leftwm-core 0.5.4

A window manager for Adventurers
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
/// # Module for handling the scratchpad related commands
/// Global facing structures are `ReleaseScratchPadOption` and `Direction` which are re-exported at
/// the upper levels to make it easier to use.
///
/// All the other public methods are only ment for the use as command handlers
use std::collections::VecDeque;

use serde::{Deserialize, Serialize};

use crate::{
    child_process::{exec_shell_with_args, ChildID},
    models::{Handle, ScratchPadName, TagId, WindowHandle},
    Command, Config, DisplayAction, DisplayServer, Manager, Window,
};

/// Describes the options for the release scratchpad command
#[derive(Serialize, Deserialize, Clone, PartialEq, Eq, Debug)]
pub enum ReleaseScratchPadOption<H: Handle> {
    /// Release a window from a scratchpad given a window handle
    #[serde(bound = "")]
    Handle(WindowHandle<H>),
    /// Release a window from a scratchpad given a scratchpad name, the most upper window in the
    /// scratchpad queue will be released
    ScratchpadName(ScratchPadName),
    /// Release the currently focused window from its scratchpad
    None,
}

/// Hide scratchpad window:
/// Expects that the window handle is a valid handle to a visible scratchpad window
fn hide_scratchpad<H: Handle, C: Config, SERVER: DisplayServer<H>>(
    manager: &mut Manager<H, C, SERVER>,
    scratchpad_window: &WindowHandle<H>,
) -> Result<(), &'static str> {
    tracing::trace!("Hide scratchpad window {:?}", scratchpad_window);
    let nsp_tag = manager
        .state
        .tags
        .get_hidden_by_label("NSP")
        .ok_or("Could not find NSP tag")?;
    let window = manager
        .state
        .windows
        .iter_mut()
        .find(|w| w.handle == *scratchpad_window)
        .ok_or("Could not find window from scratchpad_window")?;

    window.untag();
    // Hide the scratchpad.
    window.tag(&nsp_tag.id);
    window.set_visible(false);

    // Send tag changement to X
    let act = DisplayAction::SetWindowTag(*scratchpad_window, window.tag);
    manager.state.actions.push_back(act);
    manager.state.sort_windows();
    manager
        .state
        .handle_single_border(manager.config.border_width());

    // Will ignore current window handler because we just set it invisible
    let last_focused_still_visible = manager
        .state
        .focus_manager
        .window_history
        .iter()
        .find(|handle| {
            manager
                .state
                .windows
                .iter()
                .find(|window| Some(window.handle) == **handle)
                .is_some_and(Window::visible)
        })
        .copied();

    // Make sure when changing focus the lastly focused window is focused
    let handle = if let Some(prev) = last_focused_still_visible {
        prev
    } else if let Some(ws) = manager
        .state
        .focus_manager
        .workspace(&manager.state.workspaces)
    {
        manager
            .state
            .windows
            .iter()
            .find(|w| ws.is_managed(w))
            .map(|w| w.handle)
    } else {
        None
    };
    if let Some(handle) = handle {
        manager.state.handle_window_focus(&handle);
    }

    Ok(())
}

/// Makes a scratchpad window visible:
/// Expects that the window handle is a valid handle to an invisible scratchpad window
fn show_scratchpad<H: Handle, C: Config, SERVER: DisplayServer<H>>(
    manager: &mut Manager<H, C, SERVER>,
    scratchpad_window: &WindowHandle<H>,
) -> Result<(), &'static str> {
    tracing::trace!("Show scratchpad window {:?}", scratchpad_window);
    let current_tag = &manager
        .state
        .focus_manager
        .tag(0)
        .ok_or("Could not retrieve the current tag")?;
    let window = manager
        .state
        .windows
        .iter_mut()
        .find(|w| w.handle == *scratchpad_window)
        .ok_or("Could not find window from scratchpad_window")?;
    let previous_tag = window.tag;
    window.untag();

    // Remove the entry for the previous tag to prevent the scratchpad being
    // refocused.
    if let Some(previous_tag) = previous_tag {
        manager
            .state
            .focus_manager
            .tags_last_window
            .remove(&previous_tag);
    }
    // Show the scratchpad.
    window.tag(current_tag);
    window.set_visible(true);

    // Send tag changement to X
    let act = DisplayAction::SetWindowTag(*scratchpad_window, window.tag);
    manager.state.actions.push_back(act);
    manager.state.sort_windows();
    manager
        .state
        .handle_single_border(manager.config.border_width());
    manager.state.handle_window_focus(scratchpad_window);
    manager.state.move_to_top(scratchpad_window);

    Ok(())
}

/// With the introduction of `VecDeque` for scratchpads, it is possible that a window gets destroyed
/// in the middle of the `VecDeque`. This is an abstraction to retrieve the next valid pid from a
/// scratchpad. While walking the scratchpad windows, invalid pids will get removed.
fn next_valid_scratchpad_pid<H: Handle>(
    scratchpad_windows: &mut VecDeque<u32>,
    managed_windows: &[Window<H>],
    direction: Direction,
) -> Option<u32> {
    while let Some(window) = if direction == Direction::Forward {
        scratchpad_windows.pop_front()
    } else {
        scratchpad_windows.pop_back()
    } {
        if managed_windows.iter().any(|w| w.pid == Some(window)) {
            if direction == Direction::Forward {
                scratchpad_windows.push_front(window);
            } else {
                scratchpad_windows.push_back(window);
            }
            return Some(window);
        }

        tracing::info!(
            "Dead window in scratchpad found, discard: window PID: {}",
            window
        );
    }

