padding_top(mut self, v: f32) -> Self {
                let mut edges = self.0.style.padding.take().unwrap_or_default();
                edges.top = v;
                self.0.style.padding = Some(edges);
                self
            }
            /// Padding on the right side only, in logical points.
            pub fn padding_right(mut self, v: f32) -> Self {
                let mut edges = self.0.style.padding.take().unwrap_or_default();
                edges.right = v;
                self.0.style.padding = Some(edges);
                self
            }
            /// Padding on the bottom side only, in logical points.
            pub fn padding_bottom(mut self, v: f32) -> Self {
                let mut edges = self.0.style.padding.take().unwrap_or_default();
                edges.bottom = v;
                self.0.style.padding = Some(edges);
                self
            }
            /// Padding on the left side only, in logical points.
            pub fn padding_left(mut self, v: f32) -> Self {
                let mut edges = self.0.style.padding.take().unwrap_or_default();
                edges.left = v;
                self.0.style.padding = Some(edges);
                self
            }
            /// Fixed width in logical points.
            pub fn width(mut self, v: f32) -> Self {
                self.0.style.width = Some(crate::element::style::Dimension::Points(v));
                self
            }
            /// Fixed height in logical points.
            pub fn height(mut self, v: f32) -> Self {
                self.0.style.height = Some(crate::element::style::Dimension::Points(v));
                self
            }
            pub fn flex_grow(mut self, v: f32) -> Self {
                self.0.style.flex_grow = Some(v);
                self
            }
            pub fn align_items(mut self, v: crate::element::style::Align) -> Self {
                self.0.style.align_items = Some(v);
                self
            }
            pub fn justify_content(mut self, v: crate::element::style::Justify) -> Self {
                self.0.style.justify_content = Some(v);
                self
            }
            pub fn overflow(mut self, v: Overflow) -> Self {
                self.0.style.overflow = v;
                self
            }
            /// Paint-only z-order among siblings (`0` keeps normal traversal order).
            ///
            /// Non-zero values are deferred to a sorted paint pass (ascending `z_index`) and do
            /// not affect layout.
            pub fn z_index(mut self, z: i32) -> Self {
                self.0.style.z_index = z;
                self
            }
            pub fn background(mut self, c: impl Into<ColorSource>) -> Self {
                self.0.paint.background = Some(c.into());
                self
            }
            pub fn border(mut self, color: Color, width: f32) -> Self {
                self.0.paint.border_color = Some(ColorSource::Static(color));
                self.0.paint.border_width = width;
                self
            }
            pub fn radius(mut self, r: f32) -> Self {
                self.0.paint.radius = CornerRadii::all(r);
                self
            }
            /// Sets an image to draw inside this container using object-fit: contain scaling.
            ///
            /// The image is scaled uniformly to fit within the container's layout rectangle while
            /// preserving its aspect ratio, then centered. This is equivalent to CSS
            /// `object-fit: contain`.
            ///
            /// ```no_run
            /// use lemon::{Column, ImageHandle};
            ///
            /// # fn example(handle: ImageHandle) {
            /// Column::new()
            ///     .width(200.0)
            ///     .height(150.0)
            ///     .image(handle)
            ///     .into_element();
            /// # }
            /// ```
            pub fn image(mut self, handle: crate::asset::ImageHandle) -> Self {
                self.0.paint.image = Some(handle);
                self
            }
            /// Appends a child widget; call repeatedly to build a list of children.
            pub fn child(mut self, el: impl Into<Element>) -> Self {
                self.0.children.push(el.into());
                self
            }
            /// Appends multiple children in order.
            ///
            /// For a list of mixed widget types, use the [`children!`](crate::children) macro:
            /// `.children(children![Text::new("a"), Button::new("b")])`.
