leindex 1.6.0

LeIndex MCP and semantic code search engine for AI tools and large codebases
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// Lua language parser implementation

use crate::parse::traits::{Block, Edge, EdgeType, Parameter, Visibility};
use crate::parse::traits::{
    CodeIntelligence, ComplexityMetrics, Error, Graph, ImportInfo, Result, SignatureInfo,
};
use tree_sitter::Parser;

/// Lua language parser with full CodeIntelligence implementation
pub struct LuaParser;

impl Default for LuaParser {
    fn default() -> Self {
        Self::new()
    }
}

impl LuaParser {
    /// Create a new instance of the Lua parser.
    pub fn new() -> Self {
        Self
    }
}

impl CodeIntelligence for LuaParser {
    fn get_signatures(&self, source: &[u8]) -> Result<Vec<SignatureInfo>> {
        let mut parser = Parser::new();
        parser
            .set_language(&crate::parse::traits::languages::lua::language())
            .map_err(|e| Error::ParseFailed(e.to_string()))?;
        let tree = parser
            .parse(source, None)
            .ok_or_else(|| Error::ParseFailed("Failed to parse Lua source".to_string()))?;
        let root_node = tree.root_node();
        let imports = extract_lua_imports(root_node, source);
        let mut signatures = Vec::new();
        visit(&root_node, source, &mut signatures, &[]);
        for sig in &mut signatures {
            sig.imports = imports.clone();
        }
        Ok(signatures)
    }

    fn compute_cfg(&self, source: &[u8], node_id: usize) -> Result<Graph<Block, Edge>> {
        let mut parser = Parser::new();
        parser
            .set_language(&crate::parse::traits::languages::lua::language())
            .map_err(|e| Error::ParseFailed(e.to_string()))?;
        let tree = parser
            .parse(source, None)
            .ok_or_else(|| Error::ParseFailed("Failed to parse Lua source".to_string()))?;

        let root_node = tree.root_node();
        let node = find_node_by_id(&root_node, node_id)
            .ok_or_else(|| Error::ParseFailed(format!("Node {} not found", node_id)))?;

        let mut cfg_builder = CfgBuilder::new(source);
        cfg_builder.build_from_node(&node)?;
        Ok(cfg_builder.finish())
    }

    fn extract_complexity(&self, node: &tree_sitter::Node<'_>) -> ComplexityMetrics {
        let mut complexity = ComplexityMetrics {
            cyclomatic: 1,
            nesting_depth: 0,
            line_count: 0,
            token_count: 0,
        };
        calculate_complexity(node, &mut complexity, 0);
        complexity
    }
}

fn visit(
    node: &tree_sitter::Node<'_>,
    source: &[u8],
    sigs: &mut Vec<SignatureInfo>,
    parent_path: &[String],
) {
    match node.kind() {
        "function_declaration" => {
            // Lua function name is in an identifier child, not a "name" field
            let name = node
                .children(&mut node.walk())
                .find(|c| c.kind() == "identifier")
                .and_then(|n| n.utf8_text(source).ok())
                .map(|s| s.to_string());

            if let Some(name) = name {
                // Extract parameters from parameters field
                let parameters = node
                    .child_by_field_name("parameters")
                    .map(|params| extract_parameters(&params, source))
                    .unwrap_or_default();

                // Build qualified name
                let mut qualified_path = parent_path.to_vec();
                qualified_path.push(name.clone());
                let qualified_name = qualified_path.join(".");

                let calls = extract_lua_calls(node, source);

                sigs.push(SignatureInfo {
                    name: name.clone(),
                    qualified_name,
                    parameters,
                    return_type: None,
                    visibility: Visibility::Public,
                    is_async: false,
                    is_method: !parent_path.is_empty(),
                    docstring: extract_docstring(node, source),
                    calls,

                    imports: vec![],
                    byte_range: (0, 0),
                    cyclomatic_complexity: 0,
                });
            }
        }
        _ => {
            let mut c = node.walk();
            for ch in node.children(&mut c) {
                visit(&ch, source, sigs, parent_path);
            }
        }
    }
}

/// Extract parameters from a parameters node
fn extract_lua_imports(root: tree_sitter::Node<'_>, source: &[u8]) -> Vec<ImportInfo> {
    let mut imports = Vec::new();

    fn add_import(imports: &mut Vec<ImportInfo>, path: &str) {
        let path = path.trim().trim_matches('"').trim_matches('\'').trim();
        if path.is_empty() {
            return;
        }
        imports.push(ImportInfo {
            path: path.to_string(),
            alias: None,
        });
    }

    fn visit(node: &tree_sitter::Node<'_>, source: &[u8], imports: &mut Vec<ImportInfo>) {
        if node.kind() == "function_call" || node.kind() == "method_call" {
            if let Some(name) = node
                .child_by_field_name("name")
                .or_else(|| node.child_by_field_name("function"))
                .and_then(|n| n.utf8_text(source).ok())
            {
                if name == "require" {
                    if let Some(args) = node.child_by_field_name("arguments") {
                        if let Ok(text) = args.utf8_text(source) {
                            let cleaned = text.trim().trim_matches('(').trim_matches(')');
                            add_import(imports, cleaned);
                        }
                    }
                }
            }
        }

