lbug 0.15.4

An in-process property graph database management system built for query speed and scalability
Documentation
/* Copyright (c) 2012-2017 The ANTLR Project. All rights reserved.
 * Use of this file is governed by the BSD 3-clause license that
 * can be found in the LICENSE.txt file in the project root.
 */

#include "tree/ParseTree.h"
#include "tree/Trees.h"

#include "tree/xpath/XPathRuleAnywhereElement.h"

using namespace antlr4::tree;
using namespace antlr4::tree::xpath;

XPathRuleAnywhereElement::XPathRuleAnywhereElement(const std::string &ruleName, int ruleIndex) : XPathElement(ruleName) {
  _ruleIndex = ruleIndex;
}

std::vector<ParseTree *> XPathRuleAnywhereElement::evaluate(ParseTree *t) {
  return Trees::findAllRuleNodes(t, _ruleIndex);
}