lbug 0.15.4

An in-process property graph database management system built for query speed and scalability
Documentation
#pragma once

#include "parser/ddl/parsed_property_definition.h"
#include "parser/expression/parsed_expression.h"
#include "parser/scan_source.h"
#include "reading_clause.h"

namespace lbug {
namespace parser {

class LoadFrom : public ReadingClause {
    static constexpr common::ClauseType clauseType_ = common::ClauseType::LOAD_FROM;

public:
    explicit LoadFrom(std::unique_ptr<BaseScanSource> source)
        : ReadingClause{clauseType_}, source{std::move(source)} {}

    BaseScanSource* getSource() const { return source.get(); }

    void setParingOptions(options_t options) { parsingOptions = std::move(options); }
    const options_t& getParsingOptions() const { return parsingOptions; }

    void setPropertyDefinitions(std::vector<ParsedColumnDefinition> definitions) {
        columnDefinitions = std::move(definitions);
    }
    const std::vector<ParsedColumnDefinition>& getColumnDefinitions() const {
        return columnDefinitions;
    }

private:
    std::unique_ptr<BaseScanSource> source;
    std::vector<ParsedColumnDefinition> columnDefinitions;
    options_t parsingOptions;
};

} // namespace parser
} // namespace lbug