    None
}

/// Check if the scratchpad is visible on the current tag.
/// Returns `false` immediately if the scratchpad name isn't defined in the config
fn is_scratchpad_visible<H: Handle, C: Config, SERVER: DisplayServer<H>>(
    manager: &Manager<H, C, SERVER>,
    scratchpad_name: &ScratchPadName,
) -> bool {
    // Like Try operator but returns false and only works on `Option`s
    macro_rules! try_bool {
        ($cond:expr) => {
            if let Some(value) = $cond {
                value
            } else {
                return false;
            }
        };
    }
    let current_tag = try_bool!(manager.state.focus_manager.tag(0));
    let scratchpad = try_bool!(manager.state.active_scratchpads.get(scratchpad_name));

    // Filter out all the non existing windows (invalid pid) and map to window
    // Check if any of them is in the current tag
    scratchpad
        .iter()
        .filter_map(|pid| manager.state.windows.iter().find(|w| w.pid == Some(*pid)))
        .any(|window| window.has_tag(&current_tag))
}

/// Handle the command to toggle the scratchpad
pub fn toggle_scratchpad<H: Handle, C: Config, SERVER: DisplayServer<H>>(
    manager: &mut Manager<H, C, SERVER>,
    name: &ScratchPadName,
) -> Option<bool> {
    let current_tag = &manager.state.focus_manager.tag(0)?;

    // Check if there is a valid scratchpad, if so handle it and return immediately
    if let Some(id) = manager.state.active_scratchpads.get_mut(name) {
        if let Some(first_in_scratchpad) =
            next_valid_scratchpad_pid(id, &manager.state.windows, Direction::Forward)
        {
            if let Some((is_visible, window_handle)) = manager
                .state
                .windows
                .iter()
                .find(|w| w.pid == Some(first_in_scratchpad))
                .map(|w| (w.has_tag(current_tag), w.handle))
            {
                let action_result = if is_visible {
                    // Window is visible => Hide the scratchpad.
                    hide_scratchpad(manager, &window_handle)
                } else {
                    // Window is hidden => show the scratchpad
                    show_scratchpad(manager, &window_handle)
                };

                // Report the result of hiding/showing the scratchpad
                return match action_result {
                    Ok(()) => Some(true),
                    Err(msg) => {
                        tracing::error!("{}", msg);
                        return Some(false);
                    }
                };
            }
        }
    }

    let scratchpad = manager
        .state
        .scratchpads
        .iter()
        .find(|s| name == &s.name)?
        .clone();

    tracing::debug!(
        "No active scratchpad found for name {:?}. Creating a new one",
        name
    );
    tracing::debug!("Args for scratchpad: {:?}", &scratchpad.args);

    let pid: ChildID = exec_shell_with_args(
        &scratchpad.value,
        scratchpad.args.unwrap_or_else(Vec::new),
        &mut manager.children,
    )?;

    match manager.state.active_scratchpads.get_mut(name) {
        Some(windows) => {
            windows.push_front(pid);
        }
        None => {
            manager
                .state
                .active_scratchpads
                .insert(scratchpad.name, VecDeque::from([pid]));
        }
    }

    None
}

/// Attaches the `WindowHandle` or the currently selected window to the selected `scratchpad`
pub fn attach_scratchpad<H: Handle, C: Config, SERVER: DisplayServer<H>>(
    window: Option<WindowHandle<H>>,
    scratchpad: &ScratchPadName,
    manager: &mut Manager<H, C, SERVER>,
) -> Option<bool> {
    // If `None`, replace with current window
    let window_handle = {
        let current_window = manager
            .state
            .focus_manager
            .window_history
            .front()?
            .as_ref()
            .copied();

        window.or(current_window)?
    };

    // Retrieve and prepare window information
    let window_pid = {
        let ws = manager
            .state
            .focus_manager
            .workspace(&manager.state.workspaces)?;
        let to_scratchpad = manager
            .state
            .scratchpads
            .iter()
            .find(|s| &s.name == scratchpad)?;
        let new_float_exact = to_scratchpad.xyhw(&ws.xyhw);

        let window = manager
            .state
            .windows
            .iter_mut()
            .find(|w| w.handle == window_handle)?;

        // Put window in correct position
        window.set_floating(true);
        window.normal = ws.xyhw;
        window.set_floating_exact(new_float_exact);
        tracing::debug!("Set window to floating: {:?}", window);

        window.pid?
    };

    if let Some(windows) = manager.state.active_scratchpads.get_mut(scratchpad) {
        tracing::debug!(
            "Scratchpad {:?} already active, push scratchpad",
            &scratchpad
        );
        let previous_scratchpad_handle = manager
            .state
            .windows
            .iter()
            .find(|w| w.pid.as_ref() == windows.front())
            .map(|w| w.handle);