            pub fn children(mut self, items: impl IntoIterator<Item = impl Into<Element>>) -> Self {
                self.0.children.extend(items.into_iter().map(Into::into));
                self
            }
            /// Stable identity for diffing when this child is inserted, removed, or reordered.
            ///
            /// All siblings under the same parent must use keys if any sibling uses one.
            pub fn key(mut self, key: u64) -> Self {
                self.0.key = Some(Key(key));
                self
            }
            /// Mouse click handler (logical coordinates, hit-tested against this node’s bounds).
            pub fn on_click(mut self, f: impl Fn() + 'static) -> Self {
                self.0.handlers.on_click = Some(Rc::new(f));
                self
            }
            pub fn on_key_down(
                mut self,
                f: impl Fn(crate::element::events::KeyEvent) + 'static,
            ) -> Self {
                self.0.handlers.on_key_down = Some(Rc::new(f));
                self
            }
            pub fn on_key_up(
                mut self,
                f: impl Fn(crate::element::events::KeyEvent) + 'static,
            ) -> Self {
                self.0.handlers.on_key_up = Some(Rc::new(f));
                self
            }
            pub fn on_hover_enter(mut self, f: impl Fn() + 'static) -> Self {
                self.0.handlers.on_hover_enter = Some(Rc::new(f));
                self
            }
            pub fn on_hover_leave(mut self, f: impl Fn() + 'static) -> Self {
                self.0.handlers.on_hover_leave = Some(Rc::new(f));
                self
            }
            /// Mouse wheel handler; `delta` is the vertical scroll amount in logical pixels.
            ///
            /// Used by scrollable regions (see `Scroll` in `lemon-widgets`). The platform
            /// dispatches wheel events to the deepest node under the cursor with this handler.
            pub fn on_scroll(mut self, f: impl Fn(f64) + 'static) -> Self {
                self.0.handlers.on_scroll = Some(Rc::new(f));
                self
            }
            /// Called when a click lands outside this node's layout bounds while it is mounted.
            pub fn on_click_outside(mut self, f: impl Fn() + 'static) -> Self {
                self.0.handlers.on_click_outside = Some(Rc::new(f));
                self
            }
            /// Pointer press handler with normalized coordinates in this node's bounds (`0.0..=1.0`).
            ///
            /// ```no_run
            /// # use lemon::{View, Color};
            /// View::new()
            ///     .width(200.0)
            ///     .height(100.0)
            ///     .on_pointer_down(|x, y| {
            ///         let local_px_x = x * 200.0;
            ///         let local_px_y = y * 100.0;
            ///         let _ = (local_px_x, local_px_y, Color::rgb8(255, 0, 0));
            ///     })
            ///     .into_element();
            /// ```
            pub fn on_pointer_down(mut self, f: impl Fn(f32, f32) + 'static) -> Self {
                self.0.handlers.on_pointer_down = Some(Rc::new(f));
                self
            }
            /// Pointer move handler with normalized coordinates in this node's bounds (`0.0..=1.0`).
            pub fn on_pointer_move(mut self, f: impl Fn(f32, f32) + 'static) -> Self {
                self.0.handlers.on_pointer_move = Some(Rc::new(f));
                self
            }
            /// Binds a cell updated after layout for scroll clamping (used by `Scroll` widget).
            pub fn scroll_layout_max(mut self, cell: std::rc::Rc<std::cell::Cell<f64>>) -> Self {
                self.0.handlers.scroll_layout_max = Some(cell);
                self
            }
            /// Uniform margin on all sides, in logical points.
            pub fn margin(mut self, v: f32) -> Self {
                self.0.style.margin = Some(Edges::all(v));
                self
            }
            /// Margin on the left and right sides, in logical points.
            pub fn margin_x(mut self, v: f32) -> Self {
                let mut edges = self.0.style.margin.take().unwrap_or_default();
                edges.left = v;
                edges.right = v;
                self.0.style.margin = Some(edges);
                self
            }
            /// Margin on the top and bottom sides, in logical points.
            pub fn margin_y(mut self, v: f32) -> Self {
                let mut edges = self.0.style.margin.take().unwrap_or_default();
