//! Generates the Rust side of the GPU contract from the WESL shaders, and bakes the colormap catalog.
fnmain(){println!("cargo::rerun-if-changed=build.rs");println!("cargo::rerun-if-changed=build");println!("cargo::rerun-if-changed=shaders");println!("cargo::rerun-if-changed=src/expr/ramp.rs");#[cfg(feature ="gpu")]{shaders::generate();}colormaps::generate();}#[cfg(feature ="gpu")]#[path="build/shaders.rs"]modshaders;#[path="build/colormaps.rs"]modcolormaps;#[path="src/expr/ramp.rs"]modramp;