        // Check if window already in scratchpad
        if windows.iter().any(|pid| *pid == window_pid) {
            return Some(false);
        }

        windows.push_front(window_pid);
        if let Some(previous_scratchpad_handle) = previous_scratchpad_handle {
            hide_scratchpad(manager, &previous_scratchpad_handle).ok()?; // first hide current scratchpad window
        }
    } else {
        tracing::debug!(
            "Scratchpad {:?} not active yet, open scratchpad",
            &scratchpad
        );
        manager
            .state
            .active_scratchpads
            .insert(scratchpad.clone(), VecDeque::from([window_pid]));
    }
    manager.state.sort_windows();

    Some(true)
}

/// Release a scratchpad to become a normal window. When tag is None, use current active tag as the
/// destination. Window can be a handle to select a specific window, the name of a scratchpad or
/// none to select the current window.
pub fn release_scratchpad<H: Handle, C: Config, SERVER: DisplayServer<H>>(
    window: ReleaseScratchPadOption<H>,
    tag: Option<TagId>,
    manager: &mut Manager<H, C, SERVER>,
) -> Option<bool> {
    let destination_tag =
        tag.or_else(|| manager.state.focus_manager.tag_history.front().copied())?;

    // If `None`, replace with current window
    let window = if window == ReleaseScratchPadOption::None {
        ReleaseScratchPadOption::Handle(
            manager
                .state
                .focus_manager
                .window_history
                .front()?
                .as_ref()
                .copied()?,
        )
    } else {
        window
    };

    match window {
        ReleaseScratchPadOption::Handle(window_handle) => {
            // Check if window is in active scratchpad
            let window = manager
                .state
                .windows
                .iter_mut()
                .find(|w| w.handle == window_handle)?;

            let scratchpad_name: ScratchPadName = manager
                .state
                .active_scratchpads
                .iter_mut()
                .find(|(_, id)| window.pid.as_ref() == id.front())
                .map(|(name, _)| name.clone())?;

            tracing::debug!(
                "Releasing scratchpad {:?} to tag {}",
                scratchpad_name,
                destination_tag
            );

            // If we found window in scratchpad, remove it from active_scratchpads
            if let Some(windows) = manager.state.active_scratchpads.get_mut(&scratchpad_name) {
                if windows.len() > 1 {
                    // If more than 1, pop of the stack
                    tracing::debug!("Removed 1 window from scratchpad {:?}", &scratchpad_name);
                    windows.remove(
                        windows
                            .iter()
                            .position(|w| Some(w) == window.pid.as_ref())?,
                    );
                } else {
                    // If only 1, remove entire vec, not needed anymore
                    tracing::debug!(
                        "Empty scratchpad {:?}, removing from active_scratchpads",
                        &scratchpad_name
                    );
                    manager.state.active_scratchpads.remove(&scratchpad_name);
                }
            }

            Some(manager.command_handler(&Command::SendWindowToTag {
                window: Some(window_handle),
                tag: destination_tag,
            }))
        }
        ReleaseScratchPadOption::ScratchpadName(scratchpad_name) => {
            // Remove and get value from active_scratchpad
            let window_pid = manager
                .state
                .active_scratchpads
                .get_mut(&scratchpad_name)
                .and_then(|pids| {
                    next_valid_scratchpad_pid(pids, &manager.state.windows, Direction::Forward)
                })?;
            manager // We found already a working pid, discard from scratchpad
                .state
                .active_scratchpads
                .get_mut(&scratchpad_name)?
                .pop_front();

            let window_handle = manager
                .state
                .windows
                .iter()
                .find(|w| w.pid == Some(window_pid))
                .map(|w| w.handle);

            tracing::debug!(
                "Releasing scratchpad {:?} to tag {}",
                scratchpad_name,
                destination_tag
            );

            Some(manager.command_handler(&Command::SendWindowToTag {
                window: window_handle,
                tag: destination_tag,
            }))
        }
        ReleaseScratchPadOption::None => unreachable!(), // Should not be possible
    }
}

#[derive(Debug, Clone, Copy, Eq, PartialEq)]
pub enum Direction {
    Forward,
    Backward,
}

/// Cycles the currently visible scratchpad window given the scratchpads name. Only visible
/// scratchpads will be handled, otherwise ignored
pub fn cycle_scratchpad_window<H: Handle, C: Config, SERVER: DisplayServer<H>>(
    manager: &mut Manager<H, C, SERVER>,
    scratchpad_name: &ScratchPadName,
    direction: Direction,
) -> Option<bool> {
    // Prevent cycles when scratchpad is not visible
    if !is_scratchpad_visible(manager, scratchpad_name) {
        return Some(false);
    }

    let scratchpad = manager.state.active_scratchpads.get_mut(scratchpad_name)?;
    // Get a handle to the currently visible window, so we can hide it later
    let visible_window_handle = manager
        .state
        .windows
        .iter()
        .find(|w| w.pid.as_ref() == scratchpad.front()) // scratchpad.front() ok because checked in is_scratchpad_visible
        .map(|w| w.handle);

