lbug 0.16.1

An in-process property graph database management system built for query speed and scalability
Documentation
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#include "binder/binder.h"
#include "binder/bound_use_database.h"
#include "parser/use_database.h"

namespace lbug {
namespace binder {

std::unique_ptr<BoundStatement> Binder::bindUseDatabase(const parser::Statement& statement) {
    auto useDatabase = statement.constCast<parser::UseDatabase>();
    return std::make_unique<BoundUseDatabase>(useDatabase.getDBName());
}

} // namespace binder
} // namespace lbug