lazy-re 0.1.1

A library for lazy reverse engineers
Documentation
# Lazy-RE


A simple proc macro for the lazy reverse engineers.
It basically creates the padding for you.

```rust
#[repr(C, packed)]

#[lazy_re]

struct Lights {
    #[lazy_re(offset = 0x10)]
    x: f32,
    y: f32,
    z: f32
}

#[repr(C, packed)]

#[lazy_re]

struct PlayerEntity {
    #[lazy_re(offset = 0x48)]
    light: Lights,

    #[lazy_re(offset = 0x90)]
    player_x: f32,
    player_y: f32,
    player_z: f32,
}
```

That would create the padding for the `Light` struct at the beginning, i.e.
the `x` field will be at the offset `0x10`, and the rest is filled with `[u8;
0x10]`.

Similarly, the PlayerEntity will have padding until the `Light` struct, and
then it'll pad between the light and the player position, doing the math for
you.