    // Reorder the scratchpads
    // Clean scratchpad and exit if no next exists
    next_valid_scratchpad_pid(scratchpad, &manager.state.windows, direction)?;
    // Perform cycle
    match direction {
        Direction::Forward => scratchpad.rotate_left(1),
        Direction::Backward => scratchpad.rotate_right(1),
    };
    let new_window_pid = *scratchpad.front()?;

    // Hide the previous visible window
    if let Err(msg) = hide_scratchpad(manager, &visible_window_handle?) {
        tracing::error!("{}", msg);
        return Some(false);
    }

    // Show the new front window
    let new_window_handle = manager
        .state
        .windows
        .iter()
        .find(|w| w.pid == Some(new_window_pid))
        .map(|w| w.handle)?;
    if let Err(msg) = show_scratchpad(manager, &new_window_handle) {
        tracing::error!("{}", msg);
        return Some(false);
    }

    // Communicate changes to the rest of manager
    manager.state.sort_windows();

    Some(true)
}

#[cfg(test)]
mod tests {
    use crate::{
        config::ScratchPad,
        models::{MockHandle, ScratchPadName},
    };

    use super::*;

    #[test]
    fn show_scratchpad_test() {
        let mut manager = Manager::new_test(vec!["AO".to_string(), "EU".to_string()]);
        manager.screen_create_handler(Default::default());
        let nsp_tag = manager.state.tags.get_hidden_by_label("NSP").unwrap().id;
        let first_tag = manager.state.tags.get(1).unwrap().id;

        let mock_window = 1_u32;
        let window_handle = WindowHandle::<MockHandle>(mock_window as i32);
        manager.window_created_handler(Window::new(window_handle, None, Some(mock_window)), -1, -1);
        // Make sure the window is on the first tag
        manager.command_handler(&Command::SendWindowToTag {
            window: None,
            tag: first_tag,
        });

        show_scratchpad(&mut manager, &window_handle).unwrap();

        let window = manager
            .state
            .windows
            .iter_mut()
            .find(|w| w.pid == Some(mock_window))
            .unwrap();

        assert!(
            !window.has_tag(&nsp_tag),
            "Scratchpad window is still in hidden NSP tag"
        );
        assert!(
            window.visible(),
            "Scratchpad window still is marked as invisible"
        );
    }

    #[test]
    fn hide_scratchpad_test() {
        let mut manager = Manager::new_test(vec!["AO".to_string(), "EU".to_string()]);
        manager.screen_create_handler(Default::default());
        let nsp_tag = manager.state.tags.get_hidden_by_label("NSP").unwrap().id;
        let first_tag = manager.state.tags.get(1).unwrap().id;

        let mock_window = 1_u32;
        let window_handle = WindowHandle::<MockHandle>(mock_window as i32);
        manager.window_created_handler(Window::new(window_handle, None, Some(mock_window)), -1, -1);
        // Make sure the window is on the first tag
        manager.command_handler(&Command::SendWindowToTag {
            window: None,
            tag: first_tag,
        });

        hide_scratchpad(&mut manager, &window_handle).unwrap();

        let window = manager
            .state
            .windows
            .iter_mut()
            .find(|w| w.pid == Some(mock_window))
            .unwrap();

        assert!(
            window.has_tag(&nsp_tag),
            "Scratchpad window is not in hidden NSP tag"
        );
        assert!(
            !window.visible(),
            "Scratchpad window is not marked as invisible"
        );
    }

    #[test]
    fn toggle_scratchpad_test() {
        let mut manager = Manager::new_test(vec!["AO".to_string(), "EU".to_string()]);
        manager.screen_create_handler(Default::default());
        let nsp_tag = manager.state.tags.get_hidden_by_label("NSP").unwrap().id;

        let mock_window = 1_u32;
        let window_handle = WindowHandle::<MockHandle>(mock_window as i32);
        let scratchpad_name: ScratchPadName = "Alacritty".into();
        manager.window_created_handler(Window::new(window_handle, None, Some(mock_window)), -1, -1);
        manager.state.scratchpads.push(ScratchPad {
            name: scratchpad_name.clone(),
            value: String::new(),
            args: None,
            x: None,
            y: None,
            height: None,
            width: None,
        });
        manager
            .state
            .active_scratchpads
            .insert(scratchpad_name.clone(), VecDeque::from([mock_window]));

        manager.command_handler(&Command::ToggleScratchPad(scratchpad_name.clone()));

        // Assert window is hidden
        {
            let window = manager
                .state
                .windows
                .iter_mut()
                .find(|w| w.pid == Some(mock_window))
                .unwrap();

            assert!(
                window.has_tag(&nsp_tag),
                "Scratchpad window is not in hidden NSP tag"
            );
            assert!(!window.visible(), "Scratchpad is still marked as visible");
        }

        manager.command_handler(&Command::ToggleScratchPad(scratchpad_name));

        // Assert window is revealed
        {
            let window = manager
                .state
                .windows
                .iter_mut()
                .find(|w| w.pid == Some(mock_window))
                .unwrap();

            assert!(
                !window.has_tag(&nsp_tag),
                "Scratchpad window should not be in the hidden NSP tag"
            );
            assert!(
                window.visible(),
                "Scratchpad window is still marked as invisible"
            );
        }
    }