                edges.top = v;
                edges.bottom = v;
                self.0.style.margin = Some(edges);
                self
            }
            /// Sets top margin in logical points (other sides unchanged).
            ///
            /// Negative values shift content up without changing layout size — useful for
            /// scroll offsets on inner content inside a clipped viewport.
            pub fn margin_top(mut self, v: f32) -> Self {
                let mut edges = self.0.style.margin.take().unwrap_or_default();
                edges.top = v;
                self.0.style.margin = Some(edges);
                self
            }
            /// Sets right margin in logical points (other sides unchanged).
            pub fn margin_right(mut self, v: f32) -> Self {
                let mut edges = self.0.style.margin.take().unwrap_or_default();
                edges.right = v;
                self.0.style.margin = Some(edges);
                self
            }
            /// Sets bottom margin in logical points (other sides unchanged).
            pub fn margin_bottom(mut self, v: f32) -> Self {
                let mut edges = self.0.style.margin.take().unwrap_or_default();
                edges.bottom = v;
                self.0.style.margin = Some(edges);
                self
            }
            /// Sets left margin in logical points (other sides unchanged).
            pub fn margin_left(mut self, v: f32) -> Self {
                let mut edges = self.0.style.margin.take().unwrap_or_default();
                edges.left = v;
                self.0.style.margin = Some(edges);
                self
            }
            /// Sets the top inset in logical points.
            ///
            /// Use with [`.absolute()`](Self::absolute) to position an overlay relative to its
            /// containing flex ancestor without taking up normal flex space.
            pub fn top(mut self, v: f32) -> Self {
                let mut edges = self.0.style.inset.take().unwrap_or_default();
                edges.top = v;
                self.0.style.inset = Some(edges);
                self
            }
            /// Sets the left inset in logical points.
            ///
            /// Use with [`.absolute()`](Self::absolute) to pin an overlay's horizontal position
            /// relative to its containing flex ancestor.
            pub fn left(mut self, v: f32) -> Self {
                let mut edges = self.0.style.inset.take().unwrap_or_default();
                edges.left = v;
                self.0.style.inset = Some(edges);
                self
            }
            /// Includes this node in keyboard focus traversal (Tab / Shift+Tab).
            pub fn focusable(mut self) -> Self {
                self.0.style.focusable = true;
                self
            }
            /// Attaches text-field metadata used by the paint pass (caret, focus ring).
            pub fn text_input(mut self, meta: crate::element::types::TextInputMeta) -> Self {
                self.0.text_input = Some(meta);
                self
            }
            /// Marks this node as a vertical scroll viewport (scrollbar when content overflows).
            pub fn scroll_viewport(mut self) -> Self {
                self.0.scroll_viewport = true;
                self
            }
            /// Paints a widget-style scrollbar track and thumb from layout measurements.
            pub fn scroll_bar(mut self) -> Self {
                self.0.scroll_bar = true;
                self
            }
            /// Removes this node from normal flex flow.
            ///
            /// The node is positioned by Taffy's absolute-position algorithm relative to its
            /// nearest flex ancestor. Pair this with inset builders such as [`.top()`](Self::top)
            /// and [`.left()`](Self::left) when the absolute node must anchor to a specific edge.
            pub fn absolute(mut self) -> Self {
                self.0.style.position_absolute = true;
                self
            }
            /// Cursor shown when the pointer is over this node.
            pub fn cursor(mut self, c: crate::element::events::Cursor) -> Self {
                self.0.style.cursor = c;
                self
            }
            /// Finishes the builder and returns an [`Element`] for use in [`.child`](Self::child) or the root view.
            pub fn into_element(self) -> Element {
                Element::$variant(self.0)
            }
        }

