lactea 0.2.1

MilkDrop engine: preset + expressions + audio + shaders driving lactea-render. Embeddable into any wgpu host.
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
//! projectM user sprites (`projectm_sprite_*`): host-created image sprites with their own expression code.
//!
//! A sprite is the text of a MilkDrop sprite INI section (`img`, `init_N`, `code_N`). Every frame the code runs
//! (inputs `time frame fps progress bass mid treb bass_att mid_att treb_att`, outputs `x y sx sy rot flipx flipy
//! repeatx repeaty blendmode r g b a done burn`) and the sprite is drawn over the finished image, with the
//! 5 blend modes projectM names (the same arithmetic as MilkDrop 3's modes 0..=4). `burn` also draws it into the
//! feedback image of every preset that is running; `done` removes the sprite after that frame.
//!
//! Available in every compat mode. The code always follows projectM's rules (lines joined with `\n`, a part that
//! does not compile refuses the sprite), whatever the preset mode.
//!
//! A child of `engine` like `params.rs`, for access to the engine's private state.

use super::Engine;
use crate::cache::MediaCache;
use crate::media::Media;
use crate::sprites::{SpriteInputs, clampf};
use crate::textures::{Image, TextureProvider, pick_for_sampler, rand_slot, split_qualified};
use lactea_eel::{Context, GlobalMemory, Program, Var};
use lactea_preset::parse_user_sprite;
use lactea_render::{Compat, Renderer, SpriteDraw, SpriteVertex};
use std::collections::BTreeSet;
use std::sync::Arc;

/// `SpriteManager`'s default `m_spriteSlots`.
const DEFAULT_MAX_SPRITES: u32 = 16;

/// Renderer image ids of user sprites live above MilkDrop 3's preset-sprite id (0).
const IMAGE_KEY_BASE: u32 = 0x4000_0000;

struct Vars {
    time: Var,
    frame: Var,
    fps: Var,
    progress: Var,
    bass: Var,
    mid: Var,
    treb: Var,
    bass_att: Var,
    mid_att: Var,
    treb_att: Var,
    done: Var,
    burn: Var,
    x: Var,
    y: Var,
    sx: Var,
    sy: Var,
    rot: Var,
    flipx: Var,
    flipy: Var,
    repeatx: Var,
    repeaty: Var,
    blendmode: Var,
    r: Var,
    g: Var,
    b: Var,
    a: Var,
}

impl Vars {
    fn register(ctx: &mut Context) -> Self {
        Self {
            time: ctx.var("time"),
            frame: ctx.var("frame"),
            fps: ctx.var("fps"),
            progress: ctx.var("progress"),
            bass: ctx.var("bass"),
            mid: ctx.var("mid"),
            treb: ctx.var("treb"),
            bass_att: ctx.var("bass_att"),
            mid_att: ctx.var("mid_att"),
            treb_att: ctx.var("treb_att"),
            done: ctx.var("done"),
            burn: ctx.var("burn"),
            x: ctx.var("x"),
            y: ctx.var("y"),
            sx: ctx.var("sx"),
            sy: ctx.var("sy"),
            rot: ctx.var("rot"),
            flipx: ctx.var("flipx"),
            flipy: ctx.var("flipy"),
            repeatx: ctx.var("repeatx"),
            repeaty: ctx.var("repeaty"),
            blendmode: ctx.var("blendmode"),
            r: ctx.var("r"),
            g: ctx.var("g"),
            b: ctx.var("b"),
            a: ctx.var("a"),
        }
    }
}

struct UserSprite {
    ctx: Context,
    vars: Vars,
    /// `None` when the section has no `code_N` lines: the per-frame step is skipped entirely, inputs included.
    prog: Option<Program>,
    /// The decoded image, `Media::Still`; a missing image is a 1x1 transparent texel (projectM's placeholder).
    image: Arc<Media>,
    /// Renderer image id of this sprite, never reused.
    key: u32,
}

impl UserSprite {
    fn pixels(&self) -> Option<&Image> {
        match &*self.image {
            Media::Still(img) => Some(img),
            Media::Animated(_) => None,
        }
    }