    #[test]
    /// Test release scratchpad command for 1 window in the scratchpad
    /// After releasing, the scratchpad should not be active anymore (no more windows)
    fn release_scratchpad_test() {
        let mut manager = Manager::new_test(vec!["AO".to_string(), "EU".to_string()]);
        manager.screen_create_handler(Default::default());

        // Setup
        let mock_window1 = 10_u32;
        let scratchpad_name: ScratchPadName = "Alacritty".into();
        manager
            .state
            .active_scratchpads
            .insert(scratchpad_name.clone(), VecDeque::from([mock_window1]));
        manager.window_created_handler(
            Window::new(
                WindowHandle::<MockHandle>(mock_window1 as i32),
                None,
                Some(mock_window1),
            ),
            -1,
            -1,
        );

        let expected_tag = manager.state.tags.get(1).unwrap().id;

        // Release Scratchpad
        manager.command_handler(&Command::ReleaseScratchPad {
            window: ReleaseScratchPadOption::Handle(WindowHandle::<MockHandle>(
                mock_window1 as i32,
            )),
            tag: Some(expected_tag),
        });

        // Assert
        assert!(!manager
            .state
            .active_scratchpads
            .contains_key(&scratchpad_name));
        assert_eq!(
            *manager.state.focus_manager.tag_history.front().unwrap(),
            expected_tag
        );
    }

    #[test]
    /// Testing release scratchpad command with more than 1 window in a scratchpad
    /// After releasing 1 window, the rest should still be in the scratchpad
    fn release_scratchpad_multiple_windows_test() {
        let mut manager = Manager::new_test(vec!["AO".to_string(), "EU".to_string()]);
        manager.screen_create_handler(Default::default());
        let nsp_tag = manager.state.tags.get_hidden_by_label("NSP").unwrap().id;

        // Setup
        let mock_window1 = 1_u32;
        let mock_window2 = 2_u32;
        let mock_window3 = 3_u32;
        let scratchpad_name: ScratchPadName = "Alacritty".into();
        manager.state.active_scratchpads.insert(
            scratchpad_name.clone(),
            VecDeque::from([mock_window1, mock_window2, mock_window3]),
        );
        for window in [mock_window1, mock_window2, mock_window3] {
            manager.window_created_handler(
                Window::new(
                    WindowHandle::<MockHandle>(window as i32),
                    None,
                    Some(window),
                ),
                -1,
                -1,
            );
        }

        let expected_tag = manager.state.tags.get(1).unwrap().id;

        // Release Scratchpad
        manager.command_handler(&Command::ReleaseScratchPad {
            window: ReleaseScratchPadOption::Handle(WindowHandle::<MockHandle>(
                mock_window1 as i32,
            )),
            tag: Some(expected_tag),
        });

        // Assert
        let scratchpad = manager
            .state
            .active_scratchpads
            .get_mut(&scratchpad_name)
            .unwrap();

        assert!(manager
            .state
            .windows
            .iter()
            .find(|w| w.pid == Some(mock_window1))
            .map(|w| !w.has_tag(&nsp_tag))
            .unwrap());
        for mock_window_pid in [mock_window2, mock_window3] {
            let window_pid = scratchpad.pop_front();
            assert_eq!(window_pid, Some(mock_window_pid));
            assert!(!manager
                .state
                .windows
                .iter()
                .find(|w| w.pid == window_pid)
                .map(|w| w.has_tag(&nsp_tag))
                .unwrap());
        }
        assert_eq!(scratchpad.pop_front(), None);

        assert_eq!(
            *manager.state.focus_manager.tag_history.front().unwrap(),
            expected_tag
        );
    }

    #[test]
    fn attach_scratchpad_test() {
        let mut manager = Manager::new_test(vec!["AO".to_string(), "EU".to_string()]);
        manager.screen_create_handler(Default::default());
        let nsp_tag = manager.state.tags.get_hidden_by_label("NSP").unwrap().id;

        // Setup
        let mock_window1 = 1_u32;
        let mock_window2 = 2_u32;
        let mock_window3 = 3_u32;
        let scratchpad_name: ScratchPadName = "Alacritty".into();
        manager.state.scratchpads.push(ScratchPad {
            name: scratchpad_name.clone(),
            value: "scratchpad".to_string(),
            args: None,
            x: None,
            y: None,
            height: None,
            width: None,
        });
        manager.state.active_scratchpads.insert(
            scratchpad_name.clone(),
            VecDeque::from([mock_window2, mock_window3]),
        );
        for mock_window in [mock_window1, mock_window2, mock_window3] {
            let mut window = Window::new(
                WindowHandle::<MockHandle>(mock_window as i32),
                None,
                Some(mock_window),
            );
            if mock_window != mock_window1 {
                window.tag(&nsp_tag);
            }

            manager.window_created_handler(window, -1, -1);
        }

        // Attach Scratchpad
        manager.command_handler(&Command::AttachScratchPad {
            window: Some(WindowHandle::<MockHandle>(mock_window1 as i32)),
            scratchpad: scratchpad_name.clone(),
        });

