lbug 0.16.0

An in-process property graph database management system built for query speed and scalability
Documentation
#pragma once

#include <memory>
#include <string>

namespace lbug {

struct OPPrintInfo {
    OPPrintInfo() {}
    virtual ~OPPrintInfo() = default;

    virtual std::string toString() const { return std::string(); }

    virtual std::unique_ptr<OPPrintInfo> copy() const { return std::make_unique<OPPrintInfo>(); }

    static std::unique_ptr<OPPrintInfo> EmptyInfo() { return std::make_unique<OPPrintInfo>(); }
};

} // namespace lbug