    /// Run the code and build this frame's draw; the flag is `done`.
    fn frame(&mut self, inp: &SpriteInputs, screen: (u32, u32)) -> (SpriteDraw, bool) {
        let size = self.pixels().map_or((1, 1), |i| (i.width, i.height));
        let v = &self.vars;
        let ctx = &mut self.ctx;
        if let Some(p) = &self.prog {
            for (var, value) in [
                (v.time, inp.time),
                (v.frame, f64::from(inp.frame)),
                (v.fps, f64::from(inp.fps)),
                (v.progress, f64::from(inp.progress)),
                (v.bass, f64::from(inp.bass)),
                (v.mid, f64::from(inp.mid)),
                (v.treb, f64::from(inp.treb)),
                (v.bass_att, f64::from(inp.bass_att)),
                (v.mid_att, f64::from(inp.mid_att)),
                (v.treb_att, f64::from(inp.treb_att)),
            ] {
                ctx.set(var, value);
            }
            ctx.run(p);
        }
        let get = |var: Var| ctx.get(var) as f32;
        let done = ctx.get(v.done) != 0.0;
        let burn = ctx.get(v.burn) != 0.0;
        let quad = sprite_quad(
            clampf(get(v.x) * 2.0 - 1.0, -1000.0, 1000.0),
            clampf(get(v.y) * 2.0 - 1.0, -1000.0, 1000.0),
            clampf(get(v.sx), -1000.0, 1000.0),
            clampf(get(v.sy), -1000.0, 1000.0),
            get(v.rot),
            ctx.get(v.flipx) != 0.0,
            ctx.get(v.flipy) != 0.0,
            clampf(get(v.repeatx), 0.01, 100.0),
            clampf(get(v.repeaty), 0.01, 100.0),
            size,
            screen,
        );
        let draw = SpriteDraw {
            layer: 0,
            image: self.key,
            frame: 0,
            blend: (ctx.get(v.blendmode) as i32).clamp(0, 4),
            rgba: [
                clampf(get(v.r), 0.0, 1.0),
                clampf(get(v.g), 0.0, 1.0),
                clampf(get(v.b), 0.0, 1.0),
                clampf(get(v.a), 0.0, 1.0),
            ],
            quad,
            burn,
        };
        (draw, done)
    }
}

/// `MilkdropSprite::Draw`'s geometry: the quad in OpenGL space (y up), then flipped to the renderer's sprite space
/// (y down). `x`, `y` are the centre in clip units; the image's own aspect fits it inside `sx`/`sy`, the viewport's
/// aspect then keeps the width at screen width.
#[allow(clippy::too_many_arguments)]
fn sprite_quad(
    x: f32,
    y: f32,
    sx: f32,
    sy: f32,
    rot: f32,
    flip_x: bool,
    flip_y: bool,
    repeat_x: f32,
    repeat_y: f32,
    image: (u32, u32),
    screen: (u32, u32),
) -> [SpriteVertex; 4] {
    let (fx, fy) = (usize::from(flip_x), usize::from(flip_y));
    let mut p = [[0.0f32; 2]; 4];
    p[fx][0] = -sx;
    p[1 - fx][0] = sx;
    p[2 + fx][0] = -sx;
    p[3 - fx][0] = sx;
    p[2 * fy][1] = -sy;
    p[1 + 2 * fy][1] = -sy;
    p[2 - 2 * fy][1] = sy;
    p[3 - 2 * fy][1] = sy;

    let image_aspect = image.1 as f32 / image.0 as f32;
    let (cos, sin) = (rot.cos(), rot.sin());
    let screen_aspect = screen.0 as f32 / screen.1 as f32;
    for v in &mut p {
        if image_aspect < 1.0 {
            v[1] *= image_aspect;
        } else {
            v[0] /= image_aspect;
        }
        let (rx, ry) = (v[0] * cos - v[1] * sin, v[0] * sin + v[1] * cos);
        v[0] = rx + x;
        v[1] = ry + y;
        if screen_aspect > 1.0 {
            v[1] *= screen_aspect;
        } else {
            v[0] /= screen_aspect;
        }
    }
    let uv = [(-0.5f32, 0.5f32), (0.5, 0.5), (-0.5, -0.5), (0.5, -0.5)];
    std::array::from_fn(|i| SpriteVertex {
        pos: [p[i][0], -p[i][1]],
        uv: [uv[i].0 * repeat_x + 0.5, uv[i].1 * repeat_y + 0.5],
    })
}

/// What creating a sprite needs from the engine.
pub(crate) struct CreateEnv<'a> {
    pub provider: Option<&'a mut Box<dyn TextureProvider>>,
    pub media_cache: &'a mut MediaCache,
    pub seed: u64,
    /// Expression memory sharing the engine's `rand()` stream.
    pub gm: Arc<GlobalMemory>,
    /// Time and frame of the last rendered frame (the only inputs the init code sees).
    pub time: f64,
    pub frame: u32,
}

