use ratatui::style::{Color, Modifier, Style};
pub struct Blue;
impl Blue {
pub const MUTED: Color = Color::Rgb(100, 140, 180); pub const BRIGHT: Color = Color::Rgb(100, 180, 255); pub const BG: Color = Color::Rgb(30, 40, 55); }
pub struct Orange;
impl Orange {
pub const MUTED: Color = Color::Rgb(200, 140, 100); pub const BRIGHT: Color = Color::Rgb(255, 180, 100); }
pub struct Yellow;
impl Yellow {
pub const MUTED: Color = Color::Rgb(180, 160, 100); pub const BRIGHT: Color = Color::Rgb(220, 180, 80); pub const VIVID: Color = Color::Rgb(255, 200, 80); }
pub struct Green;
impl Green {
pub const BRIGHT: Color = Color::Rgb(100, 200, 100); }
pub struct Red;
impl Red {
pub const MUTED: Color = Color::Rgb(180, 100, 100); pub const BRIGHT: Color = Color::Rgb(220, 100, 100); }
pub struct Purple;
impl Purple {
pub const BRIGHT: Color = Color::Rgb(160, 120, 200);
}
pub struct Gray;
impl Gray {
pub const DIM: Color = Color::DarkGray;
}
pub struct Theme;
impl Theme {
pub const KEYBINDING: Color = Gray::DIM;
pub const PANE_BORDER_FOCUSED: Color = Gray::DIM;
pub const FRAME_BORDER: Color = Color::Reset; pub const SELECTION_BG: Color = Color::Rgb(50, 50, 80);
pub const TITLE_ASSUMPTION: Color = Blue::MUTED;
pub const HYP_NAME: Color = Blue::BRIGHT;
pub const TITLE_GOAL: Color = Orange::MUTED;
pub const GOAL: Color = Orange::BRIGHT;
pub const TITLE_TACTIC: Color = Yellow::MUTED;
pub const ADDED: Color = Green::BRIGHT;
pub const REMOVED: Color = Red::BRIGHT;
pub const CHANGED: Color = Yellow::BRIGHT;
pub const UNCHANGED: Color = Color::White;
pub const INACTIVE_NODE_BORDER: Color = Gray::DIM;
pub const CURRENT_NODE_BORDER: Color = Color::Reset;
pub const COMPLETED_NODE_BORDER: Color = Purple::BRIGHT;
pub const INCOMPLETE_NODE_BORDER: Color = Yellow::VIVID;
pub const COMPLETED_GOAL_FG: Color = Purple::BRIGHT;
pub const DATA_HYP_BG: Color = Blue::BG;
pub const DATA_HYP_FG: Color = Color::Rgb(130, 170, 220);
pub const DEPENDENCY: Style = Style::new().fg(Blue::MUTED).add_modifier(Modifier::DIM);
pub const EFFECT_BIND: Color = Color::Cyan;
pub const EFFECT_STATE_READ: Color = Green::BRIGHT;
pub const EFFECT_STATE_WRITE: Color = Color::Rgb(240, 180, 80); pub const EFFECT_STATE_MODIFY: Color = Color::Magenta;
pub const EFFECT_RETURN: Color = Color::Rgb(100, 140, 200); pub const EFFECT_THROW: Color = Red::BRIGHT;
pub const EFFECT_PURE: Color = Color::White;
pub const EDGE_DATA_FLOW: Color = Color::Rgb(120, 80, 140); pub const EDGE_CONTROL_FLOW: Color = Color::Rgb(160, 160, 160); pub const EDGE_EFFECT_FLOW: Color = Color::Rgb(180, 100, 200); pub const EDGE_ERROR_PROPAGATION: Color = Color::Rgb(255, 130, 80); pub const EDGE_EARLY_RETURN: Color = Color::Rgb(255, 190, 90); pub const EDGE_CONTINUATION: Color = Color::Rgb(80, 100, 140);
pub const DATAFLOW_BINDING: Color = Color::Cyan;
pub const DATAFLOW_LAMBDA: Color = Color::Magenta;
pub const DATAFLOW_BRANCH: Color = Color::Rgb(255, 200, 100); pub const DATAFLOW_CONDITION: Color = Color::Rgb(100, 140, 200); }