use bevy::ecs::system::SystemState;
use bevy::input::InputPlugin;
use bevy::prelude::*;
use bevy::utils::HashSet;
use leafwing_input_manager::input_streams::InputStreams;
use leafwing_input_manager::prelude::*;
fn test_app() -> App {
let mut app = App::new();
app.add_plugins(MinimalPlugins)
.add_plugin(InputPlugin)
.add_plugin(InputManagerPlugin::<Action>::default())
.add_startup_system(spawn_input_map);
app
}
#[derive(Actionlike, Clone, Copy, PartialEq, Eq, Hash, Debug)]
enum Action {
One,
Two,
OneAndTwo,
TwoAndThree,
OneAndTwoAndThree,
CtrlOne,
AltOne,
CtrlAltOne,
}
fn spawn_input_map(mut commands: Commands) {
use Action::*;
use KeyCode::*;
let mut input_map = InputMap::default();
input_map.insert(Key1, One);
input_map.insert(Key2, Two);
input_map.insert_chord([Key1, Key2], OneAndTwo);
input_map.insert_chord([Key2, Key3], TwoAndThree);
input_map.insert_chord([Key1, Key2, Key3], OneAndTwoAndThree);
input_map.insert_chord([LControl, Key1], CtrlOne);
input_map.insert_chord([LAlt, Key1], AltOne);
input_map.insert_chord([LControl, LAlt, Key1], CtrlAltOne);
commands.spawn(input_map);
}
trait ClashTestExt {
fn assert_input_map_actions_eq(
&mut self,
clash_strategy: ClashStrategy,
pressed_actions: impl IntoIterator<Item = Action>,
);
}
impl ClashTestExt for App {
fn assert_input_map_actions_eq(
&mut self,
clash_strategy: ClashStrategy,
pressed_actions: impl IntoIterator<Item = Action>,
) {
let pressed_actions: HashSet<Action> = HashSet::from_iter(pressed_actions.into_iter());
let mut input_system_state: SystemState<Query<&InputMap<Action>>> =
SystemState::new(&mut self.world);
let input_map_query = input_system_state.get(&self.world);
let input_map = input_map_query.single();
let keyboard_input = self.world.resource::<Input<KeyCode>>();
for action in Action::variants() {
if pressed_actions.contains(&action) {
assert!(
input_map.pressed(action, &InputStreams::from_world(&self.world, None), clash_strategy),
"{action:?} was incorrectly not pressed for {clash_strategy:?} when `Input<KeyCode>` was \n {keyboard_input:?}."
);
} else {
assert!(
!input_map.pressed(action, &InputStreams::from_world(&self.world, None), clash_strategy),
"{action:?} was incorrectly pressed for {clash_strategy:?} when `Input<KeyCode>` was \n {keyboard_input:?}"
);
}
}
}
}
#[test]
fn two_inputs_clash_handling() {
use Action::*;
use KeyCode::*;
let mut app = test_app();
app.send_input(Key1);
app.send_input(Key2);
app.update();
app.assert_input_map_actions_eq(ClashStrategy::PressAll, [One, Two, OneAndTwo]);
app.assert_input_map_actions_eq(ClashStrategy::PrioritizeLongest, [OneAndTwo]);
app.assert_input_map_actions_eq(ClashStrategy::UseActionOrder, [One, Two]);
}
#[test]
fn three_inputs_clash_handling() {
use Action::*;
use KeyCode::*;
let mut app = test_app();
app.reset_inputs();
app.send_input(Key1);
app.send_input(Key2);
app.send_input(Key3);
app.update();
app.assert_input_map_actions_eq(
ClashStrategy::PressAll,
[One, Two, OneAndTwo, TwoAndThree, OneAndTwoAndThree],
);
app.assert_input_map_actions_eq(ClashStrategy::PrioritizeLongest, [OneAndTwoAndThree]);
app.assert_input_map_actions_eq(ClashStrategy::UseActionOrder, [One, Two]);
}
#[test]
fn modifier_clash_handling() {
use Action::*;
use KeyCode::*;
let mut app = test_app();
app.reset_inputs();
app.send_input(Key1);
app.send_input(Key2);
app.send_input(Key3);
app.send_input(LControl);
app.update();
app.assert_input_map_actions_eq(
ClashStrategy::PressAll,
[One, Two, OneAndTwo, TwoAndThree, OneAndTwoAndThree, CtrlOne],
);
app.assert_input_map_actions_eq(
ClashStrategy::PrioritizeLongest,
[CtrlOne, OneAndTwoAndThree],
);
app.assert_input_map_actions_eq(ClashStrategy::UseActionOrder, [One, Two]);
}
#[test]
fn multiple_modifiers_clash_handling() {
use Action::*;
use KeyCode::*;
let mut app = test_app();
app.reset_inputs();
app.send_input(Key1);
app.send_input(LControl);
app.send_input(LAlt);
app.update();
app.assert_input_map_actions_eq(ClashStrategy::PressAll, [One, CtrlOne, AltOne, CtrlAltOne]);
app.assert_input_map_actions_eq(ClashStrategy::PrioritizeLongest, [CtrlAltOne]);
app.assert_input_map_actions_eq(ClashStrategy::UseActionOrder, [One]);
}
#[test]
fn action_order_clash_handling() {
use Action::*;
use KeyCode::*;
let mut app = test_app();
app.reset_inputs();
app.send_input(Key3);
app.send_input(Key2);
app.update();
app.assert_input_map_actions_eq(ClashStrategy::PressAll, [Two, TwoAndThree]);
app.assert_input_map_actions_eq(ClashStrategy::PrioritizeLongest, [TwoAndThree]);
app.assert_input_map_actions_eq(ClashStrategy::UseActionOrder, [Two]);
}