        let mut cursor = node.walk();
        for child in node.children(&mut cursor) {
            visit(&child, source, imports);
        }
    }

    visit(&root, source, &mut imports);
    imports
}

fn extract_lua_calls(node: &tree_sitter::Node<'_>, source: &[u8]) -> Vec<String> {
    let mut calls = Vec::new();

    fn clean_call_text(raw: &str) -> String {
        raw.split('(').next().unwrap_or(raw).trim().to_string()
    }

    fn find_calls(node: &tree_sitter::Node<'_>, source: &[u8], calls: &mut Vec<String>) {
        match node.kind() {
            "function_call" | "method_call" => {
                if let Some(func) = node
                    .child_by_field_name("name")
                    .or_else(|| node.child_by_field_name("function"))
                {
                    if let Ok(text) = func.utf8_text(source) {
                        let name = clean_call_text(text);
                        if !name.is_empty() {
                            calls.push(name);
                        }
                    }
                }
            }
            _ => {}
        }

        let mut cursor = node.walk();
        for child in node.children(&mut cursor) {
            find_calls(&child, source, calls);
        }
    }

    find_calls(node, source, &mut calls);
    calls
}

fn extract_parameters(params_node: &tree_sitter::Node<'_>, source: &[u8]) -> Vec<Parameter> {
    let mut parameters = Vec::new();
    let mut cursor = params_node.walk();

    for child in params_node.children(&mut cursor) {
        if child.kind() == "identifier" {
            if let Ok(name) = child.utf8_text(source) {
                parameters.push(Parameter {
                    name: name.to_string(),
                    type_annotation: None,
                    default_value: None,
                });
            }
        }
    }

    parameters
}

/// Extract docstring from a function node (Lua uses --[[ ]] comments)
fn extract_docstring(node: &tree_sitter::Node<'_>, source: &[u8]) -> Option<String> {
    // Look for comment before the function
    let mut cursor = node.walk();
    for child in node.children(&mut cursor) {
        if child.kind() == "comment" {
            if let Ok(comment) = child.utf8_text(source) {
                // Remove comment syntax
                let cleaned = comment
                    .trim_start_matches("--[[")
                    .trim_start_matches("--[=[")
                    .trim_start_matches("--")
                    .trim_end_matches("]]")
                    .trim_end_matches("]=]")
                    .trim()
                    .to_string();
                if !cleaned.is_empty() {
                    return Some(cleaned);
                }
            }
        }
    }
    None
}

/// Find a node by its ID
fn find_node_by_id<'a>(
    node: &'a tree_sitter::Node<'a>,
    id: usize,
) -> Option<tree_sitter::Node<'a>> {
    use std::collections::VecDeque;

    if node.id() == id {
        return Some(*node);
    }

    let mut queue: VecDeque<tree_sitter::Node<'a>> = VecDeque::new();
    let mut cursor = node.walk();

    for child in node.children(&mut cursor) {
        queue.push_back(child);
    }

    while let Some(current) = queue.pop_front() {
        if current.id() == id {
            return Some(current);
        }

        let mut child_cursor = current.walk();
        for child in current.children(&mut child_cursor) {
            queue.push_back(child);
        }
    }

    None
}

/// Calculate complexity metrics for a node
fn calculate_complexity(
    node: &tree_sitter::Node<'_>,
    metrics: &mut ComplexityMetrics,
    depth: usize,
) {
    // Update nesting depth
    metrics.nesting_depth = metrics.nesting_depth.max(depth);

    // Count lines using the node's byte range
    metrics.line_count = std::cmp::max(metrics.line_count, 1);

    // Count control flow structures (increase cyclomatic complexity)
    match node.kind() {
        "if_statement" | "while_statement" | "for_statement" | "repeat_statement" | "elseif" => {
            metrics.cyclomatic += 1;
        }
        _ => {}
    }

    // Count tokens (rough estimate)
    metrics.token_count += node.child_count();

    // Recursively process children
    let mut cursor = node.walk();
    for child in node.children(&mut cursor) {
        calculate_complexity(&child, metrics, depth + 1);
    }
}

