use std::time::Instant;
#[derive(Debug, Clone)]
pub enum ComponentEvent {
Attached { name: String },
Detached { name: String },
}
#[derive(Debug, Clone)]
pub enum WindowEvent {
Close,
Resize { width: u32, height: u32 },
}
#[derive(Debug, Clone)]
pub enum RuntimeEvent {
Initialized,
Shutdown,
ComponentPanic { message: String },
}
pub use lambda_platform::winit::winit_exports::VirtualKeyCode as VirtualKey;
#[derive(Debug, Clone)]
pub enum Key {
Pressed {
scan_code: u32,
virtual_key: Option<VirtualKey>,
},
Released {
scan_code: u32,
virtual_key: Option<VirtualKey>,
},
ModifierPressed {
modifier: u32,
virtual_key: VirtualKey,
},
}
#[derive(Debug, Clone)]
pub enum Button {
Left,
Right,
Middle,
Other(u16),
}
#[derive(Debug, Clone)]
pub enum Mouse {
Moved {
x: f64,
y: f64,
dx: f64,
dy: f64,
device_id: u32,
},
Scrolled { device_id: u32 },
Pressed {
x: f64,
y: f64,
button: Button,
device_id: u32,
},
Released {
x: f64,
y: f64,
button: Button,
device_id: u32,
},
LeftWindow { device_id: u32 },
EnteredWindow { device_id: u32 },
}
#[derive(Debug, Clone)]
pub enum Events {
Component {
event: ComponentEvent,
issued_at: Instant,
},
Window {
event: WindowEvent,
issued_at: Instant,
},
Runtime {
event: RuntimeEvent,
issued_at: Instant,
},
Keyboard {
event: Key,
issued_at: Instant,
},
Mouse {
event: Mouse,
issued_at: Instant,
},
}