kurbo/
shape.rs

1// Copyright 2019 the Kurbo Authors
2// SPDX-License-Identifier: Apache-2.0 OR MIT
3
4//! A generic trait for shapes.
5
6use crate::{segments, BezPath, Circle, Line, PathEl, Point, Rect, RoundedRect, Segments};
7
8/// A generic trait for open and closed shapes.
9///
10/// This trait provides conversion from shapes to [`BezPath`]s, as well as
11/// general geometry functionality like computing [`area`], [`bounding_box`]es,
12/// and [`winding`] number.
13///
14/// [`area`]: Shape::area
15/// [`bounding_box`]: Shape::bounding_box
16/// [`winding`]: Shape::winding
17pub trait Shape {
18    /// The iterator returned by the [`path_elements`] method.
19    ///
20    /// [`path_elements`]: Shape::path_elements
21    type PathElementsIter<'iter>: Iterator<Item = PathEl> + 'iter
22    where
23        Self: 'iter;
24
25    /// Returns an iterator over this shape expressed as [`PathEl`]s;
26    /// that is, as Bézier path _elements_.
27    ///
28    /// All shapes can be represented as Béziers, but in many situations
29    /// (such as when interfacing with a platform drawing API) there are more
30    /// efficient native types for specific concrete shapes. In this case,
31    /// the user should exhaust the `as_` methods ([`as_rect`], [`as_line`], etc)
32    /// before converting to a [`BezPath`], as those are likely to be more
33    /// efficient.
34    ///
35    /// In many cases, shapes are able to iterate their elements without
36    /// allocating; however creating a [`BezPath`] object always allocates.
37    /// If you need an owned [`BezPath`] you can use [`to_path`] instead.
38    ///
39    /// # Tolerance
40    ///
41    /// The `tolerance` parameter controls the accuracy of
42    /// conversion of geometric primitives to Bézier curves, as
43    /// curves such as circles cannot be represented exactly but
44    /// only approximated. For drawing as in UI elements, a value
45    /// of 0.1 is appropriate, as it is unlikely to be visible to
46    /// the eye. For scientific applications, a smaller value
47    /// might be appropriate. Note that in general the number of
48    /// cubic Bézier segments scales as `tolerance ^ (-1/6)`.
49    ///
50    /// [`as_rect`]: Shape::as_rect
51    /// [`as_line`]: Shape::as_line
52    /// [`to_path`]: Shape::to_path
53    fn path_elements(&self, tolerance: f64) -> Self::PathElementsIter<'_>;
54
55    /// Convert to a Bézier path.
56    ///
57    /// This always allocates. It is appropriate when both the source
58    /// shape and the resulting path are to be retained.
59    ///
60    /// If you only need to iterate the elements (such as to convert them to
61    /// drawing commands for a given 2D graphics API) you should prefer
62    /// [`path_elements`], which can avoid allocating where possible.
63    ///
64    /// The `tolerance` parameter is the same as for [`path_elements`].
65    ///
66    /// [`path_elements`]: Shape::path_elements
67    fn to_path(&self, tolerance: f64) -> BezPath {
68        self.path_elements(tolerance).collect()
69    }
70
71    /// Convert into a Bézier path.
72    ///
73    /// This allocates in the general case, but is zero-cost if the
74    /// shape is already a [`BezPath`].
75    ///
76    /// The `tolerance` parameter is the same as for [`path_elements()`].
77    ///
78    /// [`path_elements()`]: Shape::path_elements
79    fn into_path(self, tolerance: f64) -> BezPath
80    where
81        Self: Sized,
82    {
83        self.to_path(tolerance)
84    }
85
86    /// Returns an iterator over this shape expressed as Bézier path
87    /// _segments_ ([`PathSeg`]s).
88    ///
89    /// The allocation behaviour and `tolerance` parameter are the
90    /// same as for [`path_elements()`]
91    ///
92    /// [`PathSeg`]: crate::PathSeg
93    /// [`path_elements()`]: Shape::path_elements
94    fn path_segments(&self, tolerance: f64) -> Segments<Self::PathElementsIter<'_>> {
95        segments(self.path_elements(tolerance))
96    }
97
98    /// Signed area.
99    ///
100    /// This method only produces meaningful results with closed shapes.
