lavalink-rs 0.15.0

Lavalink API wrapper for discord audio playing
Documentation
use crate::model::*;

use std::collections::VecDeque;

use tokio::sync::mpsc::UnboundedReceiver;

pub(crate) struct PlayerContextInner {
    pub guild_id: GuildId,
    pub queue: VecDeque<super::TrackInQueue>,
    pub player_data: player::Player,
    pub dummy: super::PlayerContext,
    pub last_should_continue: bool,
}

impl PlayerContextInner {
    pub async fn start(mut self, mut rx: UnboundedReceiver<super::PlayerMessage>) {
        tokio::spawn(async move {
            while let Some(x) = rx.recv().await {
                use super::PlayerMessage::*;

                match x {
                    GetPlayer(tx) => {
                        if let Err(why) = tx.send(self.player_data.clone()) {
                            error!(
                                "Error sending player back to the player {}: {}",
                                self.guild_id.0, why
                            );
                        }
                    }
                    UpdatePlayer(player) => self.player_data = player,
                    UpdatePlayerTrack(track) => self.player_data.track = track,
                    UpdatePlayerState(state) => self.player_data.state = state,

                    QueueMessage(queue_message) => {
                        // Why is this needed...?
                        //self.queue_init().await;

                        use super::QueueMessage::*;

                        match queue_message {
                            GetQueue(tx) => {
                                if let Err(why) = tx.send(self.queue.clone()) {
                                    error!(
                                        "Error sending queue back to the player {}: {}",
                                        self.guild_id.0, why
                                    );
                                }
                            }
                            GetTrack(index, tx) => {
                                let track = self.queue.get(index).cloned();

                                if let Err(why) = tx.send(track) {
                                    error!(
                                        "Error sending track back to the player {}: {}",
                                        self.guild_id.0, why
                                    );
                                }
                            }
                            GetCount(tx) => {
                                if let Err(why) = tx.send(self.queue.len()) {
                                    error!(
                                        "Error sending queue length back to the player {}: {}",
                                        self.guild_id.0, why
                                    );
                                }
                            }
                            PushToBack(track) => {
                                self.queue.push_back(track);
                            }
                            PushToFront(track) => {
                                self.queue.push_front(track);
                            }
                            Insert(index, track) => {
                                self.queue.insert(index, track);
                            }
                            Remove(index) => {
                                self.queue.remove(index);
                            }
                            Clear => {
                                self.queue.clear();
                            }
                            Replace(tracks) => {
                                self.queue = tracks;
                            }
                            Append(mut tracks) => {
                                self.queue.append(&mut tracks);
                            }
                            Swap(index, track) => {
                                if let Some(t) = self.queue.get_mut(index) {
                                    *t = track;
                                }
                            }
                        }
                    }

                    TrackFinished(should_continue) => {
                        self.last_should_continue = should_continue;

                        if should_continue {
                            if let Err(why) = self.dummy.skip() {
                                error!(
                                    "Error sending skip message in player {}: {}",
                                    self.guild_id.0, why
                                );
                            }
                        }
                    }
                    StartTrack => {
                        if let Some(track) = self.queue.pop_front() {
                            if let Err(why) = self
                                .dummy
                                .update_player(&track.into_update_player(), false)
                                .await
                            {
                                error!(
                                    "Error sending update_player request in player {}: {}",
                                    self.guild_id.0, why
                                );
                            }
                        } else {
                            if let Err(why) = self.dummy.stop_now().await {
                                error!(
                                    "Error sending stop request in player {}: {}",
                                    self.guild_id.0, why
                                );
                            }
                        }
                    }
                    Close => rx.close(),
                };
            }
        });
    }

    //async fn queue_init(&self) {
    //    if self.last_should_continue && self.player_data.track.is_none() {
    //        if let Err(why) = self.dummy.skip() {
    //            error!(
    //                "Error sending skip message in player {}: {}",
    //                self.guild_id.0, why
    //            );
    //        }
    //    }
    //}
}