lbug 0.16.1

An in-process property graph database management system built for query speed and scalability
Documentation
#include "function/list/functions/list_position_function.h"

#include "common/type_utils.h"
#include "function/list/vector_list_functions.h"
#include "function/scalar_function.h"

using namespace lbug::common;

namespace lbug {
namespace function {

static std::unique_ptr<FunctionBindData> bindFunc(const ScalarBindFuncInput& input) {
    auto scalarFunction = input.definition->ptrCast<ScalarFunction>();
    TypeUtils::visit(input.arguments[1]->getDataType().getPhysicalType(),
        [&scalarFunction]<typename T>(T) {
            scalarFunction->execFunc = ScalarFunction::BinaryExecListStructFunction<list_entry_t, T,
                int64_t, ListPosition>;
        });
    return FunctionBindData::getSimpleBindData(input.arguments, LogicalType::INT64());
}

function_set ListPositionFunction::getFunctionSet() {
    function_set result;
    auto func = std::make_unique<ScalarFunction>(name,
        std::vector<LogicalTypeID>{LogicalTypeID::LIST, LogicalTypeID::ANY}, LogicalTypeID::INT64);
    func->bindFunc = bindFunc;
    result.push_back(std::move(func));
    return result;
}

} // namespace function
} // namespace lbug