lbug 0.17.0

An in-process property graph database management system built for query speed and scalability
#include "planner/operator/logical_unwind_deduplicate.h"
#include "processor/operator/physical_operator.h"
#include "processor/operator/unwind_dedup.h"
#include "processor/plan_mapper.h"

using namespace lbug::common;
using namespace lbug::planner;

namespace lbug {
namespace processor {

std::unique_ptr<PhysicalOperator> PlanMapper::mapUnwindDedup(
    const LogicalOperator* logicalOperator) {
    auto& unwindDedup = logicalOperator->constCast<LogicalUnwindDeduplicate>();
    auto outSchema = unwindDedup.getSchema();
    auto prevOperator = mapOperator(logicalOperator->getChild(0).get());
    std::vector<DataPos> keyDataPositions;
    keyDataPositions.reserve(unwindDedup.getKeyExpressions().size());
    for (auto& expr : unwindDedup.getKeyExpressions()) {
        keyDataPositions.emplace_back(outSchema->getExpressionPos(*expr));
    }
    auto printInfo = std::make_unique<UnwindDedupPrintInfo>();
    return std::make_unique<UnwindDedup>(std::move(keyDataPositions), std::move(prevOperator),
        getOperatorID(), std::move(printInfo));
}

} // namespace processor
} // namespace lbug