lemna 0.4.0

A Reactive UI framework for Rust
#version 450

layout(set=0, binding = 0)
uniform Globals {
  mat4 viewport;
};

layout(location = 0) in vec2 v_Pos;

layout(location = 1) in vec3 i_Pos;
layout(location = 2) in vec2 i_Scale;
layout(location = 3) in vec4 i_Color;

layout(location = 0) out vec4 f_Color;

void main() {
    gl_Position = viewport *
      vec4(
           vec3(
                ((v_Pos * i_Scale) + i_Pos.xy),
                i_Pos.z
                ),
           1.0
           );
    f_Color = i_Color;
}