1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
/******************************************************************************
*
* Copyright 2022 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at:
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
******************************************************************************/
/**
* Low Complexity Communication Codec (LC3)
*
* This implementation conforms to :
*
* - Low Complexity Communication Codec (LC3)
* Bluetooth Specification v1.0
*
* - ETSI TS 103 634 v1.4.1
* Digital Enhanced Cordless Telecommunications (DECT)
* Low Complexity Communication Codec plus (LC3plus)
*
* LC3 and LC3 Plus are audio codecs designed for low-latency audio transport.
*
* - Unlike most other codecs, the LC3 codec is focused on audio streaming
* in constrained (on packet sizes and interval) tranport layer.
* In this way, the LC3 does not handle :
* VBR (Variable Bitrate), based on input signal complexity
* ABR (Adaptative Bitrate). It does not rely on any bit reservoir,
* a frame will be strictly encoded in the bytes budget given by
* the user (or transport layer).
*
* However, the bitrate (bytes budget for encoding a frame) can be
* freely changed at any time. But will not rely on signal complexity,
* it can follow a temporary bandwidth increase or reduction.
*
* - Unlike classic codecs, the LC3 codecs does not run on fixed amount
* of samples as input. It operates only on fixed frame duration, for
* any supported sample rates (8 to 48 KHz). Two frames duration are
* available 7.5ms and 10ms.
*
*
* --- LC3 Plus features ---
*
* In addition to LC3, following features of LC3 Plus are proposed:
* - Frame duration of 2.5 and 5ms.
* - High-Resolution mode, 48 KHz, and 96 kHz sampling rates.
*
* The distinction between LC3 and LC3 plus is made according to :
*
* Frame Duration | 2.5ms | 5ms | 7.5ms | 10 ms |
* ---------------- | ----- | ----- | ----- | ----- |
* LC3 | | | X | X |
* LC3 Plus | X | X | | X |
*
* The 10 ms frame duration is available in LC3 and LC3 plus standard.
* In this mode, the produced bitstream can be referenced either
* as LC3 or LC3 plus.
*
* The LC3 Plus high-resolution mode should be preferred at high bitrates
* and larger audio bandwidth. In this mode, the audio bandwidth is always
* up to the Nyquist frequency, compared to LC3 at 48 KHz, which limits
* the bandwidth to 20 KHz.
*
*
* --- Bit rate ---
*
* The proposed implementation accepts any frame sizes between 20 and 400 Bytes
* for non-high-resolution mode. Mind that the LC3 Plus standard defines
* smaller sizes for frame durations shorter than 10 ms and/or sampling rates
* less than 48 kHz.
*
* In High-Resolution mode, the frame sizes (and bitrates) are restricted
* as follows:
*
* HR Configuration | Frame sizes | Bitrate (kbps) |
* ------------------ | ------------- | -------------- |
* 10 ms - 48 KHz | 156 to 625 | 124.8 - 500 |
* 10 ms - 96 KHz | 187 to 625 | 149.6 - 500 |
* ------------------ | ------------- | -------------- |
* 5 ms - 48 KHz | 93 to 375 | 148.8 - 600 |
* 5 ms - 96 KHz | 109 to 375 | 174.4 - 600 |
* ------------------ | ------------- | -------------- |
* 2.5 ms - 48 KHz | 54 to 210 | 172.8 - 672 |
* 2.5 ms - 96 KHz | 62 to 210 | 198.4 - 672 |
*
*
* --- About 44.1 KHz sample rate ---
*
* The Bluetooth specification and the ETSI TS 103 634 standard references
* the 44.1 KHz sample rate, although there is no support in the core algorithm
* of the codec.
* We can summarize the 44.1 KHz support by "You can put any sample rate around
* the defined base sample rates." Please mind the following items :
*
* 1. The frame size will not be 2.5ms, 5ms, 7.5 ms or 10 ms, but is scaled
* by 'supported sample rate' / 'input sample rate'
*
* 2. The bandwidth will be hard limited (to 20 KHz) if you select 48 KHz.
* The encoded bandwidth will also be affected by the above inverse
* factor of 20 KHz.
*
* Applied to 44.1 KHz, we get :
*
* 1. About 8.16 ms frame duration, instead of 7.5 ms
* About 10.88 ms frame duration, instead of 10 ms
*
* 2. The bandwidth becomes limited to 18.375 KHz
*
*
* --- How to encode / decode ---
*
* An encoder / decoder context needs to be setup. This context keeps states
* on the current stream to proceed, and samples that overlapped across
* frames.
*
* You have two ways to setup the encoder / decoder :
*
* - Using static memory allocation (this module does not rely on
* any dynamic memory allocation). The types `lc3_xxcoder_mem_16k_t`,
* and `lc3_xxcoder_mem_48k_t` have size of the memory needed for
* encoding up to 16 KHz or 48 KHz.
*
* - Using dynamic memory allocation. The `lc3_xxcoder_size()` procedure
* returns the needed memory size, for a given configuration. The memory
* space must be aligned to a pointer size. As an example, you can setup
* encoder like this :
*
* | enc = lc3_setup_encoder(frame_us, sample rate,
* | malloc(lc3_encoder_size(frame_us, sample rate)));
* | ...
* | free(enc);
*
* Note :
* - A NULL memory adress as input, will return a NULL encoder context.
* - The returned encoder handle is set at the address of the allocated
* memory space, you can directly free the handle.
*
* Next, call the `lc3_encode()` encoding procedure, for each frames.
* To handle multichannel streams (Stereo or more), you can proceed with
* interleaved channels PCM stream like this :
*
* | for(int ich = 0; ich < nch: ich++)
* | lc3_encode(encoder[ich], pcm + ich, nch, ...);
*
* with `nch` as the number of channels in the PCM stream
*
* ---
*
* Antoine SOULIER, Tempow / Google LLC
*
*/
extern "C" __cplusplus
}
/* __LC3_H */