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//! Remaining `projectm_*` API surface of an [`Engine`]: touch (`touch.h`), the switch-failed
//! callback (`callbacks.h`) and debug image export (`debug.h`).
//!
//! A child of `engine` like `params.rs`, for access to the engine's private state.
use super::Engine;
use crate::callbacks::SwitchFailure;
use crate::{EngineError, PresetReport};
use lactea_abi::dump::Stage;
use lactea_render::RenderError;
/// `projectm_touch_type` (`types.h:68-79`): the waveform a touch asks for.
#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
#[repr(i32)]
pub enum TouchType {
/// Random waveform (the default).
#[default]
Random = 0,
/// Circle.
Circle = 1,
/// Radial blob.
RadialBlob = 2,
/// Blob variant 2.
Blob2 = 3,
/// Blob variant 3.
Blob3 = 4,
/// Derivative line.
DerivativeLine = 5,
/// Blob variant 5.
Blob5 = 6,
/// Single line.
Line = 7,
/// Double line.
DoubleLine = 8,
}
impl TouchType {
/// The C enum value to a type (`None` outside `0..=8`).
pub fn from_i32(v: i32) -> Option<Self> {
Some(match v {
0 => Self::Random,
1 => Self::Circle,
2 => Self::RadialBlob,
3 => Self::Blob2,
4 => Self::Blob3,
5 => Self::DerivativeLine,
6 => Self::Blob5,
7 => Self::Line,
8 => Self::DoubleLine,
_ => return None,
})
}
}
/// A rendered stage read back from the GPU: RGBA8, row 0 = top.
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct DebugImage {
/// Pipeline stage the pixels were read from.
pub stage: Stage,
/// Width in pixels.
pub width: u32,
/// Height in pixels.
pub height: u32,
/// `width * height * 4` bytes, RGBA8.
pub rgba: Vec<u8>,
}
impl Engine {
/// `projectm_touch`. **Intentionally draws nothing**: in projectM 4.2 the four touch functions are
/// `// UNIMPLEMENTED` empty bodies (`ProjectM.cpp:595-613`), so a host that calls them gets the
/// output of a host that does not, which was verified frame by frame against projectM. The
/// signatures exist so hosts written against projectM link unchanged, and so a future upstream
/// implementation has a place to land. `pressure` is an `int` in the C header.
pub fn touch(&mut self, _x: f32, _y: f32, _pressure: i32, _kind: TouchType) {}
/// `projectm_touch_drag` (no-op, see [`Engine::touch`]).
pub fn touch_drag(&mut self, _x: f32, _y: f32, _pressure: i32) {}
/// `projectm_touch_destroy` (no-op, see [`Engine::touch`]).
pub fn touch_destroy(&mut self, _x: f32, _y: f32) {}
/// `projectm_touch_destroy_all` (no-op, see [`Engine::touch`]).
pub fn touch_destroy_all(&mut self) {}
/// `projectm_set_preset_switch_failed_event_callback`: called from [`Engine::load_preset`] (and
/// the idle-preset loader) with the preset name and the error text each time a load fails; the
/// call still returns the `Err`. `None` removes the callback.
pub fn set_preset_switch_failed_callback(
&mut self,
f: Option<impl Fn(&SwitchFailure) + Send + Sync + 'static>,
) {
self.on_switch_failed.set(f);
}
/// `projectm_write_debug_image_on_next_frame`, as a pull API: the library never touches the
/// filesystem, so instead of a file name the host gets the pixels of any pipeline stage of the
/// last rendered frame (call after the frame's command buffer was submitted) and writes them
/// wherever it wants. Unlike projectM (an empty stub upstream) every stage is available:
/// `Final`, `Main` (what the next frame warps), `Warped`, `Blur1..3`. The blur stages hold data
/// only when the preset samples blur (or, with the `diagnostics` feature, after
/// `renderer_mut().set_min_blur_levels(3)`).
