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//! Serde (de)serialization of worlds.
//!
//! As component types are not known at compile time, the world must be provided with the
//! means to serialize each component. This is provided by the [`WorldSerializer`] implementation.
//! This implementation also describes how [`ComponentTypeId`](super::storage::ComponentTypeId)s
//! (which are not stable between compiles) are mapped to stable type identifiers. Components
//! that are not known to the serializer will be omitted from the serialized output.
//!
//! The [`Registry`] provides a [`WorldSerializer`] implementation suitable for most situations.
//!
//! Serializing all entities with a `Position` component to JSON.
//! ```
//! # use legion::*;
//! # use legion::serialize::Canon;
//! # let world = World::default();
//! # #[derive(serde::Serialize, serde::Deserialize)]
//! # struct Position;
//! // create a registry which uses strings as the external type ID
//! let mut registry = Registry::<String>::default();
//! registry.register::<Position>("position".to_string());
//! registry.register::<f32>("f32".to_string());
//! registry.register::<bool>("bool".to_string());
//!
//! // serialize entities with the `Position` component
//! let entity_serializer = Canon::default();
//! let json = serde_json::to_value(&world.as_serializable(
//! component::<Position>(),
//! ®istry,
//! &entity_serializer,
//! ))
//! .unwrap();
//! println!("{:#}", json);
//!
//! // registries are also serde deserializers
//! use serde::de::DeserializeSeed;
//! let world: World = registry
//! .as_deserialize(&entity_serializer)
//! .deserialize(json)
//! .unwrap();
//! ```
pub use crateSerializableTypeUuid;
pub use crate;