lbug 0.15.4

An in-process property graph database management system built for query speed and scalability
Documentation
#pragma once

#include "common/serializer/deserializer.h"
#include "common/serializer/serializer.h"
#include "parsed_expression.h"

namespace lbug {
namespace parser {

class ParsedVariableExpression : public ParsedExpression {
public:
    ParsedVariableExpression(std::string variableName, std::string raw)
        : ParsedExpression{common::ExpressionType::VARIABLE, std::move(raw)},
          variableName{std::move(variableName)} {}

    ParsedVariableExpression(std::string alias, std::string rawName, parsed_expr_vector children,
        std::string variableName)
        : ParsedExpression{common::ExpressionType::VARIABLE, std::move(alias), std::move(rawName),
              std::move(children)},
          variableName{std::move(variableName)} {}

    explicit ParsedVariableExpression(std::string variableName)
        : ParsedExpression{common::ExpressionType::VARIABLE},
          variableName{std::move(variableName)} {}

    inline std::string getVariableName() const { return variableName; }

    static std::unique_ptr<ParsedVariableExpression> deserialize(
        common::Deserializer& deserializer);

    inline std::unique_ptr<ParsedExpression> copy() const override {
        return std::make_unique<ParsedVariableExpression>(alias, rawName, copyVector(children),
            variableName);
    }

private:
    inline void serializeInternal(common::Serializer& serializer) const override {
        serializer.serializeValue(variableName);
    }

private:
    std::string variableName;
};

} // namespace parser
} // namespace lbug