laminar 0.5.0

A simple semi-reliable UDP protocol for multiplayer games
Documentation
1
2
3
4
5
6
7
8
9
10
11
use std::net::SocketAddr;

pub use self::client::Client;
pub use self::server::{Server, ServerEvent};

mod client;
mod server;

pub fn client_addr() -> SocketAddr {
    "127.0.0.1:0".parse().unwrap()
}