use crate::definitions::*;
pub fn layer_definition(
preferences: &Preferences,
definitions: &mut RsDefinitions,
layer_json: &LayerDefinition,
code: &mut Scope,
level: &mut codegen::Struct,
) -> Result<()> {
let layer_type_name = &layer_json.identifier;
code.raw(&format!(
r#"layer::generate_tiles_layer!(
{}{layer_type_name}:
grid_size = {},
guide_grid_size = {},
px_offset = {},
parallax_factor = {},
tileset = {},
);"#,
layer_json
.doc
.as_ref()
.map(|doc| format!("!doc \"{doc}\"\n "))
.unwrap_or_default(),
layer_json.grid_size,
fmt_vec!(layer_json.guide_grid wid/hei),
fmt_vec!(layer_json.px_offset),
fmt_vec!(!float layer_json.parallax_factor),
layer_json
.tileset_def_uid
.context("Tiles layer doesn't have tileset!")?,
));
definitions.layers.insert(
layer_type_name.clone(),
RsLayerDefinition::Tiles(RsTilesDefinition {
grid_size: layer_json.grid_size as u32,
}),
);
level
.new_field(
&preferences.to_case(&layer_json.identifier, Case::Snake),
layer_type_name,
)
.vis("pub");
Ok(())
}
pub fn layer_instance(
definition: &RsTilesDefinition,
definitions: &RsDefinitions,
layer_rs: &mut Block,
layer_json: &LayerInstance,
) -> Result<()> {
let tileset_id = layer_json
.tileset_def_uid
.context("Tileset UID is not present in autotiled int grid!")?;
let tileset = definitions
.tilesets
.get(&tileset_id)
.context("Tileset from autotiled int grid was not found!")?;
layer_rs.line(format!("size: {},", fmt_vec!(layer_json.c wid/hei)));
let mut tiles = vec!["None".to_owned(); layer_json.c_wid as usize * layer_json.c_hei as usize];
for tile in &layer_json.grid_tiles {
let tile_pos = (
tile.px[0] as usize / definition.grid_size as usize,
tile.px[1] as usize / definition.grid_size as usize,
);
let tileset_tile = (
tile.src[0] as u32 / tileset.tile_size,
tile.src[1] as u32 / tileset.tile_size,
);
tiles[tile_pos.0 + tile_pos.1 * layer_json.c_wid as usize] = format!(
"Some(Tile::new(Vec2::new({}, {}), {}))",
tileset_tile.0,
tileset_tile.1,
match tile.f {
0 => "FlipMode::None",
1 => "FlipMode::Horizontal",
2 => "FlipMode::Vertical",
3 => "FlipMode::Both",
_ => bail!("Invalid flip mode: {}", tile.f),
}
);
}
let mut tiles_field = Block::new("tiles: vec!");
for tiles in tiles {
tiles_field.line(format!("{},", tiles));
}
tiles_field.after(",");
layer_rs.push_block(tiles_field);
Ok(())
}