lagbuffer/lib.rs
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/// A trait representing an event that has an associated order key of type `OrderKey`.
///
/// Events modify the state, and the order in which they are applied is determined by the `OrderKey`.
///
/// # Type Parameters
/// - `OrderKey`: The type that determines the order of events, which must implement `Ord`.
pub trait Event<OrderKey: Ord> {
/// Returns the order key of the event.
fn get_order_key(&self) -> OrderKey;
}
/// A trait representing a state that can be modified by events.
///
/// The state must be clonable and can be updated based on the events it receives. Events
/// must have an associated order key of type `OrderKey` to determine their sequence.
///
/// # Type Parameters
/// - `OrderKey`: The type that determines the order of events, which must implement `Ord`.
pub trait State<OrderKey: Ord>: Clone {
/// The type of event that modifies the state.
type Event: Clone + Event<OrderKey>;
/// Applies an event to the current state, modifying it accordingly.
///
/// # Arguments
/// - `event`: The event that will be applied to the state.
fn apply(&mut self, event: &Self::Event);
}
/// A buffer system designed to handle out-of-order events and reconcile the state.
///
/// The `LagBuffer` is a generic structure that manages the application of events to a state,
/// ensuring that events are applied in the correct order even if they arrive out of sequence.
/// This is particularly useful in scenarios like networked applications or games, where events
/// may not arrive in the order they were generated due to latency or other network issues.
///
/// The buffer maintains two event buffers and their corresponding base states:
///
/// - **Active Buffer**: The primary buffer where events are stored and applied to the current state.
/// - **Secondary Buffer**: Used to assist in state reconstruction and prepare for buffer swaps.
///
/// The key features of `LagBuffer` include:
///
/// - **Event Ordering**: Ensures that events are applied in the correct order based on their `OrderKey`.
/// - **State Reconstruction**: Reconstructs the state efficiently when out-of-order events are received.
/// - **Buffer Swapping**: Manages memory usage by swapping buffers when they reach a certain capacity.
///
/// # Type Parameters
///
/// - `S`: The type of the state, which must implement the [`State`](trait.State.html) trait.
/// - `SIZE`: The maximum number of events each buffer can hold before triggering a swap.
/// - `OrderKey`: The type of the event's order key, which must implement [`Ord`](https://doc.rust-lang.org/std/cmp/trait.Ord.html). Defaults to `usize`.
///
/// # Fields
///
/// - `current_state`: The current state after applying all events from the active buffer.
/// - `active_buffer`: Index indicating which buffer is currently active (0 or 1).
/// - `buffer_bases`: An array holding the base states corresponding to each buffer.
/// - `buffers`: An array of two event buffers (`Vec<S::Event>`) used to store events.
///
/// # Examples
///
/// ```rust
/// use lagbuffer::{LagBuffer, State, Event}; // Replace `your_crate` with the actual crate name.
///
/// #[derive(Clone, Debug)]
/// struct MyState {
/// data: Vec<i32>,
/// }
///
/// impl MyState {
/// fn new() -> Self {
/// Self { data: Vec::new() }
/// }
/// }
///
/// impl State<usize> for MyState {
/// type Event = MyEvent;
///
/// fn apply(&mut self, event: &Self::Event) {
/// match event.action {
/// Action::Insert => self.data.push(event.value),
/// Action::Replace => {
/// if let Some(pos) = self.data.iter().position(|&x| x == event.target) {
/// self.data[pos] = event.value;
/// }
/// }
/// }
/// }
/// }
///
/// #[derive(Clone)]
/// enum Action {
/// Insert,
/// Replace,
/// }
///
/// #[derive(Clone)]
/// struct MyEvent {
/// id: usize,
/// value: i32,
/// target: i32, // Used for replacing a specific element
/// action: Action,
/// }
///
/// impl Event<usize> for MyEvent {
/// fn get_order_key(&self) -> usize {
/// self.id
/// }
/// }
///
/// let initial_state = MyState::new();
/// let mut lag_buffer = LagBuffer::<MyState, 4>::new(initial_state);
///
/// // Create some events
/// let event1 = MyEvent {
/// id: 1,
/// value: 10,
/// target: 0,
/// action: Action::Insert,
/// };
/// let event3 = MyEvent {
/// id: 3,
/// value: 30,
/// target: 0,
/// action: Action::Insert,
/// };
/// let event2 = MyEvent {
/// id: 2,
/// value: 20,
/// target: 0,
/// action: Action::Insert,
/// }; // Out-of-order event
///
/// // Update the buffer with events, possibly out of order.
