lbug 0.16.1

An in-process property graph database management system built for query speed and scalability
Documentation
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#include "processor/operator/empty_result.h"
#include "processor/plan_mapper.h"

using namespace lbug::planner;

namespace lbug {
namespace processor {

std::unique_ptr<PhysicalOperator> PlanMapper::mapEmptyResult(const LogicalOperator*) {
    auto printInfo = std::make_unique<OPPrintInfo>();
    return std::make_unique<EmptyResult>(getOperatorID(), std::move(printInfo));
}

} // namespace processor
} // namespace lbug