/// `SpriteManager`: the live sprites, oldest first.
pub(crate) struct UserSprites {
    sprites: Vec<(u32, UserSprite)>,
    max: u32,
    next_key: u32,
    /// Image ids of removed sprites the renderers may still hold.
    retired: Vec<u32>,
}

impl UserSprites {
    pub(crate) fn new() -> Self {
        Self {
            sprites: Vec::new(),
            max: DEFAULT_MAX_SPRITES,
            next_key: 0,
            retired: Vec::new(),
        }
    }

    /// `SpriteManager::Spawn`: the new id, or 0 when the type is unknown, the limit is 0, the section cannot be
    /// read or its code does not compile. At the limit the oldest sprite makes room.
    pub(crate) fn create(&mut self, kind: &str, data: &[u8], env: CreateEnv) -> u32 {
        if self.max == 0 || !kind.eq_ignore_ascii_case("milkdrop") {
            return 0;
        }
        let Some(src) = parse_user_sprite(data) else {
            return 0;
        };
        let mut ctx = Context::new(env.gm);
        ctx.reset_vars();
        let vars = Vars::register(&mut ctx);
        for (var, value) in [
            (vars.x, 0.5),
            (vars.y, 0.5),
            (vars.sx, 1.0),
            (vars.sy, 1.0),
            (vars.repeatx, 1.0),
            (vars.repeaty, 1.0),
            (vars.r, 1.0),
            (vars.g, 1.0),
            (vars.b, 1.0),
            (vars.a, 1.0),
            (vars.burn, 1.0),
        ] {
            ctx.set(var, value);
        }
        if !src.init.is_empty() {
            ctx.set(vars.time, env.time);
            ctx.set(vars.frame, f64::from(env.frame));
            match ctx.compile(&src.init) {
                Ok(p) => {
                    ctx.run(&p);
                }
                Err(_) => return 0,
            }
        }
        let prog = if src.code.is_empty() {
            None
        } else {
            match ctx.compile(&src.code) {
                Ok(p) => Some(p),
                Err(_) => return 0,
            }
        };
        let image = load_image(
            &src.img.to_ascii_lowercase(),
            env.provider,
            env.media_cache,
            env.seed,
        );

        let id = self.lowest_free_id();
        if self.sprites.len() as u32 == self.max {
            self.destroy(self.sprites[0].0);
        }
        let key = IMAGE_KEY_BASE | (self.next_key & !IMAGE_KEY_BASE);
        self.next_key = self.next_key.wrapping_add(1);
        self.sprites.push((
            id,
            UserSprite {
                ctx,
                vars,
                prog,
                image,
                key,
            },
        ));
        id
    }

    /// `GetLowestFreeIdentifier`.
    fn lowest_free_id(&self) -> u32 {
        let ids: BTreeSet<u32> = self.sprites.iter().map(|(id, _)| *id).collect();
        let mut lowest = 0;
        for id in ids {
            if id > lowest + 1 {
                return lowest + 1;
            }
            lowest = id;
        }
        lowest + 1
    }

    pub(crate) fn destroy(&mut self, id: u32) {
        if let Some(i) = self.sprites.iter().position(|(sid, _)| *sid == id) {
            let (_, s) = self.sprites.remove(i);
            self.retired.push(s.key);
        }
    }

    pub(crate) fn destroy_all(&mut self) {
        self.retired
            .extend(self.sprites.drain(..).map(|(_, s)| s.key));
    }

    pub(crate) fn count(&self) -> u32 {
        self.sprites.len() as u32
    }

    /// Ids, oldest first.
    pub(crate) fn ids(&self) -> Vec<u32> {
        self.sprites.iter().map(|(id, _)| *id).collect()
    }

    pub(crate) fn max_sprites(&self) -> u32 {
        self.max
    }

    /// `SpriteSlots(n)`: lowering the limit drops the oldest sprites.
    pub(crate) fn set_max_sprites(&mut self, max: u32) {
        self.max = max;
        while self.sprites.len() as u32 > max {
            self.destroy(self.sprites[0].0);
        }
    }

    /// The value of `name` in sprite `id`'s context; 0 for an unknown sprite or variable.
    pub(crate) fn var(&self, id: u32, name: &str) -> f64 {
        self.sprites
            .iter()
            .find(|(sid, _)| *sid == id)
            .and_then(|(_, s)| s.ctx.find_var(name).map(|v| s.ctx.get(v)))
            .unwrap_or(0.0)
    }