/// lag_buffer.update(event1);
/// lag_buffer.update(event3);
/// lag_buffer.update(event2);
///
/// // Access the current state.
/// let state = lag_buffer.state();
/// assert_eq!(state.data, vec![10, 20, 30]); // Should print [10, 20, 30]
/// ```
pub struct LagBuffer<S: State<OrderKey>, const SIZE: usize, OrderKey: Ord = usize> {
current_state: S,
active_buffer: usize,
buffer_bases: [S; 2],
buffers: [Vec<S::Event>; 2],
}
impl<S: State<OrderKey>, const SIZE: usize, OrderKey: Ord> LagBuffer<S, SIZE, OrderKey> {
/// Creates a new `LagBuffer` with the given initial state.
///
/// # Arguments
///
/// - `initial_state`: The initial state from which the buffer will start.
///
/// # Returns
///
/// A new `LagBuffer` instance initialized with the provided state.
pub fn new(initial_state: S) -> Self {
Self {
buffers: [Vec::with_capacity(SIZE), Vec::with_capacity(SIZE)],
active_buffer: 0,
buffer_bases: [initial_state.clone(), initial_state.clone()],
current_state: initial_state,
}
}
/// Updates the buffer with a new event.
///
/// This method handles the incoming event by determining whether it is in order or out of order
/// based on its `OrderKey`. It ensures that the events are applied to the state in the correct
/// order, reconstructing the state if necessary.
///
/// # Behavior
///
/// - **In-Order Event**:
/// - The event's `OrderKey` is greater than or equal to the last event's key in the active buffer.
/// - The event is applied directly to the `current_state`.
/// - The event is added to the active buffer.
/// - If the active buffer's length exceeds half of `SIZE`, the event is also added to the secondary buffer.
///
/// - **Out-of-Order Event**:
/// - The event's `OrderKey` is less than the last event's key in the active buffer.
/// - The event is inserted into the active buffer at the correct position to maintain order.
/// - The `current_state` is reconstructed by cloning the base state of the active buffer and
/// reapplying all events from the active buffer.
/// - If the active buffer's length exceeds half of `SIZE` and the secondary buffer is not empty,
/// the event is also inserted into the secondary buffer at the correct position.
///
/// - **Buffer Swap**:
/// - Occurs after the event is processed.
/// - If the active buffer's length exceeds `SIZE`, a buffer swap is triggered:
/// - The `current_state` is saved as the new base state for the active buffer.
/// - The active buffer is cleared.
/// - The active and secondary buffers swap roles.
///
/// # Arguments
///
/// - `event`: The event to be applied or buffered.
pub fn update(&mut self, event: S::Event) {
let active_buffer = self.active_buffer;
let secondary_buffer = 1 - active_buffer;
// Determine if the event is in order
let in_order = match self.buffers[active_buffer].last() {
Some(last_event) => last_event.get_order_key() <= event.get_order_key(),
None => true,
};
if in_order {
// In-order event: apply directly and add to active buffer
self.current_state.apply(&event);
self.buffers[active_buffer].push(event.clone());
// If buffer is more than half full, start populating the secondary buffer
if self.buffers[active_buffer].len() > (SIZE / 2) {
self.buffers[secondary_buffer].push(event);
}
} else {
// Out-of-order event: insert into active buffer and reconstruct state
let insert_position = self.buffers[active_buffer]
.binary_search_by_key(&event.get_order_key(), S::Event::get_order_key)
.unwrap_or_else(|e| e);
self.buffers[active_buffer].insert(insert_position, event.clone());
// Reconstruct current state from buffer base and events
self.current_state = self.buffer_bases[active_buffer].clone();
for buffered_event in &self.buffers[active_buffer] {
self.current_state.apply(buffered_event);
}
// Update secondary buffer if necessary
if self.buffers[active_buffer].len() > (SIZE / 2)
&& !self.buffers[secondary_buffer].is_empty()
{
let insert_position = self.buffers[secondary_buffer]
.binary_search_by_key(&event.get_order_key(), S::Event::get_order_key)
.unwrap_or_else(|e| e);
self.buffers[secondary_buffer].insert(insert_position, event);
}
}
// Check if buffer swap is needed
if self.buffers[active_buffer].len() > SIZE {
// Save current state as new buffer base
self.buffer_bases[active_buffer] = self.current_state.clone();
// Clear the active buffer
self.buffers[active_buffer].clear();
// Swap active and secondary buffers
self.active_buffer = secondary_buffer;
}
}
/// Returns a reference to the current state.
