#pragma once
#include "math.h"
#include "common/vector/value_vector.h"
#include "function/array/functions/array_squared_distance.h"
namespace lbug {
namespace function {
struct ArrayDistance {
template<std::floating_point T>
static inline void operation(common::list_entry_t& left, common::list_entry_t& right, T& result,
common::ValueVector& leftVector, common::ValueVector& rightVector,
common::ValueVector& resultVector) {
ArraySquaredDistance::operation(left, right, result, leftVector, rightVector, resultVector);
result = std::sqrt(result);
}
};
} }