lbug 0.16.1

An in-process property graph database management system built for query speed and scalability
Documentation
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#pragma once

#if defined(_WIN32)
#include <string>

#include "windows.h"

namespace lbug {
namespace common {

struct WindowsUtils {
    static std::wstring utf8ToUnicode(const char* input);
    static std::string unicodeToUTF8(LPCWSTR input);
};

} // namespace common
} // namespace lbug
#endif