///
/// # Returns
///
/// A reference to the current state after applying all events.
pub fn state(&self) -> &S {
&self.current_state
}
#[cfg(test)]
pub fn get_active_buffer_len(&self) -> usize {
self.buffers[self.active_buffer].len()
}
#[cfg(test)]
pub fn get_secondary_buffer_len(&self) -> usize {
let secondary_buffer = if self.active_buffer == 1 { 0 } else { 1 };
self.buffers[secondary_buffer].len()
}
}
// Testing section.
#[cfg(test)]
mod tests {
use super::*;
// Example State and Event implementation for testing.
#[derive(Clone, Debug, PartialEq)]
struct MyState {
pub data: Vec<i32>,
}
impl MyState {
pub fn new() -> Self {
Self { data: Vec::new() }
}
}
impl State<usize> for MyState {
type Event = MyEvent;
fn apply(&mut self, event: &Self::Event) {
match event.action {
Action::Insert => self.data.push(event.value),
Action::Replace => {
if let Some(pos) = self.data.iter().position(|&x| x == event.target) {
self.data[pos] = event.value;
}
}
}
}
}
#[derive(Clone)]
enum Action {
Insert,
Replace,
}
#[derive(Clone)]
struct MyEvent {
id: usize,
value: i32,
target: i32, // Used for replacing a specific element
action: Action,
}
impl Event<usize> for MyEvent {
fn get_order_key(&self) -> usize {
self.id
}
}
#[test]
fn test_event_application_in_order() {
let mut buffer = LagBuffer::<MyState, 4>::new(MyState::new());
// Apply 4 insert events in order.
buffer.update(MyEvent {
id: 1,
value: 10,
target: 0,
action: Action::Insert,
});
buffer.update(MyEvent {
id: 2,
value: 20,
target: 0,
action: Action::Insert,
});
buffer.update(MyEvent {
id: 3,
value: 30,
target: 0,
action: Action::Insert,
});
buffer.update(MyEvent {
id: 4,
value: 40,
target: 0,
action: Action::Insert,
});
buffer.update(MyEvent {
id: 5,
value: 50,
target: 0,
action: Action::Insert,
});
// Verify that the current state is as expected (order matters here).
assert_eq!(buffer.state().data, vec![10, 20, 30, 40, 50]);
// Verify that a buffer swap happened and secondary buffer is cleared.
assert_eq!(buffer.get_secondary_buffer_len(), 0);
}
#[test]
fn test_event_application_out_of_order() {
let mut buffer = LagBuffer::<MyState, 4>::new(MyState::new());
// Apply some insert events.
buffer.update(MyEvent {
id: 1,
value: 10,
target: 0,
action: Action::Insert,
});
buffer.update(MyEvent {
id: 3,
value: 30,
target: 0,
action: Action::Insert,
});
buffer.update(MyEvent {
id: 2,
value: 20,
target: 0,
action: Action::Insert,
}); // Out-of-order event.
// The state should reflect that the event with id=2 was applied in the correct order.
assert_eq!(buffer.state().data, vec![10, 20, 30]);
}
#[test]
fn test_buffer_has_half_after_swap() {
let mut buffer = LagBuffer::<MyState, 4>::new(MyState::new());
// Apply 5 events to trigger buffer swap.
buffer.update(MyEvent {
id: 1,
value: 10,
target: 0,
action: Action::Insert,
});
buffer.update(MyEvent {
id: 2,
value: 20,
target: 0,
action: Action::Insert,
});
buffer.update(MyEvent {
id: 3,
value: 30,
target: 0,
action: Action::Insert,
});
buffer.update(MyEvent {
id: 4,
value: 40,
target: 0,
action: Action::Insert,
});
buffer.update(MyEvent {
id: 5,
value: 50,
target: 0,
action: Action::Insert,
});
// After buffer swap, one more than half of the events should be in the active buffer.
assert_eq!(buffer.get_active_buffer_len(), 3);
}
#[test]
fn test_replace_action() {
let mut buffer = LagBuffer::<MyState, 4>::new(MyState::new());
// Apply insert events.
buffer.update(MyEvent {
id: 1,
value: 10,
target: 0,
action: Action::Insert,
});
buffer.update(MyEvent {
id: 2,
value: 20,
target: 0,
action: Action::Insert,
});
buffer.update(MyEvent {
id: 3,
value: 30,
target: 0,
action: Action::Insert,
});
// Apply a replace event.
buffer.update(MyEvent {
id: 4,
value: 99,
target: 20,
action: Action::Replace,
});
// Verify that the replace action was correctly applied.
assert_eq!(buffer.state().data, vec![10, 99, 30]);
}
}