use lambda_appsync::{
appsync_lambda_main, appsync_operation,
subscription_filters::{FieldPath, FilterGroup},
AppsyncError, AppsyncEvent, ID,
};
appsync_lambda_main!("../../../../schema.graphql", exclude_lambda_handler = true);
fn main() {}
#[appsync_operation(query(players), keep_original_function_name, with_appsync_event)]
async fn get_players(_event: &AppsyncEvent<Operation>) -> Result<Vec<Player>, AppsyncError> {
Ok(vec![])
}
#[appsync_operation(query(gameStatus), keep_original_function_name, with_appsync_event)]
async fn get_game_status(_event: &AppsyncEvent<Operation>) -> Result<GameStatus, AppsyncError> {
Ok(GameStatus::Started)
}
#[appsync_operation(query(player), keep_original_function_name, with_appsync_event)]
async fn get_player(
id: ID,
_event: &AppsyncEvent<Operation>,
) -> Result<Option<Player>, AppsyncError> {
Ok(Some(Player {
id,
name: "test".into(),
team: Team::Python,
}))
}
#[appsync_operation(
mutation(createPlayer),
keep_original_function_name,
with_appsync_event
)]
async fn create_player(
name: String,
_event: &AppsyncEvent<Operation>,
) -> Result<Player, AppsyncError> {
Ok(Player {
id: ID::new(),
name,
team: Team::Rust,
})
}
#[appsync_operation(
mutation(deletePlayer),
keep_original_function_name,
with_appsync_event
)]
async fn delete_player(id: ID, _event: &AppsyncEvent<Operation>) -> Result<Player, AppsyncError> {
Ok(Player {
id,
name: "deleted".into(),
team: Team::Js,
})
}
#[appsync_operation(
mutation(setGameStatus),
keep_original_function_name,
with_appsync_event
)]
async fn set_game_status(_event: &AppsyncEvent<Operation>) -> Result<GameStatus, AppsyncError> {
Ok(GameStatus::Started)
}
#[appsync_operation(
subscription(onCreatePlayer),
keep_original_function_name,
with_appsync_event
)]
async fn on_create_player(
name: String,
_event: &AppsyncEvent<Operation>,
) -> Result<Option<FilterGroup>, AppsyncError> {
Ok(Some(FieldPath::new("name")?.contains(name).into()))
}
#[appsync_operation(
subscription(onDeletePlayer),
keep_original_function_name,
with_appsync_event
)]
async fn on_delete_player(
id: ID,
_event: &AppsyncEvent<Operation>,
) -> Result<Option<FilterGroup>, AppsyncError> {
Ok(Some(FieldPath::new("id")?.eq(id).into()))
}
#[appsync_operation(
subscription(onGameStatusChange),
keep_original_function_name,
with_appsync_event
)]
async fn on_game_status_change(
_event: &AppsyncEvent<Operation>,
) -> Result<Option<FilterGroup>, AppsyncError> {
Ok(None)
}
async fn test_original_fn(event: &AppsyncEvent<Operation>) {
let _ = create_player("test".to_string(), event).await;
let _ = get_players(event).await;
let _ = get_game_status(event).await;
let _ = get_player(ID::new(), event).await;
let _ = delete_player(ID::new(), event).await;
let _ = set_game_status(event).await;
let _ = on_create_player("test".into(), event).await;
let _ = on_delete_player(ID::new(), event).await;
let _ = on_game_status_change(event).await;
}