    /// Set `name` (registered when new) in sprite `id`; no-op for an unknown sprite.
    pub(crate) fn set_var(&mut self, id: u32, name: &str, value: f64) {
        if let Some((_, s)) = self.sprites.iter_mut().find(|(sid, _)| *sid == id) {
            let v = s.ctx.var(name);
            s.ctx.set(v, value);
        }
    }

    /// Run every sprite for this frame, oldest first; the draws go over the finished image. Sprites that set `done`
    /// are removed after the frame (they are still drawn in it).
    pub(crate) fn frame(&mut self, inp: &SpriteInputs, screen: (u32, u32)) -> Vec<SpriteDraw> {
        let mut draws = Vec::with_capacity(self.sprites.len());
        let mut finished = Vec::new();
        for (id, s) in &mut self.sprites {
            let (draw, done) = s.frame(inp, screen);
            draws.push(draw);
            if done {
                finished.push(*id);
            }
        }
        for id in finished {
            self.destroy(id);
        }
        draws
    }

    /// Image ids removed since the last call; every renderer must forget them.
    pub(crate) fn take_retired(&mut self) -> Vec<u32> {
        std::mem::take(&mut self.retired)
    }

    /// Register the images of the live sprites a renderer does not hold yet (renderers drop their sprite images when
    /// a preset is loaded into them).
    pub(crate) fn sync_images(&self, renderer: &mut Renderer) {
        for (_, s) in &self.sprites {
            if renderer.has_sprite_image(s.key) {
                continue;
            }
            if let Some(img) = s.pixels() {
                // an image the GPU refuses (too large) simply is not drawn
                let _ =
                    renderer.set_sprite_image(s.key, img.width, img.height, &[&img.rgba8], true);
            }
        }
    }
}

/// `MilkdropSprite::Init`'s texture lookup: `randNN` names pick from the provider's pool, any other name is
/// asked for without its quality prefix and then without a file extension.
fn load_image(
    name: &str,
    provider: Option<&mut Box<dyn TextureProvider>>,
    cache: &mut MediaCache,
    seed: u64,
) -> Arc<Media> {
    let placeholder = || {
        Arc::new(Media::Still(Image {
            width: 1,
            height: 1,
            rgba8: vec![0; 4],
        }))
    };
    let Some(provider) = provider else {
        return placeholder();
    };
    // projectM's texture rules, whatever mode the presets run in
    let rules = Compat::ProjectM.rules();
    let (bare, ..) = split_qualified(name);
    let candidates: Vec<String> = if rand_slot(bare, &rules).is_some() {
        pick_for_sampler(seed, &rules, name, bare, &provider.random_pool())
            .into_iter()
            .collect()
    } else {
        let mut v = vec![bare.to_owned()];
        if let Some((stem, _)) = bare.rsplit_once('.') {
            v.push(stem.to_owned());
        }
        v
    };
    for c in candidates {
        if let Some(m) = cache.still(&mut **provider, &c)
            && let Media::Still(img) = &*m
            && img.width > 0
            && img.height > 0
            && img.rgba8.len() == img.width as usize * img.height as usize * 4
        {
            return m;
        }
    }
    placeholder()
}

/// The `projectm_sprite_*` API.
impl Engine {
    /// Create a user sprite (`projectm_sprite_create`). `kind` is the case-insensitive sprite type (`"milkdrop"`),
    /// `code` the text of an `imgNN` section. Returns the sprite id, or 0 for an unknown type, a limit of 0, data that
    /// cannot be read or code that does not compile. At the limit the oldest sprite is destroyed to make room.
    ///
    /// The image comes from the [`TextureProvider`] (`img` without quality prefix and extension, `randNN` names
    /// picked from its pool); a missing one draws as a transparent texel.
    pub fn sprite_create(&mut self, kind: &str, code: &[u8]) -> u32 {
        let env = CreateEnv {
            provider: self.provider.as_mut(),
            media_cache: &mut self.media_cache,
            seed: self.cfg.seed,
            gm: Arc::new(GlobalMemory::sharing_rng_with(&self.rng_owner)),
            time: self.last_time.unwrap_or(0.0),
            frame: self.last_frame_no,
        };
        self.user_sprites.create(kind, code, env)
    }

    /// Destroy one sprite (`projectm_sprite_destroy`); unknown ids are ignored.
    pub fn sprite_destroy(&mut self, id: u32) {
        self.user_sprites.destroy(id);
    }

