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use crate::model::*;
use std::collections::VecDeque;
use tokio::sync::mpsc::UnboundedReceiver;
pub(crate) struct PlayerContextInner {
pub guild_id: GuildId,
pub queue: VecDeque<super::TrackInQueue>,
pub player_data: player::Player,
pub dummy: super::PlayerContext,
pub last_should_continue: bool,
}
impl PlayerContextInner {
pub async fn start(mut self, mut rx: UnboundedReceiver<super::PlayerMessage>) {
tokio::spawn(async move {
while let Some(x) = rx.recv().await {
use super::PlayerMessage::*;
match x {
GetPlayer(tx) => {
if let Err(why) = tx.send(self.player_data.clone()) {
error!(
"Error sending player back to the player {}: {}",
self.guild_id.0, why
);
}
}
UpdatePlayer(player) => self.player_data = player,
UpdatePlayerTrack(track) => self.player_data.track = track,
UpdatePlayerState(state) => self.player_data.state = state,
QueueMessage(queue_message) => {
// Why is this needed...?
//self.queue_init().await;
use super::QueueMessage::*;
match queue_message {
GetQueue(tx) => {
if let Err(why) = tx.send(self.queue.clone()) {
error!(
"Error sending queue back to the player {}: {}",
self.guild_id.0, why
);
}
}
GetTrack(index, tx) => {
let track = self.queue.get(index).cloned();
if let Err(why) = tx.send(track) {
error!(
"Error sending track back to the player {}: {}",
self.guild_id.0, why
);
}
}
GetCount(tx) => {
if let Err(why) = tx.send(self.queue.len()) {
error!(
"Error sending queue length back to the player {}: {}",
self.guild_id.0, why
);
}
}
PushToBack(track) => {
self.queue.push_back(track);
}
PushToFront(track) => {
self.queue.push_front(track);
}
Insert(index, track) => {
self.queue.insert(index, track);
}
Remove(index) => {
self.queue.remove(index);
}
Clear => {
self.queue.clear();
}
Replace(tracks) => {
self.queue = tracks;
}
Append(mut tracks) => {
self.queue.append(&mut tracks);
}
Swap(index, track) => {
if let Some(t) = self.queue.get_mut(index) {
*t = track;
}
}
}
}
TrackFinished(should_continue) => {
self.last_should_continue = should_continue;
if should_continue {
if let Err(why) = self.dummy.skip() {
error!(
"Error sending skip message in player {}: {}",
self.guild_id.0, why
);
}
}
}
StartTrack => {
if let Some(track) = self.queue.pop_front() {
if let Err(why) = self
.dummy
.update_player(&track.into_update_player(), false)
.await
{
error!(
"Error sending update_player request in player {}: {}",
self.guild_id.0, why
);
}
} else {
if let Err(why) = self.dummy.stop_now().await {
error!(
"Error sending stop request in player {}: {}",
self.guild_id.0, why
);
}
}
}
Close => rx.close(),
};
}
});
}
//async fn queue_init(&self) {
// if self.last_should_continue && self.player_data.track.is_none() {
// if let Err(why) = self.dummy.skip() {
// error!(
// "Error sending skip message in player {}: {}",
// self.guild_id.0, why
// );
// }
// }
//}
}