lbug 0.15.4

An in-process property graph database management system built for query speed and scalability
Documentation
/* Copyright (c) 2012-2017 The ANTLR Project. All rights reserved.
 * Use of this file is governed by the BSD 3-clause license that
 * can be found in the LICENSE.txt file in the project root.
 */

#pragma once

#include "Chunk.h"

namespace antlr4 {
namespace tree {
namespace pattern {

  /// <summary>
  /// Represents a span of raw text (concrete syntax) between tags in a tree
  /// pattern string.
  /// </summary>
  class ANTLR4CPP_PUBLIC TextChunk : public Chunk {
  private:
    /// <summary>
    /// This is the backing field for <seealso cref="#getText"/>.
    /// </summary>
    const std::string text;

    /// <summary>
    /// Constructs a new instance of <seealso cref="TextChunk"/> with the specified text.
    /// </summary>
    /// <param name="text"> The text of this chunk. </param>
    /// <exception cref="IllegalArgumentException"> if {@code text} is {@code null}. </exception>
  public:
    TextChunk(const std::string &text);
    virtual ~TextChunk();

    /// <summary>
    /// Gets the raw text of this chunk.
    /// </summary>
    /// <returns> The text of the chunk. </returns>
    std::string getText();

    /// <summary>
    /// {@inheritDoc}
    /// <p/>
    /// The implementation for <seealso cref="TextChunk"/> returns the result of
    /// <seealso cref="#getText()"/> in single quotes.
    /// </summary>
    virtual std::string toString() override;
  };

} // namespace pattern
} // namespace tree
} // namespace antlr4