        impl Default for $name {
            fn default() -> Self {
                $name::new()
            }
        }
        impl From<$name> for Element {
            fn from(b: $name) -> Self {
                b.into_element()
            }
        }
    };
}

container_builder!(
    Column,
    Column,
    "Vertical flex container: children stack from top to bottom."
);
container_builder!(
    Row,
    Row,
    "Horizontal flex container: children stack from left to right."
);
container_builder!(
    View,
    View,
    "Generic flex container; use when you do not need an explicit row or column axis."
);

// ── Text ──────────────────────────────────────────────────────────────────

/// Single-line or wrapped text label.
///
/// Pass a `&str` / `String` for static copy, or a `Fn() -> String` closure to re-read signals
/// on each render:
///
/// ```no_run
/// # use lemon::{Signal, element::builders::Text};
/// # let count = Signal::new(0);
/// # let c = count.clone();
/// Text::new(move || format!("{}", c.get()));
/// ```
pub struct Text {
    content: TextContent,
    style: TextStyle,
    key: Option<Key>,
}

impl Text {
    /// Creates text from static content or a reactive closure (see [`TextContent`]).
    pub fn new(content: impl Into<TextContent>) -> Self {
        Text {
            content: content.into(),
            style: TextStyle::default(),
            key: None,
        }
    }
    /// Stable key when this text node is a keyed sibling (see [`Column::key`]).
    pub fn key(mut self, key: u64) -> Self {
        self.key = Some(Key(key));
        self
    }
    /// Font size in logical points.
    pub fn font_size(mut self, size: f32) -> Self {
        self.style.font_size = size;
        self
    }
    pub fn weight(mut self, w: u16) -> Self {
        self.style.font_weight = w;
        self
    }
    pub fn color(mut self, c: Color) -> Self {
        self.style.color = Some(c);
        self
    }
    /// Finishes the builder and returns an [`Element`].
    pub fn into_element(self) -> Element {
        Element::Text(TextElement {
            content: self.content,
            style: self.style,
            key: self.key,
        })
    }
}

impl From<Text> for Element {
    fn from(b: Text) -> Self {
        b.into_element()
    }
}

// ── Button ────────────────────────────────────────────────────────────────

/// Clickable control with a text label and default padding / background.
pub struct Button {
    label: TextContent,
    style: StyleProps,
    paint: PaintProps,
    on_click: Option<Rc<dyn Fn()>>,
}

impl Button {
    /// Creates a button; label accepts the same static or closure forms as [`Text::new`].
    pub fn new(label: impl Into<TextContent>) -> Self {
        Button {
            label: label.into(),
            style: StyleProps {
                padding: Some(Edges::all(10.0)),
                align_self: Some(crate::element::style::Align::Start),
                ..Default::default()
            },
            paint: PaintProps {
                background: Some(Color::rgb8(55, 120, 220).into()),
                radius: CornerRadii::all(6.0),
                ..Default::default()
            },
            on_click: None,
        }
    }
    /// Called when the button is clicked (after hit-testing).
    pub fn on_click(mut self, f: impl Fn() + 'static) -> Self {
        self.on_click = Some(Rc::new(f));
        self
    }
    /// Fill color behind the label ([`Color`] or reactive [`ColorSource`]).
    pub fn background(mut self, c: impl Into<ColorSource>) -> Self {
        self.paint.background = Some(c.into());
        self
    }
    pub fn radius(mut self, r: f32) -> Self {
        self.paint.radius = CornerRadii::all(r);
        self
    }
    pub fn width(mut self, v: f32) -> Self {
        self.style.width = Some(crate::element::style::Dimension::Points(v));
        self
    }
    pub fn height(mut self, v: f32) -> Self {
        self.style.height = Some(crate::element::style::Dimension::Points(v));
        self
    }
    /// Finishes the builder and returns an [`Element`].
    pub fn into_element(self) -> Element {
        Element::Button(crate::element::types::ButtonElement {
            label: self.label,
            style: self.style,
            paint: self.paint,
            on_click: self.on_click,
            key: None,
        })
    }
}

impl From<Button> for Element {
    fn from(b: Button) -> Self {
        b.into_element()
    }
}

// ── Component ─────────────────────────────────────────────────────────────

/// Nested view with its own [`Cx`](crate::Cx) hook state (signals, effects).
///
/// `view` must be a **function pointer** (`fn(&Cx) -> Element`), not a closure that captures
/// environment data. Identity is the function address plus an optional [`.key`](Self::key).
///
/// For list rows that need per-item callbacks, build keyed [`Row`] / [`Column`] children instead
/// of capturing state inside [`Component::new`].
pub struct Component(ComponentElement);

impl Component {
    /// Wraps a sub-view function; hooks inside `view` persist across parent re-renders.
    pub fn new(view: ComponentFn) -> Self {
        Self(ComponentElement::from_component_fn(view))
    }

    /// Wraps a typed sub-view function and props; hooks inside `view` persist across re-renders.
    ///
    /// `view` must be a function pointer. Use this when the component needs strongly typed,
    /// comparable props.
    ///
    /// ```
    /// use lemon::prelude::*;
    ///
    /// #[derive(Clone, PartialEq)]
    /// struct Props {
    ///     label: &'static str,
    /// }
    ///
    /// fn child(_cx: &Cx, props: &Props) -> Element {
    ///     Text::new(props.label).into_element()
    /// }
    ///
    /// let _ = Component::new_with_props(child, Props { label: "hello" });
    /// ```
    pub fn new_with_props<P: Clone + PartialEq + 'static>(
        view: fn(&crate::runtime::cx::Cx, &P) -> Element,
        props: P,
    ) -> Self {
        Self(ComponentElement::from_component_fn_with_props(view, props))
    }

