useldtk_rust::Project;// Loads an LDtk Project file along with any external level files
// that it references.
fnmain(){let file_path ="assets/game_1-1-3.ldtk".to_string();let project: Project =Project::new(file_path);//println!("First level pixel height is {}!", project.levels[0].px_hei);
println!("First level pixel height is {}!", project.levels[0].px_hei);}