leafwing-input-manager 0.8.0

A powerfully direct stateful input manager for the Bevy game engine.
Documentation
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# LWIM Release Checklist


## Adding a new input kind


1. Ensure that `reset_inputs` for `MutableInputStreams` is resetting all relevant fields.
2. Ensure that `RawInputs` struct has fields that cover all necessary input types.
3. Ensure that `send_input` and `release_input` check all possible fields on `RawInputs`.

## Before release


1. Ensure no tests (other than ones in the README) are ignored.
2. Manually verify that all examples work.