pub use lambda_platform::shaderc::{
ShaderCompiler,
ShaderCompilerBuilder,
ShaderKind,
VirtualShader,
};
pub struct ShaderBuilder {
compiler: ShaderCompiler,
}
impl ShaderBuilder {
pub fn new() -> Self {
let compiler = ShaderCompilerBuilder::new().build();
return Self { compiler };
}
pub fn build(&mut self, virtual_shader: VirtualShader) -> Shader {
logging::trace!("Compiling shader: {:?}", virtual_shader);
let binary = self.compiler.compile_into_binary(&virtual_shader);
return Shader {
binary,
virtual_shader,
};
}
}
pub struct Shader {
binary: Vec<u32>,
virtual_shader: VirtualShader,
}
impl Shader {
pub fn as_binary(&self) -> Vec<u32> {
return self.binary.clone();
}
}