lbug 0.16.1

An in-process property graph database management system built for query speed and scalability
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// Copyright 2016 The RE2 Authors.  All Rights Reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

#ifndef UTIL_STRUTIL_H_
#define UTIL_STRUTIL_H_

#include <string>

#include "stringpiece.h"
#include "util.h"

namespace lbug {
namespace regex {

std::string CEscape(const StringPiece& src);
void PrefixSuccessor(std::string* prefix);
std::string StringPrintf(const char* format, ...);
void SStringPrintf(std::string* dst, const char* format, ...);
void StringAppendF(std::string* dst, const char* format, ...);

} // namespace regex
} // namespace lbug

#endif // UTIL_STRUTIL_H_