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// SPDX-FileCopyrightText: Copyright (c) 2024-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
// SPDX-License-Identifier: Apache-2.0
//! Block accessor for policy-based scanning.
//!
//! Provides a stateless interface for acquiring blocks from G2/G3 tiers.
//! Designed for use with custom scanning policies that control iteration
//! and can yield results incrementally.
use crate::;
use LogicalLayoutHandle;
use ImmutableBlock;
use InstanceLeader;
/// A block from either G2 or G3 tier.
///
/// Provides RAII ownership - blocks are released when dropped.
/// Stateless accessor for block acquisition.
///
/// Each method call is independent - no locks are held between calls.
/// This enables parallel policy execution (e.g., with rayon).
///
/// # Thread Safety
///
/// `BlockAccessor` is `Send + Sync` because:
/// - It only holds a shared reference to `InstanceLeader`
/// - `InstanceLeader` contains `Arc<BlockManager<T>>` which is `Send + Sync`
/// - All operations use internal locking per call
/// - No mutable state is held between method calls
// Safety: BlockAccessor is Send + Sync because:
// - It only holds a shared reference to InstanceLeader
// - InstanceLeader contains Arc<BlockManager<T>> which is Send + Sync
// - All operations use internal locking per call (RwLock in InactivePool)
// - No mutable state is held between method calls
unsafe
unsafe
/// Context for policy execution with result collection.
///
/// Provides access to the `BlockAccessor` for block lookups and a
/// `yield_item` method for streaming results back to the caller.
// =============================================================================
// TODO: Parallel policy support via rayon::scope
//
// Requirements to enable:
// 1. Add `rayon` to Cargo.toml dependencies
// 2. Ensure BlockAccessor is truly Send+Sync (verify internal locking is correct)
// 3. Add feature flag `parallel` to gate this code
// 4. Test thread-safety of concurrent BlockManager::match_blocks calls
// 5. Benchmark to ensure parallel overhead is worth it (likely only for large hash sets)
//
// The design uses rayon::scope instead of par_chunks because:
// - par_chunks could split across logical boundaries (e.g., middle of a contiguous run)
// - rayon::scope lets the policy control parallelism granularity
// - Policy can identify natural split points (e.g., gaps in position sequence)
//
// use std::sync::Mutex;
// use rayon;
//
// /// Context for parallel policy execution.
// /// Provides thread-safe result collection via Mutex.
// pub struct ParallelPolicyContext<'a, 's, T> {
// pub(crate) accessor: &'a BlockAccessor<'a>,
// pub(crate) scope: &'s rayon::Scope<'s>,
// pub(crate) results: &'a Mutex<Vec<T>>,
// }
//
// impl<'a, 's, T: Send> ParallelPolicyContext<'a, 's, T> {
// /// Get access to the block accessor.
// pub fn accessor(&self) -> &BlockAccessor<'a> {
// self.accessor
// }
//
// /// Yield a result item (thread-safe).
// pub fn yield_item(&self, item: T) {
// self.results.lock().unwrap().push(item);
// }
//
// /// Yield multiple result items (thread-safe, single lock acquisition).
// pub fn yield_items(&self, items: impl IntoIterator<Item = T>) {
// self.results.lock().unwrap().extend(items);
// }
//
// /// Spawn parallel work within the rayon scope.
// ///
// /// The closure receives the accessor and results mutex, allowing it to
// /// perform lookups and yield items from a separate thread.
// ///
// /// # Example
// /// ```ignore
// /// ctx.spawn(|accessor, results| {
// /// for hash in my_segment {
// /// if let Some(block) = accessor.find(hash) {
// /// results.lock().unwrap().push(block);
// /// }
// /// }
// /// });
// /// ```
// pub fn spawn<F>(&self, f: F)
// where
// F: FnOnce(&BlockAccessor, &Mutex<Vec<T>>) + Send + 'a,
// {
// let accessor = self.accessor;
// let results = self.results;
// self.scope.spawn(move |_| {
// f(accessor, results);
// });
// }
// }
// =============================================================================