        // Assert
        let scratchpad = manager
            .state
            .active_scratchpads
            .get_mut(&scratchpad_name)
            .unwrap();

        assert_eq!(scratchpad.pop_front(), Some(mock_window1));
        assert!(manager
            .state
            .windows
            .iter()
            .find(|w| w.pid == Some(mock_window1))
            .map(|w| !w.has_tag(&nsp_tag))
            .unwrap());
        for mock_window_pid in [mock_window2, mock_window3] {
            let window_pid = scratchpad.pop_front();
            assert_eq!(window_pid, Some(mock_window_pid));
            assert!(manager
                .state
                .windows
                .iter()
                .find(|w| w.pid == window_pid)
                .map(|w| w.has_tag(&nsp_tag))
                .unwrap());
        }
        assert_eq!(scratchpad.pop_front(), None);
    }

    #[test]
    fn next_valid_pid_forward_test() {
        // Setup
        let mock_window1 = 1_u32;
        let mock_window2 = 2_u32;
        let mock_window3 = 3_u32;
        let mock_window4 = 4_u32;

        let mut managed_windows = [mock_window1, mock_window2, mock_window3, mock_window4]
            .iter()
            .map(|pid| Window::new(WindowHandle::<MockHandle>(*pid as i32), None, Some(*pid)))
            .collect::<Vec<Window<MockHandle>>>();
        let mut scratchpad =
            VecDeque::from([mock_window1, mock_window2, mock_window3, mock_window4]);

        assert_eq!(
            next_valid_scratchpad_pid(&mut scratchpad, &managed_windows, Direction::Forward),
            Some(1)
        );

        managed_windows.remove(1);
        assert_eq!(
            next_valid_scratchpad_pid(&mut scratchpad, &managed_windows, Direction::Forward),
            Some(1)
        );

        scratchpad.pop_front();
        assert_eq!(
            next_valid_scratchpad_pid(&mut scratchpad, &managed_windows, Direction::Forward),
            Some(3)
        );
        assert_eq!(scratchpad.len(), 2);
    }

    #[test]
    fn next_valid_pid_backward_test() {
        // setup
        let mock_window1 = 1_u32;
        let mock_window2 = 2_u32;
        let mock_window3 = 3_u32;
        let mock_window4 = 4_u32;

        let mut managed_windows = [mock_window1, mock_window2, mock_window3, mock_window4]
            .iter()
            .map(|pid| Window::new(WindowHandle::<MockHandle>(*pid as i32), None, Some(*pid)))
            .collect::<Vec<Window<MockHandle>>>();
        let mut scratchpad =
            VecDeque::from([mock_window1, mock_window2, mock_window3, mock_window4]);

        assert_eq!(
            next_valid_scratchpad_pid(&mut scratchpad, &managed_windows, Direction::Backward),
            Some(4)
        );

        managed_windows.remove(2);
        assert_eq!(
            next_valid_scratchpad_pid(&mut scratchpad, &managed_windows, Direction::Backward),
            Some(4)
        );

        scratchpad.pop_back();
        assert_eq!(
            next_valid_scratchpad_pid(&mut scratchpad, &managed_windows, Direction::Backward),
            Some(2)
        );
        assert_eq!(scratchpad.len(), 2);
    }

    #[test]
    #[allow(clippy::too_many_lines)]
    fn cycle_scratchpad_window_test() {
        fn is_visible<H: Handle, C: Config, SERVER: DisplayServer<H>>(
            manager: &Manager<H, C, SERVER>,
            pid: u32,
            nsp_tag: TagId,
        ) -> bool {
            manager
                .state
                .windows
                .iter()
                .find(|w| w.pid == Some(pid))
                .map(|w| w.visible() && !w.has_tag(&nsp_tag))
                .unwrap()
        }
        fn is_only_first_visible<H: Handle, C: Config, SERVER: DisplayServer<H>>(
            manager: &Manager<H, C, SERVER>,
            mut pids: impl Iterator<Item = u32>,
            nsp_tag: TagId,
        ) -> bool {
            if !is_visible(manager, pids.next().unwrap(), nsp_tag) {
                return false;
            }
            for pid in pids {
                if is_visible(manager, pid, nsp_tag) {
                    return false;
                }
            }

            true
        }

        let mut manager = Manager::new_test(vec!["AO".to_string(), "EU".to_string()]);
        manager.screen_create_handler(Default::default());
        let nsp_tag = manager.state.tags.get_hidden_by_label("NSP").unwrap().id;

