#pragma once
#include "physical_operator.h"
namespace lbug {
namespace processor {
class EmptyResult final : public PhysicalOperator {
static constexpr PhysicalOperatorType type_ = PhysicalOperatorType::EMPTY_RESULT;
public:
EmptyResult(physical_op_id id, std::unique_ptr<OPPrintInfo> printInfo)
: PhysicalOperator{type_, id, std::move(printInfo)} {}
bool isSource() const override { return true; }
bool getNextTuplesInternal(ExecutionContext*) override;
std::unique_ptr<PhysicalOperator> copy() override {
return std::make_unique<EmptyResult>(id, printInfo->copy());
}
};
} }