lbug 0.16.1

An in-process property graph database management system built for query speed and scalability
Documentation
#pragma once

#include "logical_simple.h"

namespace lbug {
namespace planner {

class LogicalDetachDatabase final : public LogicalSimple {
    static constexpr LogicalOperatorType type_ = LogicalOperatorType::DETACH_DATABASE;

public:
    explicit LogicalDetachDatabase(std::string dbName)
        : LogicalSimple{type_}, dbName{std::move(dbName)} {}

    std::string getDBName() const { return dbName; }

    std::string getExpressionsForPrinting() const override { return dbName; }

    std::unique_ptr<LogicalOperator> copy() override {
        return std::make_unique<LogicalDetachDatabase>(dbName);
    }

private:
    std::string dbName;
};

} // namespace planner
} // namespace lbug