    /// Stable key when this component is one of several keyed siblings.
    pub fn key(mut self, key: u64) -> Self {
        self.0 = self.0.with_key(Key(key));
        self
    }

    /// Finishes the builder and returns an [`Element`].
    pub fn into_element(self) -> Element {
        Element::Component(self.0)
    }
}

impl From<Component> for Element {
    fn from(component: Component) -> Self {
        component.into_element()
    }
}

#[cfg(test)]
mod tests {
    use super::*;
    use crate::element::types::Key;
    use std::cell::Cell;
    use std::rc::Rc;

    #[test]
    fn column_builder_sets_gap() {
        let Element::Column(el) = Column::new().gap(8.0).into_element() else {
            panic!()
        };
        assert_eq!(el.style.gap, Some(8.0));
    }

    #[test]
    fn column_builder_sets_row_gap_and_column_gap() {
        let Element::Column(el) = Column::new().row_gap(6.0).column_gap(3.0).into_element() else {
            panic!()
        };
        assert_eq!(el.style.row_gap, Some(6.0));
        assert_eq!(el.style.column_gap, Some(3.0));
        assert_eq!(el.style.gap, None);
    }

    #[test]
    fn column_builder_sets_padding_per_side() {
        let Element::Column(el) = Column::new()
            .padding_top(1.0)
            .padding_right(2.0)
            .padding_bottom(3.0)
            .padding_left(4.0)
            .into_element()
        else {
            panic!()
        };
        let p = el.style.padding.as_ref().expect("padding");
        assert_eq!(p.top, 1.0);
        assert_eq!(p.right, 2.0);
        assert_eq!(p.bottom, 3.0);
        assert_eq!(p.left, 4.0);
    }

    #[test]
    fn column_builder_padding_x_and_y() {
        let Element::Column(el) = Column::new().padding_x(8.0).padding_y(4.0).into_element() else {
            panic!()
        };
        let p = el.style.padding.as_ref().expect("padding");
        assert_eq!(p.left, 8.0);
        assert_eq!(p.right, 8.0);
        assert_eq!(p.top, 4.0);
        assert_eq!(p.bottom, 4.0);
    }

    #[test]
    fn column_builder_sets_margin_uniform() {
        let Element::Column(el) = Column::new().margin(10.0).into_element() else {
            panic!()
        };
        let m = el.style.margin.as_ref().expect("margin");
        assert_eq!(m.top, 10.0);
        assert_eq!(m.right, 10.0);
        assert_eq!(m.bottom, 10.0);
        assert_eq!(m.left, 10.0);
    }

    #[test]
    fn column_builder_sets_margin_per_side() {
        let Element::Column(el) = Column::new()
            .margin_top(1.0)
            .margin_right(2.0)
            .margin_bottom(3.0)
            .margin_left(4.0)
            .into_element()
        else {
            panic!()
        };
        let m = el.style.margin.as_ref().expect("margin");
        assert_eq!(m.top, 1.0);
        assert_eq!(m.right, 2.0);
        assert_eq!(m.bottom, 3.0);
        assert_eq!(m.left, 4.0);
    }

    #[test]
    fn column_builder_margin_x_and_y() {
        let Element::Column(el) = Column::new().margin_x(6.0).margin_y(2.0).into_element() else {
            panic!()
        };
        let m = el.style.margin.as_ref().expect("margin");
        assert_eq!(m.left, 6.0);
        assert_eq!(m.right, 6.0);
        assert_eq!(m.top, 2.0);
        assert_eq!(m.bottom, 2.0);
    }

    #[test]
    fn margin_top_does_not_overwrite_other_sides() {
        let Element::Column(el) = Column::new().margin(5.0).margin_top(20.0).into_element() else {
            panic!()
        };
        let m = el.style.margin.as_ref().expect("margin");
        assert_eq!(m.top, 20.0);
        assert_eq!(m.right, 5.0);
        assert_eq!(m.bottom, 5.0);
        assert_eq!(m.left, 5.0);
    }