        // Setup
        let mock_window1 = 1_u32;
        let mock_window2 = 2_u32;
        let mock_window3 = 3_u32;
        let scratchpad_name: ScratchPadName = "Alacritty".into();

        for mock_window in [mock_window1, mock_window2, mock_window3] {
            let mut window = Window::new(
                WindowHandle::<MockHandle>(mock_window as i32),
                None,
                Some(mock_window),
            );
            if mock_window != mock_window1 {
                window.tag(&nsp_tag);
            }

            manager.window_created_handler(window, -1, -1);
        }
        manager.state.scratchpads.push(ScratchPad {
            name: scratchpad_name.clone(),
            value: "scratchpad".to_string(),
            args: None,
            x: None,
            y: None,
            height: None,
            width: None,
        });
        manager.state.active_scratchpads.insert(
            scratchpad_name.clone(),
            VecDeque::from([mock_window1, mock_window2, mock_window3]),
        );

        cycle_scratchpad_window(&mut manager, &scratchpad_name, Direction::Forward);
        let mut scratchpad_iterator = manager
            .state
            .active_scratchpads
            .get(&scratchpad_name)
            .unwrap()
            .iter();
        assert!(
            is_only_first_visible(&manager, scratchpad_iterator.clone().copied(), nsp_tag),
            "On the first forward cycle, the first window is not visible or the other windows are visible"
        );
        assert_eq!(scratchpad_iterator.next(), Some(&mock_window2));
        assert_eq!(scratchpad_iterator.next(), Some(&mock_window3));
        assert_eq!(scratchpad_iterator.next(), Some(&mock_window1));
        assert_eq!(scratchpad_iterator.next(), None);

        cycle_scratchpad_window(&mut manager, &scratchpad_name, Direction::Forward);
        let mut scratchpad_iterator = manager
            .state
            .active_scratchpads
            .get(&scratchpad_name)
            .unwrap()
            .iter();
        assert!(is_only_first_visible(
            &manager,
            scratchpad_iterator.clone().copied(),
            nsp_tag
        ),
            "On the second forward cycle, the first window is not visible or the other windows are visible"
        );
        assert_eq!(scratchpad_iterator.next(), Some(&mock_window3));
        assert_eq!(scratchpad_iterator.next(), Some(&mock_window1));
        assert_eq!(scratchpad_iterator.next(), Some(&mock_window2));
        assert_eq!(scratchpad_iterator.next(), None);

        cycle_scratchpad_window(&mut manager, &scratchpad_name, Direction::Backward);
        let mut scratchpad_iterator = manager
            .state
            .active_scratchpads
            .get(&scratchpad_name)
            .unwrap()
            .iter();
        assert!(is_only_first_visible(
            &manager,
            scratchpad_iterator.clone().copied(),
            nsp_tag
        ),
            "After 2 forward and 1 backward cycles, the first window is not visible or the other windows are visible"
        );
        assert_eq!(scratchpad_iterator.next(), Some(&mock_window2));
        assert_eq!(scratchpad_iterator.next(), Some(&mock_window3));
        assert_eq!(scratchpad_iterator.next(), Some(&mock_window1));
        assert_eq!(scratchpad_iterator.next(), None);

        cycle_scratchpad_window(&mut manager, &scratchpad_name, Direction::Backward);
        let mut scratchpad_iterator = manager
            .state
            .active_scratchpads
            .get(&scratchpad_name)
            .unwrap()
            .iter();
        assert!(is_only_first_visible(
            &manager,
            scratchpad_iterator.clone().copied(),
            nsp_tag
        ),
            "After 2 forward and 2 backward cycles, the first window is not visible or the other windows are visible"
        );
        assert_eq!(scratchpad_iterator.next(), Some(&mock_window1));
        assert_eq!(scratchpad_iterator.next(), Some(&mock_window2));
        assert_eq!(scratchpad_iterator.next(), Some(&mock_window3));
        assert_eq!(scratchpad_iterator.next(), None);
    }

    #[test]
    fn change_focus_with_open_scratchpad_test() {
        let mut manager = Manager::new_test(vec!["AO".to_string(), "EU".to_string()]);
        manager.screen_create_handler(Default::default());

        // Setup
        let mock_window1 = 1_u32;
        let mock_window2 = 2_u32;
        let mock_window3 = 3_u32;
        let scratchpad_name: ScratchPadName = "Alacritty".into();

        for mock_window in [mock_window1, mock_window2, mock_window3] {
            let mut window = Window::new(
                WindowHandle::<MockHandle>(mock_window as i32),
                None,
                Some(mock_window),
            );
            window.set_visible(true);
            window.tag(&1);

            manager.window_created_handler(window, -1, -1);
        }
        manager.state.scratchpads.push(ScratchPad {
            name: scratchpad_name.clone(),
            value: "scratchpad".to_string(),
            args: None,
            x: None,
            y: None,
            height: None,
            width: None,
        });
        manager
            .state
            .active_scratchpads
            .insert(scratchpad_name, VecDeque::from([mock_window3]));

        // Focus first window
        let focus_window_handler = manager.state.windows[0].handle;
        manager.state.handle_window_focus(&focus_window_handler);
        assert_eq!(
            manager
                .state
                .focus_manager
                .window(&manager.state.windows)
                .unwrap()
                .handle,
            WindowHandle::<MockHandle>(1),
            "Initially the first window (1) should be focused"
        );

        manager.command_handler(&Command::FocusWindowDown);
        assert_eq!(
            manager
                .state
                .focus_manager
                .window(&manager.state.windows)
                .unwrap()
                .handle,
            WindowHandle::<MockHandle>(2),
            "After 1 down window (2) should be focused"
        );

        manager.command_handler(&Command::FocusWindowDown);
        assert_eq!(
            manager
                .state
                .focus_manager
                .window(&manager.state.windows)
                .unwrap()
                .handle,
            WindowHandle::<MockHandle>(3),
            "After 2 down window (3) should be focused"
        );

