use crate::render::render::Scene;
use crate::backend::svg::SvgBackend;
pub struct PngBackend {
pub scale: f32,
}
impl Default for PngBackend {
fn default() -> Self { Self::new() }
}
impl PngBackend {
pub fn new() -> Self {
Self { scale: 2.0 }
}
pub fn with_scale(mut self, scale: f32) -> Self {
self.scale = scale;
self
}
pub fn render_scene(&self, scene: &Scene) -> Result<Vec<u8>, String> {
let svg_str = SvgBackend.render_scene(scene);
let mut fontdb = resvg::usvg::fontdb::Database::new();
fontdb.load_system_fonts();
let options = resvg::usvg::Options {
fontdb: std::sync::Arc::new(fontdb),
..Default::default()
};
let tree = resvg::usvg::Tree::from_str(&svg_str, &options)
.map_err(|e| e.to_string())?;
let size = tree.size().to_int_size().scale_by(self.scale)
.expect("canvas too large for the requested scale factor");
let mut pixmap = resvg::tiny_skia::Pixmap::new(size.width(), size.height())
.ok_or_else(|| "failed to allocate pixmap".to_string())?;
let transform = resvg::tiny_skia::Transform::from_scale(self.scale, self.scale);
resvg::render(&tree, transform, &mut pixmap.as_mut());
pixmap.encode_png().map_err(|e| e.to_string())
}
}