    #[test]
    fn row_with_children() {
        let Element::Row(el) = Row::new()
            .child(Text::new("a"))
            .child(Text::new("b"))
            .into_element()
        else {
            panic!()
        };
        assert_eq!(el.children.len(), 2);
    }

    #[test]
    fn children_macro_accepts_mixed_builders() {
        use crate::{children, Button, Column, Row, Text};

        let Element::Column(col) = Column::new()
            .children(children![
                Text::new("title"),
                Button::new("ok"),
                Row::new().child(Text::new("nested")),
            ])
            .into_element()
        else {
            panic!("expected Column");
        };
        assert_eq!(col.children.len(), 3);
    }

    #[test]
    fn box_builder_sets_key() {
        let Element::View(el) = View::new().key(9).into_element() else {
            panic!()
        };
        assert_eq!(el.key, Some(Key(9)));
    }

    #[test]
    fn box_builder_sets_overflow() {
        let Element::View(el) = View::new().overflow(Overflow::Hidden).into_element() else {
            panic!()
        };
        assert_eq!(el.style.overflow, Overflow::Hidden);
    }

    #[test]
    fn box_builder_sets_z_index() {
        let Element::View(el) = View::new().z_index(3).into_element() else {
            panic!()
        };
        assert_eq!(el.style.z_index, 3);
    }

    #[test]
    fn box_builder_sets_absolute_insets() {
        let Element::View(el) = View::new().top(12.0).left(8.0).into_element() else {
            panic!()
        };
        let inset = el.style.inset.as_ref().expect("expected inset");
        assert_eq!(inset.top, 12.0);
        assert_eq!(inset.left, 8.0);
    }

    #[test]
    fn box_builder_sets_focusable_cursor_and_handlers() {
        let Element::View(el) = View::new()
            .focusable()
            .cursor(crate::element::events::Cursor::Pointer)
            .on_click(|| {})
            .on_hover_enter(|| {})
            .on_hover_leave(|| {})
            .on_key_down(|_| {})
            .on_key_up(|_| {})
            .into_element()
        else {
            panic!()
        };
        assert!(el.style.focusable);
        assert_eq!(el.style.cursor, crate::element::events::Cursor::Pointer);
        assert!(el.handlers.on_click.is_some());
        assert!(el.handlers.on_hover_enter.is_some());
        assert!(el.handlers.on_hover_leave.is_some());
        assert!(el.handlers.on_key_down.is_some());
        assert!(el.handlers.on_key_up.is_some());
    }

    #[test]
    fn text_static_content() {
        let Element::Text(el) = Text::new("hello").into_element() else {
            panic!()
        };
        assert_eq!(el.content.resolve(), "hello");
    }

    #[test]
    fn text_dynamic_content() {
        let value = Rc::new(Cell::new(7u32));
        let v = value.clone();
        let Element::Text(el) = Text::new(move || v.get().to_string()).into_element() else {
            panic!()
        };
        assert_eq!(el.content.resolve(), "7");
        value.set(42);
        assert_eq!(el.content.resolve(), "42");
    }

    #[test]
    fn button_on_click_fires() {
        let fired = Rc::new(Cell::new(false));
        let f = fired.clone();
        let Element::Button(el) = Button::new("OK")
            .on_click(move || f.set(true))
            .into_element()
        else {
            panic!()
        };
        el.on_click.unwrap()();
        assert!(fired.get());
    }

    #[test]
    fn component_builder_tracks_function_identity_and_key() {
        fn first(_cx: &crate::runtime::cx::Cx) -> Element {
            Text::new("first").into_element()
        }

        fn second(_cx: &crate::runtime::cx::Cx) -> Element {
            Text::new("second").into_element()
        }

        let Element::Component(first_with_key) = Component::new(first).key(7).into_element() else {
            panic!("expected component element");
        };
        let Element::Component(first_again) = Component::new(first).into_element() else {
            panic!("expected component element");
        };
        let Element::Component(second_component) = Component::new(second).into_element() else {
            panic!("expected component element");
        };

        assert_eq!(first_with_key.key(), Some(&Key(7)));
        assert_eq!(first_with_key.identity(), first_again.identity());
        assert_ne!(first_with_key.identity(), second_component.identity());
    }
}