        manager.command_handler(&Command::FocusWindowDown);
        assert_eq!(
            manager
                .state
                .focus_manager
                .window(&manager.state.windows)
                .unwrap()
                .handle,
            WindowHandle::<MockHandle>(1),
            "After 3 down window (1) should be focused (cycle back)"
        );

        manager.command_handler(&Command::FocusWindowUp);
        assert_eq!(
            manager
                .state
                .focus_manager
                .window(&manager.state.windows)
                .unwrap()
                .handle,
            WindowHandle::<MockHandle>(3),
            "After 3 down and 1 up window (3) should be focused (cycle back)"
        );

        manager.command_handler(&Command::FocusWindowUp);
        assert_eq!(
            manager
                .state
                .focus_manager
                .window(&manager.state.windows)
                .unwrap()
                .handle,
            WindowHandle::<MockHandle>(2),
            "After 3 down and 2 up window (2) should be focused"
        );
    }

    #[test]
    fn focus_top_from_scratchpad_test() {
        let mut manager = Manager::new_test(vec!["AO".to_string(), "EU".to_string()]);
        manager.screen_create_handler(Default::default());

        // Setup
        let mock_window1 = 1_u32;
        let mock_window2 = 2_u32;
        let mock_window3 = 3_u32;
        let scratchpad_name: ScratchPadName = "Alacritty".into();

        for mock_window in [mock_window1, mock_window2, mock_window3] {
            let mut window = Window::new(
                WindowHandle::<MockHandle>(mock_window as i32),
                None,
                Some(mock_window),
            );
            window.set_visible(true);
            window.tag(&1);

            manager.window_created_handler(window, -1, -1);
        }
        manager.state.scratchpads.push(ScratchPad {
            name: scratchpad_name.clone(),
            value: "scratchpad".to_string(),
            args: None,
            x: None,
            y: None,
            height: None,
            width: None,
        });
        manager
            .state
            .active_scratchpads
            .insert(scratchpad_name, VecDeque::from([mock_window3]));

        // Focus first window
        let focus_window_handler = manager.state.windows[0].handle;
        manager.state.handle_window_focus(&focus_window_handler);
        assert_eq!(
            manager
                .state
                .focus_manager
                .window(&manager.state.windows)
                .unwrap()
                .handle,
            WindowHandle::<MockHandle>(1),
            "Initially the first window (1) should be focused"
        );

        manager.command_handler(&Command::FocusWindowUp);
        assert_eq!(
            manager
                .state
                .focus_manager
                .window(&manager.state.windows)
                .unwrap()
                .handle,
            WindowHandle::<MockHandle>(3),
            "After 1 up window (3) should be focused (scratchpad window)"
        );

        manager.command_handler(&Command::FocusWindowTop { swap: false });
        assert_eq!(
            manager
                .state
                .focus_manager
                .window(&manager.state.windows)
                .unwrap()
                .handle,
            WindowHandle::<MockHandle>(1),
            "After focusing the scratchpad and then focusing the top, window (1) should be focused"
        );
    }

    #[test]
    fn toggle_scratchpad_also_toggles_single_window_borders() {
        let mut manager = Manager::new_test_with_border(vec!["1".to_string(), "2".to_string()], 1);
        manager.screen_create_handler(Default::default());
        let second_tag = manager.state.tags.get(2).unwrap().id;

        let scratchpad_pid = 1_u32;
        let scratchpad_handle = WindowHandle::<MockHandle>(scratchpad_pid as i32);
        let scratchpad_name: ScratchPadName = "Alacritty".into();
        let mut scratchpad = Window::new(scratchpad_handle, None, Some(scratchpad_pid));
        scratchpad.tag = Some(second_tag);
        manager.window_created_handler(scratchpad, -1, -1);
        manager.state.scratchpads.push(ScratchPad {
            name: scratchpad_name.clone(),
            value: String::new(),
            args: None,
            x: None,
            y: None,
            height: None,
            width: None,
        });
        manager
            .state
            .active_scratchpads
            .insert(scratchpad_name.clone(), VecDeque::from([scratchpad_pid]));

        let window_pid = 2_u32;
        let window_handle = WindowHandle::<MockHandle>(window_pid as i32);
        manager.window_created_handler(Window::new(window_handle, None, Some(window_pid)), -1, -1);

        manager.command_handler(&Command::ToggleScratchPad(scratchpad_name.clone()));

        {
            let scratchpad = manager
                .state
                .windows
                .iter_mut()
                .find(|w| w.pid == Some(scratchpad_pid))
                .unwrap();
            assert_eq!(scratchpad.border(), 1);

            let window = manager
                .state
                .windows
                .iter_mut()
                .find(|w| w.pid == Some(window_pid))
                .unwrap();
            assert_eq!(window.border(), 1);
        }

        manager.command_handler(&Command::ToggleScratchPad(scratchpad_name));

        {
            let window = manager
                .state
                .windows
                .iter_mut()
                .find(|w| w.pid == Some(window_pid))
                .unwrap();

            assert_eq!(window.border(), 0);
        }
    }
}