///
/// While a soft cut runs this is the outgoing preset; see [`Engine::debug_image_incoming`].
pub fn debug_image(&self, stage: Stage) -> Result<DebugImage, RenderError> {
image_of(self.renderer(), stage)
}
/// [`Engine::debug_image`] of the incoming preset during a soft cut (`None` outside one).
pub fn debug_image_incoming(&self, stage: Stage) -> Option<Result<DebugImage, RenderError>> {
self.incoming_renderer().map(|r| image_of(r, stage))
}
/// Every stage in [`Stage::ALL`] order. Fails on the first read error.
pub fn debug_images(&self) -> Result<Vec<DebugImage>, RenderError> {
Stage::ALL
.into_iter()
.map(|s| self.debug_image(s))
.collect()
}
}
impl Engine {
/// `projectm_burn_texture` (`ProjectM::BurnInTexture`): draws `rgba8` (`width x height` pixels, row 0 = top) as
/// one quad over the image the next frame's warp reads, in the active preset and, during a soft cut, in the
/// incoming one. `rect = [left, top, width, height]` in output pixels, placed with projectM's arithmetic (see
/// [`Renderer::burn_texture`](lactea_render::Renderer::burn_texture)). Does nothing before the first preset
/// load, like projectM without an active preset. projectM takes an OpenGL texture id; here the pixels are copied.
pub fn burn_texture(
&mut self,
rgba8: &[u8],
width: u32,
height: u32,
rect: [i32; 4],
) -> Result<(), EngineError> {
for slot in self.active.iter_mut().chain(self.incoming.iter_mut()) {
slot.renderer.burn_texture(rgba8, width, height, rect)?;
}
Ok(())
}
/// `projectm_reset_textures`: forgets every texture the provider decoded and resolves the textures of the running
/// preset(s) again from the current provider (a host that changed the files behind it sees the new pixels).
/// Returns the texture names that stay unresolved. The preset's shader interfaces and shape images are kept, so
/// nothing is recompiled.
pub fn reload_textures(&mut self) -> Vec<String> {
self.media_cache.clear();
let mut report = PresetReport::default();
for which in 0..2 {
let slot = if which == 0 {
self.active.take()
} else {
self.incoming.take()
};
let Some(mut slot) = slot else { continue };
slot.renderer.clear_user_textures();
let ifaces = std::mem::take(&mut slot.loaded.ifaces);
self.resolve_textures(&mut slot.renderer, &ifaces, &mut report);
slot.loaded.ifaces = ifaces;
self.resolve_shape_images(&mut slot.renderer, &slot.loaded.preset, &mut report);
if which == 0 {
self.active = Some(slot);
} else {
self.incoming = Some(slot);
}
}
report.unresolved_textures
}
}
fn image_of(r: &lactea_render::Renderer, stage: Stage) -> Result<DebugImage, RenderError> {
let (width, height, rgba) = r.read_stage(stage)?;
Ok(DebugImage {
stage,
width,
height,
rgba,
})
}
#[cfg(test)]
mod tests {
use super::*;
use crate::{EngineConfig, FrameClock, Transition};
use lactea_testutil::gpu;
use std::sync::mpsc;
fn target(device: &wgpu::Device, w: u32, h: u32) -> wgpu::TextureView {
device
.create_texture(&wgpu::TextureDescriptor {
label: None,
size: wgpu::Extent3d {
width: w,
height: h,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8Unorm,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
})
.create_view(&Default::default())
}
const MILK: &str =
"[preset00]\nwave_r=1\nwave_g=0.5\nwave_a=1\nper_frame_1=wave_x=0.5+0.2*sin(time);\n";
fn run(touch: bool) -> Vec<DebugImage> {
let Some((device, queue)) = gpu() else {
return Vec::new();
};
let cfg = EngineConfig {
width: 64,
height: 36,
mesh: [16, 12],
..Default::default()
};
let mut e = Engine::new(&device, &queue, cfg).unwrap();
e.load_preset(MILK.as_bytes(), "t", Transition::Cut)
.unwrap();
let view = target(&device, 64, 36);
let pcm: Vec<f32> = (0..1470).map(|i| (i as f32 * 0.05).sin() * 0.5).collect();
for frame in 0..8u32 {
if touch {
e.touch(0.5, 0.5, 1, TouchType::Circle);
e.touch_drag(0.6, 0.4, 1);
if frame == 4 {
e.touch_destroy(0.6, 0.4);
e.touch_destroy_all();
}
}
e.push_pcm_f32(&pcm, 2);
let mut enc = device.create_command_encoder(&Default::default());