101    ///
102    /// The convention for positive area is that y increases when x is
103    /// positive. Thus, it is clockwise when down is increasing y (the
104    /// usual convention for graphics), and anticlockwise when
105    /// up is increasing y (the usual convention for math).
106    fn area(&self) -> f64;
107
108    /// Total length of perimeter.
109    //FIXME: document the accuracy param
110    fn perimeter(&self, accuracy: f64) -> f64;
111
112    /// The [winding number] of a point.
113    ///
114    /// This method only produces meaningful results with closed shapes.
115    ///
116    /// The sign of the winding number is consistent with that of [`area`],
117    /// meaning it is +1 when the point is inside a positive area shape
118    /// and -1 when it is inside a negative area shape. Of course, greater
119    /// magnitude values are also possible when the shape is more complex.
120    ///
121    /// [`area`]: Shape::area
122    /// [winding number]: https://mathworld.wolfram.com/ContourWindingNumber.html
123    fn winding(&self, pt: Point) -> i32;
124
125    /// Returns `true` if the [`Point`] is inside this shape.
126    ///
127    /// This is only meaningful for closed shapes. Some shapes may have specialized
128    /// implementations of this function or of [`winding`] determination.
129    ///
130    /// The default implementation uses the non-zero winding rule.
131    ///
132    /// To determine containment using the even-odd winding rule, check the
133    /// [`winding`] directly.
134    ///
135    /// [`winding`]: Self::winding
136    fn contains(&self, pt: Point) -> bool {
137        self.winding(pt) != 0
138    }
139
140    /// The smallest rectangle that encloses the shape.
141    fn bounding_box(&self) -> Rect;
142
143    /// If the shape is a line, make it available.
144    fn as_line(&self) -> Option<Line> {
145        None
146    }
147
148    /// If the shape is a rectangle, make it available.
149    fn as_rect(&self) -> Option<Rect> {
150        None
151    }
152
153    /// If the shape is a rounded rectangle, make it available.
154    fn as_rounded_rect(&self) -> Option<RoundedRect> {
155        None
156    }
157
158    /// If the shape is a circle, make it available.
159    fn as_circle(&self) -> Option<Circle> {
160        None
161    }
162
163    /// If the shape is stored as a slice of path elements, make
164    /// that available.
165    ///
166    /// Note: when GAT's land, a method like `path_elements` would be
167    /// able to iterate through the slice with no extra allocation,
168    /// without making any assumption that storage is contiguous.
169    fn as_path_slice(&self) -> Option<&[PathEl]> {
170        None
171    }
172}
173
174/// Blanket implementation so `impl Shape` will accept owned or reference.
175impl<'a, T: Shape> Shape for &'a T {
176    type PathElementsIter<'iter>
177        = T::PathElementsIter<'iter>
178    where
179        T: 'iter,
180        'a: 'iter;
181
182    fn path_elements(&self, tolerance: f64) -> Self::PathElementsIter<'_> {
183        (*self).path_elements(tolerance)
184    }
185
186    fn to_path(&self, tolerance: f64) -> BezPath {
187        (*self).to_path(tolerance)
188    }
189
190    fn path_segments(&self, tolerance: f64) -> Segments<Self::PathElementsIter<'_>> {
191        (*self).path_segments(tolerance)
192    }
193
194    fn area(&self) -> f64 {
195        (*self).area()
196    }
197
198    fn perimeter(&self, accuracy: f64) -> f64 {
199        (*self).perimeter(accuracy)
200    }
201
202    fn winding(&self, pt: Point) -> i32 {
203        (*self).winding(pt)
204    }
205
206    fn bounding_box(&self) -> Rect {
207        (*self).bounding_box()
208    }
209
210    fn as_line(&self) -> Option<Line> {
211        (*self).as_line()
212    }
213
214    fn as_rect(&self) -> Option<Rect> {
215        (*self).as_rect()
216    }
217
218    fn as_rounded_rect(&self) -> Option<RoundedRect> {
219        (*self).as_rounded_rect()
220    }
221
222    fn as_circle(&self) -> Option<Circle> {
223        (*self).as_circle()
224    }
225
226    fn as_path_slice(&self) -> Option<&[PathEl]> {
227        (*self).as_path_slice()
228    }
229}