1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
//! Core IDN receiver UDP server.
use std::io;
use std::net::{IpAddr, SocketAddr, UdpSocket};
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::Arc;
use std::thread::{self, JoinHandle};
use std::time::Instant;
use super::behavior::{ReceivedChunk, ServerBehavior};
use super::config::ServerConfig;
use super::constants::*;
use super::packet_builder::*;
use super::parser::FrameParser;
/// Max UDP payload for IDN.
const RECV_BUFFER_SIZE: usize = 65_535;
/// An IDN receiver server with pluggable behavior.
///
/// The server tracks exactly one logical client at a time, identified by
/// source IP address. Additional peers attempting to connect concurrently are
/// rejected via [`ServerBehavior::is_occupied`] semantics.
pub struct IdnServer<B: ServerBehavior> {
socket: UdpSocket,
config: ServerConfig,
behavior: B,
running: Arc<AtomicBool>,
local_addr: SocketAddr,
// Client tracking (by IP address, not port — multiple sockets from the same
// host are the same logical client)
last_client_ip: Option<IpAddr>,
last_client_addr: Option<SocketAddr>,
last_activity: Option<Instant>,
/// Client that was force-disconnected (ignore packets from them temporarily)
disconnected_client: Option<(IpAddr, Instant)>,
parser: FrameParser,
}
impl<B: ServerBehavior> IdnServer<B> {
/// Create a new IDN receiver server with the given configuration and behavior.
pub fn new(config: ServerConfig, behavior: B) -> io::Result<Self> {
let socket = UdpSocket::bind(config.bind_address)?;
socket.set_read_timeout(Some(config.read_timeout))?;
let local_addr = socket.local_addr()?;
log::info!("IDN receiver listening on {}", local_addr);
Ok(Self {
socket,
config,
behavior,
running: Arc::new(AtomicBool::new(true)),
local_addr,
last_client_ip: None,
last_client_addr: None,
last_activity: None,
disconnected_client: None,
parser: FrameParser::new(),
})
}
/// Get the server's local address.
pub fn addr(&self) -> SocketAddr {
self.local_addr
}
/// Get a handle to control the running flag.
pub fn running_handle(&self) -> Arc<AtomicBool> {
Arc::clone(&self.running)
}
/// Start the server in a background thread and return a handle.
pub fn spawn(self) -> ServerHandle {
let addr = self.addr();
let running = self.running_handle();
let handle = thread::spawn(move || {
self.run();
});
ServerHandle {
addr,
running,
handle: Some(handle),
}
}
/// Run the server loop (blocking).
pub fn run(mut self) {
let mut buf = [0u8; RECV_BUFFER_SIZE];
while self.running.load(Ordering::SeqCst) {
// Check for force disconnect
if self.behavior.should_force_disconnect() {
if let Some(client_ip) = self.last_client_ip.take() {
log::info!(
"Force disconnecting client: {}",
self.last_client_addr
.take()
.map_or(client_ip.to_string(), |a| a.to_string())
);
self.disconnected_client = Some((client_ip, Instant::now()));
self.last_activity = None;
self.parser.reset();
self.behavior.on_client_disconnected();
}
}
// Clear disconnected client after the configured window
if let Some((_, disconnect_time)) = self.disconnected_client {
if disconnect_time.elapsed() > self.config.force_disconnect_window {
self.disconnected_client = None;
}
}
// Check for link timeout
if let Some(last_time) = self.last_activity {
if last_time.elapsed() > self.config.link_timeout && self.last_client_ip.is_some() {
log::info!("Client timed out");
self.last_client_ip = None;
self.last_client_addr = None;
self.last_activity = None;
self.parser.reset();
self.behavior.on_client_disconnected();
}
}
let (len, src) = match self.socket.recv_from(&mut buf) {
Ok(result) => result,
Err(e)
if matches!(
e.kind(),
io::ErrorKind::WouldBlock | io::ErrorKind::TimedOut
) =>
{
continue
}
Err(e) => {
log::error!("Socket error: {}", e);
break;
}
};
if len < 4 {
continue;
}
// Apply simulated latency
let latency = self.behavior.get_simulated_latency();
if !latency.is_zero() {
thread::sleep(latency);
}
// Ignore packets from force-disconnected client (match by IP)
if let Some((disconnected_ip, _)) = self.disconnected_client {
if src.ip() == disconnected_ip {
continue;
}
}
self.behavior.on_packet_received(&buf[..len]);
let command = buf[0];
let flags = buf[1];
let sequence = u16::from_be_bytes([buf[2], buf[3]]);
log::debug!(
"Received packet: cmd=0x{:02X} flags=0x{:02X} seq={} len={} from {}",
command,
flags,
