[][src]Struct lc3::instruction::Condition

pub struct Condition {
    pub n: bool,
    pub z: bool,
    pub p: bool,
}

Condition code for LC-3. Because the original LC-3 machine defines each condition codes as separated bits of PSR, we don't define it as enum, but struct with three boolean values.

Fields

n: boolz: boolp: bool

Implementations

impl Condition[src]

pub fn satisfies(&self, machine_cond: &Condition) -> bool[src]

Trait Implementations

impl Clone for Condition[src]

impl Debug for Condition[src]

impl Default for Condition[src]

impl Eq for Condition[src]

impl PartialEq<Condition> for Condition[src]

impl StructuralPartialEq for Condition[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.