/// Control flow graph builder
struct CfgBuilder<'a> {
    source: &'a [u8],
    blocks: Vec<Block>,
    edges: Vec<Edge>,
    next_block_id: usize,
}

impl<'a> CfgBuilder<'a> {
    fn new(source: &'a [u8]) -> Self {
        Self {
            source,
            blocks: Vec::new(),
            edges: Vec::new(),
            next_block_id: 0,
        }
    }

    fn build_from_node(&mut self, node: &tree_sitter::Node<'_>) -> Result<()> {
        let entry_id = self.create_block();
        self.build_cfg_recursive(node, entry_id)?;
        Ok(())
    }

    fn build_cfg_recursive(
        &mut self,
        node: &tree_sitter::Node<'_>,
        current_block: usize,
    ) -> Result<()> {
        match node.kind() {
            "if_statement" => {
                self.handle_if_statement(node, current_block)?;
            }
            "while_statement" => {
                self.handle_while_statement(node, current_block)?;
            }
            "for_statement" => {
                self.handle_for_statement(node, current_block)?;
            }
            "repeat_statement" => {
                self.handle_repeat_statement(node, current_block)?;
            }
            _ => {
                // For other nodes, just add the text to current block
                if let Ok(text) = node.utf8_text(self.source) {
                    self.add_statement_to_block(current_block, text.to_string());
                }

                // Recursively process children
                let mut cursor = node.walk();
                for child in node.children(&mut cursor) {
                    self.build_cfg_recursive(&child, current_block)?;
                }
            }
        }

        Ok(())
    }

    fn handle_if_statement(
        &mut self,
        _node: &tree_sitter::Node<'_>,
        current_block: usize,
    ) -> Result<()> {
        let true_block = self.create_block();
        let false_block = self.create_block();
        let merge_block = self.create_block();

        self.edges.push(Edge {
            from: current_block,
            to: true_block,
            edge_type: EdgeType::TrueBranch,
        });
        self.edges.push(Edge {
            from: current_block,
            to: false_block,
            edge_type: EdgeType::FalseBranch,
        });
        self.edges.push(Edge {
            from: true_block,
            to: merge_block,
            edge_type: EdgeType::Unconditional,
        });
        self.edges.push(Edge {
            from: false_block,
            to: merge_block,
            edge_type: EdgeType::Unconditional,
        });

        Ok(())
    }

    fn handle_while_statement(
        &mut self,
        _node: &tree_sitter::Node<'_>,
        current_block: usize,
    ) -> Result<()> {
        let body_block = self.create_block();

        self.edges.push(Edge {
            from: current_block,
            to: body_block,
            edge_type: EdgeType::TrueBranch,
        });
        self.edges.push(Edge {
            from: body_block,
            to: current_block,
            edge_type: EdgeType::Loop,
        });

        Ok(())
    }

    fn handle_for_statement(
        &mut self,
        _node: &tree_sitter::Node<'_>,
        current_block: usize,
    ) -> Result<()> {
        let body_block = self.create_block();

        self.edges.push(Edge {
            from: current_block,
            to: body_block,
            edge_type: EdgeType::Unconditional,
        });
        self.edges.push(Edge {
            from: body_block,
            to: current_block,
            edge_type: EdgeType::Loop,
        });

        Ok(())
    }

    fn handle_repeat_statement(
        &mut self,
        _node: &tree_sitter::Node<'_>,
        current_block: usize,
    ) -> Result<()> {
        let body_block = self.create_block();

        self.edges.push(Edge {
            from: current_block,
            to: body_block,
            edge_type: EdgeType::Unconditional,
        });
        self.edges.push(Edge {
            from: body_block,
            to: current_block,
            edge_type: EdgeType::Loop,
        });

        Ok(())
    }

    fn create_block(&mut self) -> usize {
        let id = self.next_block_id;
        self.next_block_id += 1;
        self.blocks.push(Block {
            id,
            statements: Vec::new(),
        });
        id
    }

    fn add_statement_to_block(&mut self, block_id: usize, statement: String) {
        if let Some(block) = self.blocks.get_mut(block_id) {
            block.statements.push(statement);
        }
    }

    fn finish(self) -> Graph<Block, Edge> {
        Graph {
            blocks: self.blocks,
            edges: self.edges,
            entry_block: 0,
            exit_blocks: vec![self.next_block_id.saturating_sub(1)],
        }
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn test_lua_function() {
        let source = b"function greet(name)\n  return \"Hello, \" .. name\nend";
        let parser = LuaParser::new();
        let sigs = parser.get_signatures(source).unwrap();
        assert!(!sigs.is_empty());
        assert_eq!(sigs[0].name, "greet");
        assert_eq!(sigs[0].parameters.len(), 1);
        assert_eq!(sigs[0].parameters[0].name, "name");
    }

    #[test]
    fn test_lua_complexity_calculation() {
        let source = b"
function complex(x)
    if x > 0 then
        for i = 1, x do
            if i % 2 == 0 then
                return i
            end
        end
    end
    return x
end";
        let mut parser = Parser::new();
        parser
            .set_language(&crate::parse::traits::languages::lua::language())
            .unwrap();
        let tree = parser.parse(source, None).unwrap();
        let root = tree.root_node();

        let lua_parser = LuaParser::new();
        let metrics = lua_parser.extract_complexity(&root);

        // Should have complexity > 1 due to if/for/if
        assert!(metrics.cyclomatic > 1);
        assert!(metrics.nesting_depth > 0);
    }
}