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ScopeStore

Struct ScopeStore 

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pub struct ScopeStore { /* private fields */ }
Expand description

Store for all scopes; root is at index 0.

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impl ScopeStore

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pub fn new() -> ScopeStore

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pub fn root_id(&self) -> ScopeId

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pub fn get(&self, id: ScopeId) -> Option<&Scope>

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pub fn get_mut(&mut self, id: ScopeId) -> Option<&mut Scope>

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pub fn push(&mut self, kind: ScopeKind, parent: ScopeId) -> ScopeId

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pub fn add_root_global(&mut self, name: String)

Add a global name to the root (main) scope. Used when seeding from signature files.

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pub fn add_root_global_with_type(&mut self, name: String, ty: Type)

Add a global name with type to the root scope. Used when seeding from .sig.

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pub fn add_root_function( &mut self, name: String, min_arity: usize, max_arity: usize, span: Span, )

Add a function to the root (main) scope. Used when seeding from signature files. Pass Span::new(0, 0) when no source span is available. Optional params (type?) give min_arity < max_arity.

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pub fn add_root_function_with_types( &mut self, name: String, min_arity: usize, max_arity: usize, span: Span, param_types: Option<Vec<Type>>, return_type: Option<Type>, )

Add a function with param/return types to the root scope. Used when seeding from .sig.

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pub fn set_root_function_meta(&mut self, name: String, meta: SigMeta)

Set doc and complexity for a root function (from .sig /// and @complexity).

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pub fn set_root_global_meta(&mut self, name: String, meta: SigMeta)

Set doc and complexity for a root global (from .sig).

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pub fn get_root_function_meta(&self, name: &str) -> Option<&SigMeta>

Get doc and complexity for a root function, if any.

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pub fn get_root_global_meta(&self, name: &str) -> Option<&SigMeta>

Get doc and complexity for a root global, if any.

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pub fn add_root_class(&mut self, name: String, span: Span)

Add a class name to the root (main) scope. Used for built-ins (e.g. Class). Pass Span::new(0, 0) when no source span is available.

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pub fn add_class_field( &mut self, class_name: &str, field_name: String, ty: Type, visibility: MemberVisibility, )

Register a class field for member type lookup (this.field_name). Visibility defaults to Public.

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pub fn add_class_method( &mut self, class_name: &str, method_name: String, param_types: Vec<Type>, return_type: Type, visibility: MemberVisibility, )

Register a class method for member type lookup (this.method_name returns function type). Visibility defaults to Public.

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pub fn add_class_static_field( &mut self, class_name: &str, field_name: String, ty: Type, visibility: MemberVisibility, )

Register a static field (ClassName.staticField).

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pub fn add_class_static_method( &mut self, class_name: &str, method_name: String, param_types: Vec<Type>, return_type: Type, visibility: MemberVisibility, )

Register a static method (ClassName.staticMethod).

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pub fn get_class_member_type( &self, class_name: &str, member_name: &str, ) -> Option<Type>

Type of a member (field or method) on a class instance. Returns None if unknown.

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pub fn get_class_static_member_type( &self, class_name: &str, member_name: &str, ) -> Option<Type>

Type of a static member (ClassName.staticField or ClassName.staticMethod). Returns None if unknown.

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pub fn get_class_members(&self, class_name: &str) -> Option<&ClassMembers>

Class members (instance and static fields/methods) for completion and member access.

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pub fn get_function_type_as_value( &self, current: ScopeId, name: &str, ) -> Option<Type>

Get the type of a function when used as a value, searching from current scope up to root.

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pub fn root_has_class(&self, name: &str) -> bool

True if the root (main) scope has a class with this name (for fallback type inference).

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pub fn resolve(&self, current: ScopeId, name: &str) -> Option<ResolvedSymbol>

Resolve a name: look in current scope and parents; also check main’s functions and classes.

Trait Implementations§

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impl Debug for ScopeStore

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for ScopeStore

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fn default() -> ScopeStore

Returns the “default value” for a type. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.