sequence,
len,
src
);
if !self.behavior.should_respond(command) {
log::debug!("Ignoring command 0x{:02X} (should_respond=false)", command);
continue;
}
match command {
IDNCMD_SCAN_REQUEST => {
log::debug!("Received SCAN_REQUEST from {}", src);
let response = build_scan_response(
flags,
sequence,
&self.config.unit_id,
&self.config.hostname,
self.config.protocol_version,
self.behavior.get_status_byte(),
);
let _ = self.socket.send_to(&response, src);
}
IDNCMD_SERVICEMAP_REQUEST => {
log::debug!("Received SERVICEMAP_REQUEST from {}", src);
let response = build_servicemap_response(
flags,
sequence,
&self.config.services,
&self.config.relays,
);
let _ = self.socket.send_to(&response, src);
}
IDNCMD_PING_REQUEST => {
log::trace!("Received PING_REQUEST from {}", src);
let payload = &buf[4..len];
let response = build_ping_response(flags, sequence, payload);
let _ = self.socket.send_to(&response, src);
}
IDNCMD_RT_CNLMSG | IDNCMD_RT_CNLMSG_ACKREQ => {
if self.behavior.is_excluded() {
if command == IDNCMD_RT_CNLMSG_ACKREQ {
let response =
build_ack_response(flags, sequence, IDNVAL_RTACK_ERR_EXCLUDED);
let _ = self.socket.send_to(&response, src);
}
continue;
}
if self.behavior.is_occupied()
&& self.last_client_ip.is_some()
&& self.last_client_ip != Some(src.ip())
{
if command == IDNCMD_RT_CNLMSG_ACKREQ {
let response =
build_ack_response(flags, sequence, IDNVAL_RTACK_ERR_OCCUPIED);
let _ = self.socket.send_to(&response, src);
}
continue;
}
// Track client connection by IP — different ports from the
// same host are the same logical client.
if self.last_client_ip != Some(src.ip()) {
log::info!("Client connected: {}", src);
self.last_client_ip = Some(src.ip());
self.last_client_addr = Some(src);
self.behavior.on_client_connected(src);
}
self.last_activity = Some(Instant::now());
// Hand off raw bytes first (for tools that want low-level
// access), then parse and emit points for normal consumers.
self.behavior.on_frame_received(&buf[..len]);
if let Some(chunk) = self.parser.parse_frame_data(src, &buf[..len]) {
self.behavior
.on_chunk_received(ReceivedChunk::new(src, &chunk));
}
if command == IDNCMD_RT_CNLMSG_ACKREQ {
let response = build_ack_response(
flags,
sequence,
self.behavior.get_ack_result_code(),
);
let _ = self.socket.send_to(&response, src);
}
}
IDNCMD_RT_CNLMSG_CLOSE => {
log::info!("Received RT_CNLMSG_CLOSE from {}", src);
if self.last_client_ip == Some(src.ip()) {
self.last_client_ip = None;
self.last_client_addr = None;
self.last_activity = None;
self.parser.reset();
self.behavior.on_client_disconnected();
}
}
IDNCMD_RT_CNLMSG_CLOSE_ACKREQ => {
log::info!("Received RT_CNLMSG_CLOSE_ACKREQ from {}", src);
if self.last_client_ip == Some(src.ip()) {
self.last_client_ip = None;
self.last_client_addr = None;
self.last_activity = None;
self.parser.reset();
self.behavior.on_client_disconnected();
}
let response =
build_ack_response(flags, sequence, self.behavior.get_ack_result_code());
let _ = self.socket.send_to(&response, src);
}
IDNCMD_UNIT_PARAMS_REQUEST => {
log::debug!("Received UNIT_PARAMS_REQUEST from {}", src);
let service_id = if len > 4 { buf[4] } else { 0 };
let param_id = if len > 7 {
u16::from_be_bytes([buf[6], buf[7]])
} else {
0
};
let response = build_parameter_response(
flags,
sequence,
IDNCMD_UNIT_PARAMS_RESPONSE,
0,
service_id,
param_id,
0x12345678,
);
let _ = self.socket.send_to(&response, src);
}
IDNCMD_SERVICE_PARAMS_REQUEST => {
log::debug!("Received SERVICE_PARAMS_REQUEST from {}", src);
let service_id = if len > 4 { buf[4] } else { 0 };
let param_id = if len > 7 {
u16::from_be_bytes([buf[6], buf[7]])
} else {
0
};
let response = build_parameter_response(
flags,
sequence,
IDNCMD_SERVICE_PARAMS_RESPONSE,
0,
service_id,
param_id,
0x12345678,
);
let _ = self.socket.send_to(&response, src);
}
_ => {
log::trace!("Unknown command: 0x{:02X} from {}", command, src);
}
}
}
log::info!("IDN receiver stopped");
}
}
/// Handle for controlling a spawned server.
pub struct ServerHandle {
/// The server's local address.
pub addr: SocketAddr,
running: Arc<AtomicBool>,
handle: Option<JoinHandle<()>>,
}
impl ServerHandle {
/// Stop the server.
pub fn stop(&self) {
self.running.store(false, Ordering::SeqCst);
}
}
impl Drop for ServerHandle {
fn drop(&mut self) {
self.stop();
if let Some(h) = self.handle.take() {
let _ = h.join();
}
}
}