use usvg::Transform;
#[derive(Clone, Default, Debug, PartialEq)]
pub struct DiffState {
pub opacity_changed: bool,
pub transformed: Option<Transform>,
pub delete_changed: bool,
pub data_changed: bool,
}
impl DiffState {
pub fn is_dirty(&self) -> bool {
self.data_changed
|| self.delete_changed
|| self.opacity_changed
|| self.transformed.is_some()
}
pub fn new() -> Self {
Self { data_changed: true, ..Default::default() }
}
}