    /// Destroy every sprite (`projectm_sprite_destroy_all`).
    pub fn sprite_destroy_all(&mut self) {
        self.user_sprites.destroy_all();
    }

    /// Number of live sprites (`projectm_sprite_get_sprite_count`).
    pub fn sprite_count(&self) -> u32 {
        self.user_sprites.count()
    }

    /// Ids of the live sprites, oldest first (`projectm_sprite_get_sprite_ids`).
    pub fn sprite_ids(&self) -> Vec<u32> {
        self.user_sprites.ids()
    }

    /// Limit of concurrent sprites (`projectm_sprite_set_max_sprites`, default 16); lowering it destroys the oldest.
    pub fn set_max_sprites(&mut self, max: u32) {
        self.user_sprites.set_max_sprites(max);
    }

    /// The sprite limit (`projectm_sprite_get_max_sprites`).
    pub fn max_sprites(&self) -> u32 {
        self.user_sprites.max_sprites()
    }

    /// A variable of a sprite's code context (`projectm_sprite_get_var`); 0 for an unknown sprite or variable.
    pub fn sprite_var(&self, id: u32, name: &str) -> f64 {
        self.user_sprites.var(id, name)
    }

    /// Set a variable of a sprite's code context (`projectm_sprite_set_var`); ignored for an unknown sprite.
    pub fn set_sprite_var(&mut self, id: u32, name: &str, value: f64) {
        self.user_sprites.set_var(id, name, value);
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    fn test_env(cache: &mut MediaCache) -> CreateEnv<'_> {
        CreateEnv {
            provider: None,
            media_cache: cache,
            seed: 1,
            gm: Arc::new(GlobalMemory::new()),
            time: 0.0,
            frame: 0,
        }
    }

    #[test]
    fn quad_of_a_centred_unit_sprite_on_a_square_screen_covers_the_image() {
        let q = sprite_quad(
            0.0,
            0.0,
            0.5,
            0.5,
            0.0,
            false,
            false,
            1.0,
            1.0,
            (64, 64),
            (100, 100),
        );
        // y down: vertex 0 is the top left, its uv the top left of the image
        assert_eq!(q[0].pos, [-0.5, 0.5]);
        assert_eq!(q[3].pos, [0.5, -0.5]);
        assert_eq!(q[0].uv, [0.0, 1.0]);
        assert_eq!(q[3].uv, [1.0, 0.0]);
    }

    #[test]
    fn flip_x_swaps_the_corners_not_the_uvs() {
        let q = sprite_quad(
            0.0,
            0.0,
            0.5,
            0.5,
            0.0,
            true,
            false,
            1.0,
            1.0,
            (64, 64),
            (100, 100),
        );
        assert_eq!(q[0].pos[0], 0.5);
        assert_eq!(q[0].uv, [0.0, 1.0]);
    }

    #[test]
    fn ids_fill_the_lowest_gap_and_the_oldest_sprite_makes_room() {
        let mut us = UserSprites::new();
        let mut cache = MediaCache::new();
        let mut make = |us: &mut UserSprites| {
            us.create(
                "MilkDrop",
                b"img=none\ncode_1=a=1;",
                CreateEnv {
                    provider: None,
                    media_cache: &mut cache,
                    seed: 1,
                    gm: Arc::new(GlobalMemory::new()),
                    time: 0.0,
                    frame: 0,
                },
            )
        };
        assert_eq!([make(&mut us), make(&mut us), make(&mut us)], [1, 2, 3]);
        us.destroy(2);
        assert_eq!(make(&mut us), 2);
        assert_eq!(us.ids(), [1, 3, 2]);
        // at the limit the oldest makes room; the id is picked before it leaves
        us.set_max_sprites(3);
        assert_eq!(make(&mut us), 4);
        assert_eq!(us.ids(), [3, 2, 4]);
        us.set_max_sprites(1);
        assert_eq!(us.ids(), [4]);
    }

    #[test]
    fn done_removes_the_sprite_after_it_drew_and_unknown_type_fails() {
        let mut us = UserSprites::new();
        let mut cache = MediaCache::new();
        assert_eq!(us.create("gif", b"img=a", test_env(&mut cache)), 0);
        assert_eq!(
            us.create("milkdrop", b"img=a\ncode_1=done=1;", test_env(&mut cache)),
            1
        );
        let draws = us.frame(&SpriteInputs::default(), (100, 100));
        assert_eq!(draws.len(), 1);
        assert_eq!(us.count(), 0);
    }
}