//! Frame selection for the animated mascot. The actual sprite art lives in
//! [`super::mascot_art`]; this module only picks which pre-rendered frame to
//! show for a given animation tick.
use BuddyState;
/// Return the sprite lines to render for the given animation tick. When frames
/// are available and a tick is provided, cycle through them; otherwise fall
/// back to the static base sprite.
pub