use std::time::Duration;
use lace::examples::Example;
use lace::update_handler::ProgressBar;
use lace::update_handler::Timeout;
use lace::EngineUpdateConfig;
fn main() {
let mut engine = Example::Animals.engine().unwrap();
let config = EngineUpdateConfig::new().default_transitions().n_iters(50);
engine
.update(
config,
(Timeout::new(Duration::from_secs(10)), ProgressBar::new()),
)
.unwrap();
}