ldtk-codegen 1.0.2

Generate typed rust code from LDtk Project
Loading stuff:
    ☐ External levels
    ☐ World/Multi world (https://github.com/deepnight/ldtk/issues/231)

Root:
    ☐ Project's bg_color
    ☐ TOC
    ☐ World grid size (inside worlds)
    ☐ World layout (inside worlds)?
    ☐ defs.external_enums

Level:
    Layers:
        ✔ IntGridLayer @done(23-07-31 23:31)
        Entities:
            ✔ Layer @started(23-08-01 13:11) @done(23-08-01 19:54) @lasted(6h43m)
            ✔ Entity fields @started(23-08-05 13:06) @done(23-08-07 14:14) @lasted(2d1h8m19s)
        AutoLayer:
            ✔ The layer api @started(23-08-03 14:06) @done(23-08-03 16:07) @lasted(2h1m57s)
            ☐ The layer itself
            ☐ Runtime rule solver
        ☐ Tiles @started(23-08-07 19:13)
    ✔ Fields @started(23-08-07 14:17) @done(23-08-07 14:28) @lasted(11m43s)
    ☐ world_pos & world_depth
    ☐ Background (bg_color (+defaultable), bg_pos, bg_path)
    ☐ neighbours

Tileset:
    ✔ Tile flipping @started(23-08-03 16:39) @done(23-08-03 16:58) @lasted(19m36s)
    ✔ Entity tiles @started(23-08-03 18:02) @done(23-08-03 18:47) @lasted(45m28s)
    ☐ Tile data

Code quality:
    ☐ Replace panicable indices by get + context + try

Generated code quality:
    Docs:
        ☐ Find missing docs
    ✔ Add derives like default, clone, etc. @started(23-08-01 12:30) @done(23-08-01 12:54) @lasted(24m46s)
    ✔ Use user-defined vectors @done(23-08-03 13:50)
    ✔ RectIterator @done(23-08-07 19:09)