#include "binder/binder.h"
#include "function/table/bind_data.h"
#include "function/table/bind_input.h"
#include "function/table/simple_table_function.h"
#include "main/client_context.h"
using namespace lbug::common;
using namespace lbug::main;
namespace lbug {
namespace function {
struct CurrentSettingBindData final : TableFuncBindData {
std::string result;
CurrentSettingBindData(std::string result, binder::expression_vector columns,
offset_t maxOffset)
: TableFuncBindData{std::move(columns), maxOffset}, result{std::move(result)} {}
std::unique_ptr<TableFuncBindData> copy() const override {
return std::make_unique<CurrentSettingBindData>(result, columns, numRows);
}
};
static offset_t internalTableFunc(const TableFuncMorsel& , const TableFuncInput& input,
common::DataChunk& output) {
auto currentSettingBindData = input.bindData->constPtrCast<CurrentSettingBindData>();
const auto pos = output.state->getSelVector()[0];
output.getValueVectorMutable(0).setValue(pos, currentSettingBindData->result);
return 1;
}
static std::unique_ptr<TableFuncBindData> bindFunc(const ClientContext* context,
const TableFuncBindInput* input) {
auto optionName = input->getLiteralVal<std::string>(0);
std::vector<std::string> columnNames;
std::vector<LogicalType> columnTypes;
columnNames.emplace_back(optionName);
columnTypes.push_back(LogicalType::STRING());
columnNames = TableFunction::extractYieldVariables(columnNames, input->yieldVariables);
auto columns = input->binder->createVariables(columnNames, columnTypes);
return std::make_unique<CurrentSettingBindData>(
context->getCurrentSetting(optionName).toString(), columns, 1 );
}
function_set CurrentSettingFunction::getFunctionSet() {
function_set functionSet;
auto function = std::make_unique<TableFunction>(name, std::vector{LogicalTypeID::STRING});
function->tableFunc = SimpleTableFunc::getTableFunc(internalTableFunc);
function->bindFunc = bindFunc;
function->initSharedStateFunc = SimpleTableFunc::initSharedState;
function->initLocalStateFunc = TableFunction::initEmptyLocalState;
functionSet.push_back(std::move(function));
return functionSet;
}
} }