e.render(
&mut enc,
&view,
FrameClock {
time: f64::from(frame) / 60.0,
frame,
},
);
queue.submit(Some(enc.finish()));
}
e.debug_images().unwrap()
}
#[test]
fn touch_is_projectms_no_op_and_debug_images_cover_every_stage() {
let plain = run(false);
if plain.is_empty() {
eprintln!("skipping: no wgpu adapter");
return;
}
assert_eq!(plain.len(), Stage::ALL.len());
assert_eq!(
(plain[0].stage, plain[0].width, plain[0].height),
(Stage::Final, 64, 36)
);
for d in &plain {
assert_eq!(
d.rgba.len(),
(d.width * d.height * 4) as usize,
"{:?}",
d.stage
);
}
assert!(
plain[0].rgba.chunks(4).any(|p| p[0] > 8),
"the wave must be visible"
);
assert_eq!(
plain,
run(true),
"touch calls must not change a single pixel"
);
assert_eq!(TouchType::from_i32(8), Some(TouchType::DoubleLine));
assert_eq!(TouchType::from_i32(9), None);
}
#[test]
fn failed_loads_raise_the_callback_and_keep_the_previous_preset() {
let Some((device, queue)) = gpu() else {
eprintln!("skipping: no wgpu adapter");
return;
};
let cfg = EngineConfig {
width: 64,
height: 36,
mesh: [16, 12],
..Default::default()
};
let mut e = Engine::new(&device, &queue, cfg).unwrap();
let (tx, rx) = mpsc::channel::<SwitchFailure>();
e.set_preset_switch_failed_callback(Some(move |f: &SwitchFailure| {
let _ = tx.send(f.clone());
}));
e.load_preset(MILK.as_bytes(), "good", Transition::Cut)
.unwrap();
assert!(rx.try_recv().is_err());
let bad = "[preset00]\nper_frame_1=x = (;\n";
assert!(
e.load_preset(bad.as_bytes(), "bad", Transition::Cut)
.is_err()
);
let got = rx.try_recv().expect("callback fired");
assert_eq!(got.name, "bad");
assert!(!got.message.is_empty());
assert_eq!(e.preset_name(), Some("good"));
e.set_preset_switch_failed_callback(None::<fn(&SwitchFailure)>);
assert!(
e.load_preset(bad.as_bytes(), "bad2", Transition::Cut)
.is_err()
);
assert!(rx.try_recv().is_err());
}
/// `projectm_reset_textures`: a texture whose file changed behind the provider shows the new pixels after
/// `reload_textures`, and not before.
#[test]
fn reload_textures_picks_up_changed_pixels() {
use crate::{Image, TextureProvider};
use std::cell::Cell;
use std::rc::Rc;
struct Solid(Rc<Cell<[u8; 4]>>);
impl TextureProvider for Solid {
fn load(&mut self, name: &str) -> Option<Image> {
(name == "solid").then(|| Image {
width: 2,
height: 2,
rgba8: self.0.get().repeat(4),
})
}
fn random_pool(&self) -> Vec<String> {
vec!["solid".into()]
}
}
let Some((device, queue)) = gpu() else {
eprintln!("skipping: no wgpu adapter");
return;
};
let colour = Rc::new(Cell::new([255, 0, 0, 255]));
let mut e = Engine::new(
&device,
&queue,
EngineConfig {
width: 64,
height: 36,
mesh: [16, 12],
..Default::default()
},
)
.unwrap();
e.set_texture_provider(Box::new(Solid(colour.clone())));
let preset = "[preset00]\nfDecay=0.9\nfWaveAlpha=0\nshapecode_0_enabled=1\nshapecode_0_sides=4\n\
shapecode_0_textured=1\nshapecode_0_image=solid\nshapecode_0_x=0.5\nshapecode_0_y=0.5\n\
shapecode_0_rad=0.4\nshapecode_0_r=1\nshapecode_0_g=1\nshapecode_0_b=1\nshapecode_0_a=1\n\
shapecode_0_r2=1\nshapecode_0_g2=1\nshapecode_0_b2=1\nshapecode_0_a2=1\nshapecode_0_border_a=0\n";
e.load_preset(preset.as_bytes(), "t", Transition::Cut)
.unwrap();
let view = target(&device, 64, 36);
let mut frame = 0u32;
let mut centre = |e: &mut Engine| {
for _ in 0..3 {
let mut enc = device.create_command_encoder(&Default::default());
e.render(
&mut enc,
&view,
FrameClock {
time: f64::from(frame) / 60.0,
frame,
},
);
queue.submit(Some(enc.finish()));
frame += 1;
}
let d = e.debug_image(Stage::Final).unwrap();
let i = ((d.height / 2 * d.width + d.width / 2) * 4) as usize;
[d.rgba[i], d.rgba[i + 1], d.rgba[i + 2]]
};
let before = centre(&mut e);
assert!(before[0] > 200 && before[1] < 40, "{before:?}");
colour.set([0, 255, 0, 255]);
assert!(
centre(&mut e)[0] > 200,
"the decoded texture is kept until reset"
);
assert!(e.reload_textures().is_empty());
let after = centre(&mut e);
assert!(after[1] > 200 && after[0] < 40, "{after:?}");
}
}